Gladiador reanimado


undead description [1]
Risen Gladiator
Spectre | Y |
---|---|
Area | El baño público, El laboratorio eterno, Mapa de Conservatorio, Guarida Lujosa |
Tags | bone_armour, bones, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, puncturing_weapon, skeleton, undead, very_slow_movement |
Packs |
Vida
138%
Armadura
+50%
Ailment Threshold
138%
Resistencia




Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.995 Second
Damage Spread
±30%
Experiencia
125%
Model Size
115%
Type
SkeletonMeleeRomanSpear
Metadata
SkeletonMeleeRoman2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
73
Vida
14,976
Armadura
63,992
Evasión
5,633
Damage
504
Daño de hechizos
504
Precisión
704
Attack Time
1.995
Experiencia
14,235
Minion Life
3,109
Minion Damage
409
Ailment Threshold
14,976
Chill
47
Shock
47
Brittle
268
Scorch
47
Sap
131
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 353–655
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MeleeThrustAttackSkeleton
Attack, Damage, Triggerable
Base Damage: 353–655
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 5 seg
Aplica sangrado
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeRoman2"] = { name = "Risen Gladiator", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.995, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "MeleeThrustAttackSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttackSkeleton"] = { name = "MeleeThrustAttackSkeleton", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Gladiador reanimado


undead description [1]
Risen Gladiator
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, puncturing_weapon, skeleton, undead, very_slow_movement |
Packs |
Vida
138%
Armadura
+50%
Ailment Threshold
138%
Resistencia




Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.995 Second
Damage Spread
±30%
Experiencia
125%
Model Size
115%
Type
SkeletonMeleeRomanSpear
Metadata
SkeletonMeleeRoman2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,878
Armadura
43,185
Evasión
4,739
Damage
374
Daño de hechizos
374
Precisión
580
Attack Time
1.995
Experiencia
12,819
Minion Life
1,926
Minion Damage
298
Ailment Threshold
8,878
Chill
28
Shock
28
Brittle
159
Scorch
28
Sap
78
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 261–486
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MeleeThrustAttackSkeleton
Attack, Damage, Triggerable
Base Damage: 261–486
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 5 seg
Aplica sangrado
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeRoman2Hellscape"] = { name = "Risen Gladiator", life = 1.38, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1, damageSpread = 0.3, attackTime = 1.995, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "MeleeThrustAttackSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttackSkeleton"] = { name = "MeleeThrustAttackSkeleton", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.