巴瑟





地區: 闇獄尖塔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bazur
幽魂 | N |
---|---|
地區 | 闇獄尖塔 |
標籤 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_map, transform_boss_area, unholy_trio_monster_map |
生命
400%
護甲值
+100%
異常狀態臨界值
400%
抗性




傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
BruteTowerMap
Metadata
BruteTowerMap_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
10,136,607
護甲值
184,954
閃避值
7,860
傷害
2,256
法術傷害
3,367
命中
1,036
攻擊間隔
0.804
經驗值
144,452
Minion Life
1,931,507
Minion Damage
1,906
異常狀態臨界值
4,764,205
冰緩
15,064
感電
15,064
易碎
85,227
焦灼
15,064
殘喘
41,620
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusMultiSlamMap
攻擊
基本傷害: 3583–5374
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 140%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 40% 更多攻擊傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
攻擊
基本傷害: 3583–5374
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 140%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 40% 更多攻擊傷害
附加 100% 物理傷害的閃電傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3583–5374
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
造成 50% 更多攻擊傷害

BrutusWallHook
攻擊
基本傷害: 3583–5374
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 65% 更多攻擊傷害
BruteTowerMeleeAttackEmpowered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3583–5374
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
60% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 100% 更多傷害

BrutusWallHookEmpowered
攻擊
基本傷害: 3583–5374
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 100% 更多傷害
BrutusLevitationSlam
攻擊
基本傷害: 3583–5374
暴擊率: 5%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 15 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 150% 更多傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ShavronnePossess" basic_action = "Emerge" } Transitionable { } Life { corpse_usable = false } Animated { on_end_cradle_emerge = "ChangeStance( default );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerMap_"] = { name = "Bazur", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "BruteTowerMeleeAttack", "BruteTowerMeleeAttackEmpowered", "BrutusWallHook", "BrutusWallHookEmpowered", "BrutusLevitationSlam", "BrutusMultiSlamMap", "BrutusLightningMultiSlamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttack"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttackEmpowered"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", }, levels = { [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHook"] = { name = "BrutusWallHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHookEmpowered"] = { name = "BrutusWallHookEmpowered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLevitationSlam"] = { name = "BrutusLevitationSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamMap"] = { name = "BrutusMultiSlamMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLightningMultiSlamMap"] = { name = "BrutusLightningMultiSlamMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "physical_damage_%_to_add_as_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
巴瑟





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bazur
幽魂 | N |
---|---|
標籤 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
400%
護甲值
+100%
異常狀態臨界值
400%
抗性




傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
BruteTowerMap
Metadata
BruteTowerMap_Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
57,580
閃避值
4,739
傷害
936
法術傷害
1,397
命中
580
攻擊間隔
0.804
經驗值
112,805
Minion Life
120,902
Minion Damage
747
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusMultiSlamMap
攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 140%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 40% 更多攻擊傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 140%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 40% 更多攻擊傷害
附加 100% 物理傷害的閃電傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
造成 50% 更多攻擊傷害

BrutusWallHook
攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 65% 更多攻擊傷害
BruteTowerMeleeAttackEmpowered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
60% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 100% 更多傷害

BrutusWallHookEmpowered
攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 100% 更多傷害
BrutusLevitationSlam
攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 15 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 150% 更多傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerMap_Standalone"] = { name = "Bazur", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "BruteTowerMeleeAttack", "BruteTowerMeleeAttackEmpowered", "BrutusWallHook", "BrutusWallHookEmpowered", "BrutusLevitationSlam", "BrutusMultiSlamMap", "BrutusLightningMultiSlamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttack"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttackEmpowered"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", }, levels = { [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHook"] = { name = "BrutusWallHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHookEmpowered"] = { name = "BrutusWallHookEmpowered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLevitationSlam"] = { name = "BrutusLevitationSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamMap"] = { name = "BrutusMultiSlamMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLightningMultiSlamMap"] = { name = "BrutusLightningMultiSlamMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "physical_damage_%_to_add_as_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
巴瑟





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Bazur
幽魂 | N |
---|---|
標籤 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
400%
護甲值
+100%
異常狀態臨界值
400%
抗性




傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
BruteTowerMapSentinel
Metadata
BruteTowerMap_Sentinel
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
57,580
閃避值
4,739
傷害
681
法術傷害
1,016
命中
580
攻擊間隔
0.804
經驗值
112,805
Minion Life
120,902
Minion Damage
544
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusMultiSlamMap
攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 140%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 40% 更多攻擊傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 140%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 40% 更多攻擊傷害
附加 100% 物理傷害的閃電傷害
75% 更少攻擊速度
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
造成 50% 更多攻擊傷害

BrutusWallHook
攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成 65% 更多攻擊傷害
BruteTowerMeleeAttackEmpowered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
60% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 100% 更多傷害

BrutusWallHookEmpowered
攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊傷害: 165%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 100% 更多傷害
BrutusLevitationSlam
攻擊
基本傷害: 1081–1622
暴擊率: 5%
攻擊傷害: 165%
攻擊間隔: 1.2 秒
冷卻時間: 15 秒
60% 物理傷害轉換為閃電傷害
造成 65% 更多攻擊傷害
造成 150% 更多傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerMap_Sentinel"] = { name = "Bazur", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "BruteTowerMeleeAttack", "BruteTowerMeleeAttackEmpowered", "BrutusWallHook", "BrutusWallHookEmpowered", "BrutusLevitationSlam", "BrutusMultiSlamMap", "BrutusLightningMultiSlamMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttack"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BruteTowerMeleeAttackEmpowered"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", }, levels = { [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHook"] = { name = "BrutusWallHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusWallHookEmpowered"] = { name = "BrutusWallHookEmpowered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLevitationSlam"] = { name = "BrutusLevitationSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamMap"] = { name = "BrutusMultiSlamMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusLightningMultiSlamMap"] = { name = "BrutusLightningMultiSlamMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ground_slam_cone_angle_override", "physical_damage_%_to_add_as_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
巴瑟





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bazur
幽魂 | N |
---|---|
標籤 | demon, elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood |
生命
400%
護甲值
+100%
異常狀態臨界值
400%
抗性




傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
BruteTowerMap
Metadata
BruteTowerMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BruteTowerMapElder"] = { name = "Bazur", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.