Flayed Lookout
อันเดด
undead description [1]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
Areaที่ซ่อนองค์กร, ที่ซ่อนองค์กร, ที่ซ่อนองค์กร, รังของผู้บงการ
Tagsbone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
Packs
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged
    เลเวล
    83
    พลังชีวิต
    38,420
    ค่าเกราะ
    115,596
    อัตราการหลบหลีก
    7,860
    Damage
    1,080
    ความเสียหายเวท
    1,080
    ความแม่นยำ
    1,036
    Attack Time
    1.5
    ค่าประสบการณ์
    15,758
    Minion Life
    7,321
    Minion Damage
    913
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedSpawned
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpawned"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • ประติมากรรมเสื่อมเสีย, Flesh Manipulator, Flayed Vanguard, Flayed Lookout, Ravager Maw
  • ประติมากรรมเสื่อมเสีย, Risen Lackey, Flayed Vanguard, Flayed Lookout
  • พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedSiegeGuard
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSiegeGuard"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Areaที่ซ่อนองค์กร, ที่ซ่อนองค์กร, ที่ซ่อนองค์กร, รังของผู้บงการ
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged2
    เลเวล
    83
    พลังชีวิต
    38,420
    ค่าเกราะ
    115,596
    อัตราการหลบหลีก
    7,860
    Damage
    1,080
    ความเสียหายเวท
    1,080
    ความแม่นยำ
    1,036
    Attack Time
    1.5
    ค่าประสบการณ์
    15,758
    Minion Life
    7,321
    Minion Damage
    913
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged2Spawned
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2Spawned"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Areaที่ซ่อนองค์กร, ที่ซ่อนองค์กร, ที่ซ่อนองค์กร, รังของผู้บงการ
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged3
    เลเวล
    83
    พลังชีวิต
    38,420
    ค่าเกราะ
    115,596
    อัตราการหลบหลีก
    7,860
    Damage
    1,080
    ความเสียหายเวท
    1,080
    ความแม่นยำ
    1,036
    Attack Time
    1.5
    ค่าประสบการณ์
    15,758
    Minion Life
    7,321
    Minion Damage
    913
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreN
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, unusable_corpse
    พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged3Spawned_
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3Spawned_"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreN
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Areaที่ซ่อนองค์กร, ที่ซ่อนองค์กร, ที่ซ่อนองค์กร, รังของผู้บงการ
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, unusable_corpse
    Packs
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged4
    เลเวล
    83
    พลังชีวิต
    38,420
    ค่าเกราะ
    115,596
    อัตราการหลบหลีก
    7,860
    Damage
    1,080
    ความเสียหายเวท
    1,080
    ความแม่นยำ
    1,036
    Attack Time
    1.5
    ค่าประสบการณ์
    15,758
    Minion Life
    7,321
    Minion Damage
    913
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreN
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, unusable_corpse
    พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged4Spawned
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4Spawned"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Areaที่ซ่อนองค์กร, ที่ซ่อนองค์กร, ที่ซ่อนองค์กร, รังของผู้บงการ
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • ที่ซ่อนองค์กร: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • รังของผู้บงการ: ประติมากรรมเสื่อมเสีย, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged5
    เลเวล
    83
    พลังชีวิต
    38,420
    ค่าเกราะ
    115,596
    อัตราการหลบหลีก
    7,860
    Damage
    1,080
    ความเสียหายเวท
    1,080
    ความแม่นยำ
    1,036
    Attack Time
    1.5
    ค่าประสบการณ์
    15,758
    Minion Life
    7,321
    Minion Damage
    913
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged5Spawned
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5Spawned"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Tagsbone_armour, bones, has_bow, humanoid, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedSpectre
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedGraveyardMap
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedGraveyardMap"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Lookout
    อันเดด
    undead description [1]
    SpectreY
    Tagsbone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • ฮาคู, เอล์เรออน, ทอร่า, เวแกน, วอรีชี, ฮิลล็อค ช่างตีเหล็ก, ลีโอ หมาป่าจ้าวสังเวียน, กัฟ "ไอ้จ้อย" เกรนน์, ยานัส เพแรนดัส, มันผู้หลบหนี, กราวิเชียส, เธน จอร์กิน, คอเรลล์ โกยา, ริน ยูชู, คามีเรียผู้เลือดเย็น, แอชลิ่ง แลฟฟรีย์, ไรเกอร์ มาโลนีย์, Risen Lackey, Flayed Vanguard, Flayed Lookout, ผีที่ถูกตรึง, Flesh Manipulator, Spirit Weaver
  • พลังชีวิต
    120%
    ค่าเกราะ
    +25%
    Ailment Threshold
    120%
    ค่าต้านทาน
    0 0 40 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedNecropolis
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    35,988
    อัตราการหลบหลีก
    4,739
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    ลดความเร็วในการโจมตี อีก 25%
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSkeletonRangedNecropolis"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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