L'Élu de Dieu





100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
God's Chosen
Spectre | N |
---|---|
Tags | Lanceur de sorts, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
Vie
400%
Energy Shield From Life
50%
Armure
+25%
Évasion
+20%
Ailment Threshold
400%
Résistance




Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Expérience
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Pantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
278,693
Armure
35,988
Score d'Évasion
5,687
Bouclier d'énergie
12,254
Damage
851
Dégâts des sorts
1,270
Précision
580
Attack Time
2.5125
Expérience
112,805
Minion Life
60,451
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Inflige 1232.3 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Inflige 1232.3 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Inflige 1232.3 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Inflige 1232.3 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Temps d'incantation: 3 sec.
Inflige 196.2 à 2550 Dégâts de foudre
5% de chances d'Électrocuter les Ennemis
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toucher divin
Base Damage: 1284–2095
Chances de coup critique: 5%
Attack Time: 3.75 sec.
Temps de recharge: 7 sec.
LA LUMIÈRE DE LA DIVINITÉ
Vous n'infligez plus de Coups critiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
120% d'Augmentation des Dégâts physiques
30% d'Augmentation de la Vitesse d'attaque
100% de chances d'Électrocuter les Ennemis
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

DominusMark
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 14 sec.
La Durée de base est de 7 secondes
DominusDash
Attack
Base Damage: 1284–2095
Chances de coup critique: 5%
Attack Time: 3.75 sec.
Temps de recharge: 6.5 sec.
La Durée de base est de 10 secondes
DominusDeathTeleport
Spell
Temps d'incantation: 1 sec.
La Durée de base est de 6 secondes
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_number_of_totems_allowed = 5 set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_mana_regeneration_rate_per_minute_% = 1200 set_cannot_die = 1 } Animated { preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false } Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/PopeMapBoss2Pantheon"] = { name = "God's Chosen", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% de Réduction du Taux de recharge du Bouclier d'énergie
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
L'Élu de Dieu





Zone : Palais, Carte
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
God's Chosen
Spectre | N |
---|---|
Area | Palais, Carte |
Tags | Lanceur de sorts, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
Vie
400%
Energy Shield From Life
50%
Armure
+25%
Évasion
+20%
Ailment Threshold
400%
Résistance




Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Expérience
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
82
Vie
4,185,454
Armure
107,064
Score d'Évasion
9,130
Bouclier d'énergie
28,850
Damage
1,937
Dégâts des sorts
2,891
Précision
998
Attack Time
2.5125
Expérience
143,066
Minion Life
804,594
Minion Energy Shield
5,546
Minion Damage
1,629
Ailment Threshold
3,934,327
Chill
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Les Aptitudes modifiées ont 143% d'Augmentation de la Vie des Totems
Inflige 2678.5 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [82]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Les Aptitudes modifiées ont 143% d'Augmentation de la Vie des Totems
Inflige 2678.5 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [82]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Les Aptitudes modifiées ont 143% d'Augmentation de la Vie des Totems
Inflige 2678.5 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [82]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Les Aptitudes modifiées ont 143% d'Augmentation de la Vie des Totems
Inflige 2678.5 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [82]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Temps d'incantation: 3 sec.
Inflige 489.8 à 6368 Dégâts de foudre
5% de chances d'Électrocuter les Ennemis
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toucher divin
Base Damage: 2922–4768
Chances de coup critique: 5%
Attack Time: 3.75 sec.
Temps de recharge: 7 sec.
LA LUMIÈRE DE LA DIVINITÉ
Vous n'infligez plus de Coups critiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
174% d'Augmentation des Dégâts physiques
40% d'Augmentation de la Vitesse d'attaque
100% de chances d'Électrocuter les Ennemis
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

