Utula, Stein und Stahl
Utula, Stone and Steel
Spectre | N |
---|---|
Area | Der verwüstete Stadtplatz |
Tags | bludgeoning_weapon, Zauberer, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BlacksmithGolem
Metadata
BlacksmithGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
44
Leben
5,136
Rüstung
7,980
Ausweichwert
1,898
Damage
211
Zauberschaden
211
Genauigkeit
218
Attack Time
2.205
Erfahrung
8,406
Minion Life
1,392
Minion Damage
159
Ailment Threshold
5,136
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 169–253
Kritische Trefferchance: 5%
Attack Time: 2.205 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

UtulaBossMortarBarrage
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Knochenmörser
Kritische Trefferchance: 5%
Zauberzeit: 3.3 Sek.
Abklingzeit: 15 Sek.
Verursacht 214.9 bis 322.3 Feuerschaden
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
Attack, Area, Damage
Base Damage: 169–253
Kritische Trefferchance: 5%
Attack Time: 2.205 Sek.
Abklingzeit: 8 Sek.
Verursacht 100% mehr Schaden
40% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
AnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 169–253
Kritische Trefferchance: 5%
Angriffsschaden: 48%
Angriffsschaden: 48%
Attack Time: 2.205 Sek.
Abklingzeit: 3 Sek.
Verursacht 52% weniger Angriffsschaden
40% erhöhte Projektilgeschwindigkeit
base is projectile [1]
MassAnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 169–253
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Angriffsschaden: 60%
Attack Time: 2.205 Sek.
Abklingzeit: 10 Sek.
Verursacht 40% weniger Angriffsschaden
Feuert 4 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable { } NPC { marker_enabled = false } MinimapIcon { icon = "NPC" hide_on_transition = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolem"] = { name = "Utula, Stone and Steel", life = 4, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.205, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "UtulaBossMortarBarrage", "UtulaRemoteSlam", "AnimatedThrownWeapon", "MassAnimatedThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaBossMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "monster_projectile_variation", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaRemoteSlam"] = { name = "UtulaRemoteSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {40, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AnimatedThrownWeapon"] = { name = "AnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassAnimatedThrownWeapon"] = { name = "MassAnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Utula, Stone and Steel


Spectre | N |
---|---|
Tags | bludgeoning_weapon, Zauberer, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BlacksmithGolem
Metadata
BlacksmithGolemStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
57,580
Ausweichwert
4,739
Damage
747
Zauberschaden
747
Genauigkeit
580
Attack Time
2.205
Erfahrung
20,510
Minion Life
5,582
Minion Damage
597
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 2.205 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

UtulaBossMortarBarrage
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Knochenmörser
Kritische Trefferchance: 5%
Zauberzeit: 3.3 Sek.
Abklingzeit: 15 Sek.
Verursacht 631.7 bis 947.5 Feuerschaden
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
Attack, Area, Damage
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 2.205 Sek.
Abklingzeit: 8 Sek.
Verursacht 100% mehr Schaden
40% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
AnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 598–897
Kritische Trefferchance: 5%
Angriffsschaden: 48%
Angriffsschaden: 48%
Attack Time: 2.205 Sek.
Abklingzeit: 3 Sek.
Verursacht 52% weniger Angriffsschaden
40% erhöhte Projektilgeschwindigkeit
base is projectile [1]
MassAnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 598–897
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Angriffsschaden: 60%
Attack Time: 2.205 Sek.
Abklingzeit: 10 Sek.
Verursacht 40% weniger Angriffsschaden
Feuert 4 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemStandalone"] = { name = "Utula, Stone and Steel", life = 4, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.205, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "UtulaBossMortarBarrage", "UtulaRemoteSlam", "AnimatedThrownWeapon", "MassAnimatedThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaBossMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "monster_projectile_variation", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaRemoteSlam"] = { name = "UtulaRemoteSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {40, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AnimatedThrownWeapon"] = { name = "AnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassAnimatedThrownWeapon"] = { name = "MassAnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.