Auferstandener Gladiator


undead description [1]
Risen Gladiator
Spectre | Y |
---|---|
Area | Das Badehaus, Das ewige Laboratorium, 'Konservatorium'-Karte, Verstecktes Badehaus |
Tags | bone_armour, bones, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, skeleton, undead, very_slow_movement |
Packs |
Leben
138%
Rüstung
+50%
Ailment Threshold
138%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.995 Second
Damage Spread
±30%
Erfahrung
125%
Model Size
115%
Type
SkeletonMeleeRomanSpear
Metadata
SkeletonMeleeRoman2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
73
Leben
14,976
Rüstung
63,992
Ausweichwert
5,633
Damage
504
Zauberschaden
504
Genauigkeit
704
Attack Time
1.995
Erfahrung
14,235
Minion Life
3,109
Minion Damage
409
Ailment Threshold
14,976
Chill
47
Shock
47
Brittle
268
Scorch
47
Sap
131
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 353–655
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MeleeThrustAttackSkeleton
Attack, Damage, Triggerable
Base Damage: 353–655
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 5 Sek.
Verursacht Bluten
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeRoman2"] = { name = "Risen Gladiator", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.995, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "MeleeThrustAttackSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttackSkeleton"] = { name = "MeleeThrustAttackSkeleton", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Auferstandener Gladiator


undead description [1]
Risen Gladiator
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, skeleton, undead, very_slow_movement |
Packs |
Leben
138%
Rüstung
+50%
Ailment Threshold
138%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.995 Second
Damage Spread
±30%
Erfahrung
125%
Model Size
115%
Type
SkeletonMeleeRomanSpear
Metadata
SkeletonMeleeRoman2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,878
Rüstung
43,185
Ausweichwert
4,739
Damage
374
Zauberschaden
374
Genauigkeit
580
Attack Time
1.995
Erfahrung
12,819
Minion Life
1,926
Minion Damage
298
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 261–486
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MeleeThrustAttackSkeleton
Attack, Damage, Triggerable
Base Damage: 261–486
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 5 Sek.
Verursacht Bluten
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeRoman2Hellscape"] = { name = "Risen Gladiator", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.995, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "MeleeThrustAttackSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttackSkeleton"] = { name = "MeleeThrustAttackSkeleton", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.