DominusMark
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 14 sec.
La Durée de base est de 7 secondes
DominusDash
Attack
Base Damage: 2922–4768
Chances de coup critique: 5%
Attack Time: 3.75 sec.
Temps de recharge: 6.5 sec.
La Durée de base est de 10 secondes
DominusDeathTeleport
Spell
Temps d'incantation: 1 sec.
La Durée de base est de 6 secondes
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_number_of_totems_allowed = 5 set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_mana_regeneration_rate_per_minute_% = 1200 set_cannot_die = 1 set_monster_can_spawn_with_talisman = 1 } Animated { preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao" } Life { corpse_usable = false } Actor { basic_action = "Emerge" } Transitionable { num_states = 4 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();" on_transition_to_2 = "EnableTargetable();" } Render { has_light = false } Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );" } Animated { on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );" on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/PopeMapBoss2"] = { name = "God's Chosen", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% de Réduction du Taux de recharge du Bouclier d'énergie
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
L'Élu de Dieu





100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
God's Chosen
Spectre | N |
---|---|
Tags | elder_map_boss, human, humanoid, is_unarmed, light_armour, medium_height, medium_movement, non_attacking, red_blood, slashing_weapon |
Vie
400%
Energy Shield From Life
50%
Armure
+25%
Évasion
+20%
Ailment Threshold
400%
Résistance




Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Expérience
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Elder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/PopeMapBoss2Elder"] = { name = "God's Chosen", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { }, modList = { }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% de Réduction du Taux de recharge du Bouclier d'énergie
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
L'Élu de Dieu





100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
God's Chosen
Spectre | N |
---|---|
Tags | Lanceur de sorts, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, no_maven, physical_affinity, ranged, red_blood, slashing_weapon |
Vie
400%
Energy Shield From Life
50%
Armure
+25%
Évasion
+20%
Ailment Threshold
400%
Résistance




Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Expérience
200%
Model Size
110%
Type
PopeMapBoss
Metadata
PopeMapBoss2Shaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
278,693
Armure
35,988
Score d'Évasion
5,687
Bouclier d'énergie
12,254
Damage
851
Dégâts des sorts
1,270
Précision
580
Attack Time
2.5125
Expérience
112,805
Minion Life
60,451
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Inflige 1232.3 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Inflige 1232.3 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Inflige 1232.3 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Temps d'incantation: 0.5 sec.
30% de Réduction de Vitesse d'action
Les Totems durent 10 secondes
Inflige 1232.3 Dégâts de froid de base par seconde
Invoque un Totem qui utilise cette Aptitude
30% de Réduction de la Récupération d'Étourdissement et de Blocage
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Temps d'incantation: 3 sec.
Inflige 196.2 à 2550 Dégâts de foudre
5% de chances d'Électrocuter les Ennemis
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toucher divin
Base Damage: 1284–2095
Chances de coup critique: 5%
Attack Time: 3.75 sec.
Temps de recharge: 7 sec.
LA LUMIÈRE DE LA DIVINITÉ
Vous n'infligez plus de Coups critiques
50% des Dégâts physiques sont Convertis en Dégâts de foudre
120% d'Augmentation des Dégâts physiques
30% d'Augmentation de la Vitesse d'attaque
100% de chances d'Électrocuter les Ennemis
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

DominusMark
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 14 sec.
La Durée de base est de 7 secondes
DominusDash
Attack
Base Damage: 1284–2095
Chances de coup critique: 5%
Attack Time: 3.75 sec.
Temps de recharge: 6.5 sec.
La Durée de base est de 10 secondes
DominusDeathTeleport
Spell
Temps d'incantation: 1 sec.
La Durée de base est de 6 secondes
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_number_of_totems_allowed = 5 set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_mana_regeneration_rate_per_minute_% = 1200 set_cannot_die = 1 set_monster_can_spawn_with_talisman = 1 } Animated { preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao" } Life { corpse_usable = false } Actor { basic_action = "Emerge" } Transitionable { num_states = 4 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();" on_transition_to_2 = "EnableTargetable();" } Render { has_light = false } Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );" } Animated { on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );" on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/PopeMapBoss2Shaper"] = { name = "God's Chosen", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% de Réduction du Taux de recharge du Bouclier d'énergie
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.