堅毅之岩烏圖拉
Utula, Stone and Steel
幽魂 | N |
---|---|
地區 | 大廣場廢墟 |
標籤 | bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性




傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
2.205 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BlacksmithGolem
Metadata
BlacksmithGolem
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
44
生命
5,136
護甲
7,980
閃避值
1,898
傷害
211
法術傷害
211
命中
218
攻擊間隔
2.205
經驗值
8,406
Minion Life
1,392
Minion Damage
159
異常狀態臨界值
5,136
冰緩
16
感電
16
易碎
92
焦灼
16
殘喘
45
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 169–253
暴擊率: 5%
攻擊間隔: 2.205 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

UtulaBossMortarBarrage
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
駭骨砲塔
暴擊率: 5%
施放時間: 3.3 秒
冷卻時間: 15 秒
造成 214.9 至 322.3 火焰傷害
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
攻擊, 範圍, 傷害
基本傷害: 169–253
暴擊率: 5%
攻擊間隔: 2.205 秒
冷卻時間: 8 秒
造成 100% 更多傷害
40% 物理傷害轉化至火焰傷害
is area damage [1]
AnimatedThrownWeapon
攻擊, 範圍攻擊, 投射物, 召喚物, 創造召喚物
基本傷害: 169–253
暴擊率: 5%
攻擊傷害: 48%
攻擊傷害: 48%
攻擊間隔: 2.205 秒
冷卻時間: 3 秒
造成 52% 更少攻擊傷害
增加 40% 投射物速度
base is projectile [1]
MassAnimatedThrownWeapon
攻擊, 範圍攻擊, 投射物, 召喚物, 創造召喚物
基本傷害: 169–253
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 2.205 秒
冷卻時間: 10 秒
造成 40% 更少攻擊傷害
發射 4 個額外投射物
以環狀型式發射投射物
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable { } NPC { marker_enabled = false } MinimapIcon { icon = "NPC" hide_on_transition = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolem"] = { name = "Utula, Stone and Steel", life = 4, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.205, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "UtulaBossMortarBarrage", "UtulaRemoteSlam", "AnimatedThrownWeapon", "MassAnimatedThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaBossMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "monster_projectile_variation", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaRemoteSlam"] = { name = "UtulaRemoteSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {40, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AnimatedThrownWeapon"] = { name = "AnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassAnimatedThrownWeapon"] = { name = "MassAnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.