Bazur
Demoníaco
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaMapa: Torre
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shavronne_monster_map, transform_boss_area, unholy_trio_monster_map
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
BruteTowerMap
Metadata
BruteTowerMap_
Nível
83
Vida
128,067
Armadura
184,954
Evasão
7,860
Damage
1,981
Dano Mágico
1,981
Precisão
1,036
Attack Time
1.2
Experiência
26,264
Minion Life
24,403
Minion Damage
1,673
Ailment Threshold
128,067
Chill
405
Shock
405
Brittle
2,291
Scorch
405
Sap
1,119
BrutusMultiSlamMap
Attack
Base Damage: 3583–5374
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 140%
Attack Time: 1.2 seg
Recarga: 10 seg
Causa 40% mais Dano de Ataque
75% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BrutusLightningMultiSlamMap
Attack
Base Damage: 3583–5374
Chance de Crítico: 5%
Dano de Ataque: 180%
Dano de Ataque: 140%
Attack Time: 1.2 seg
Recarga: 10 seg
Causa 40% mais Dano de Ataque
Receba 100% do Dano Físico como Dano de Raio Extra
75% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
ground slam cone angle override [30]
is area damage [1]
BruteTowerMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3583–5374
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
Causa 50% mais Dano de Ataque
BrutusWallHook
Attack
Base Damage: 3583–5374
Chance de Crítico: 5%
Dano de Ataque: 165%
Dano de Ataque: 165%
Attack Time: 1.2 seg
Recarga: 10 seg
Causa 65% mais Dano de Ataque
BruteTowerMeleeAttackEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3583–5374
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
60% do Dano Físico Convertido em Dano de Raio
Causa 50% mais Dano de Ataque
Causa 100% mais Dano
BrutusWallHookEmpowered
Attack
Base Damage: 3583–5374
Chance de Crítico: 5%
Dano de Ataque: 165%
Dano de Ataque: 165%
Attack Time: 1.2 seg
Recarga: 10 seg
60% do Dano Físico Convertido em Dano de Raio
Causa 65% mais Dano de Ataque
Causa 100% mais Dano
BrutusLevitationSlam
Attack
Base Damage: 3583–5374
Chance de Crítico: 5%
Dano de Ataque: 165%
Attack Time: 1.2 seg
Recarga: 15 seg
60% do Dano Físico Convertido em Dano de Raio
Causa 65% mais Dano de Ataque
Causa 150% mais Dano
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ShavronnePossess"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_cradle_emerge = "ChangeStance( default );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BruteTowerMap_"] = {
    name = "Bazur",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "BruteTowerMeleeAttack",
        "BruteTowerMeleeAttackEmpowered",
        "BrutusWallHook",
        "BrutusWallHookEmpowered",
        "BrutusLevitationSlam",
        "BrutusMultiSlamMap",
        "BrutusLightningMultiSlamMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BruteTowerMeleeAttackEmpowered"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHook"] = {
    name = "BrutusWallHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusWallHookEmpowered"] = {
    name = "BrutusWallHookEmpowered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLevitationSlam"] = {
    name = "BrutusLevitationSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamMap"] = {
    name = "BrutusMultiSlamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusLightningMultiSlamMap"] = {
    name = "BrutusLightningMultiSlamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ground_slam_cone_angle_override",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Velocidade de Conjuração aumentada em 35%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Bazur
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    BruteTowerMap
    Metadata
    BruteTowerMap_Standalone
    Nível
    68
    Vida
    25,733
    Armadura
    57,580
    Evasão
    4,739
    Damage
    822
    Dano Mágico
    822
    Precisão
    580
    Attack Time
    1.2
    Experiência
    20,510
    Minion Life
    5,582
    Minion Damage
    656
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    BrutusMultiSlamMap
    Attack
    Base Damage: 1486–2230
    Chance de Crítico: 5%
    Dano de Ataque: 180%
    Dano de Ataque: 140%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 40% mais Dano de Ataque
    75% menos Velocidade de Ataque
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BrutusLightningMultiSlamMap
    Attack
    Base Damage: 1486–2230
    Chance de Crítico: 5%
    Dano de Ataque: 180%
    Dano de Ataque: 140%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 40% mais Dano de Ataque
    Receba 100% do Dano Físico como Dano de Raio Extra
    75% menos Velocidade de Ataque
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BruteTowerMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1486–2230
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.2 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 50% mais Dano de Ataque
    BrutusWallHook
    Attack
    Base Damage: 1486–2230
    Chance de Crítico: 5%
    Dano de Ataque: 165%
    Dano de Ataque: 165%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 65% mais Dano de Ataque
    BruteTowerMeleeAttackEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1486–2230
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.2 seg
    Abate seus inimigos com um golpe poderoso.
    60% do Dano Físico Convertido em Dano de Raio
    Causa 50% mais Dano de Ataque
    Causa 100% mais Dano
    BrutusWallHookEmpowered
    Attack
    Base Damage: 1486–2230
    Chance de Crítico: 5%
    Dano de Ataque: 165%
    Dano de Ataque: 165%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 65% mais Dano de Ataque
    Causa 100% mais Dano
    BrutusLevitationSlam
    Attack
    Base Damage: 1486–2230
    Chance de Crítico: 5%
    Dano de Ataque: 165%
    Attack Time: 1.2 seg
    Recarga: 15 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 65% mais Dano de Ataque
    Causa 150% mais Dano
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Monster
    {
    	preload_object_type = "BruteDeath"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMap_Standalone"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "BruteTowerMeleeAttack",
            "BruteTowerMeleeAttackEmpowered",
            "BrutusWallHook",
            "BrutusWallHookEmpowered",
            "BrutusLevitationSlam",
            "BrutusMultiSlamMap",
            "BrutusLightningMultiSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttackEmpowered"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHook"] = {
        name = "BrutusWallHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHookEmpowered"] = {
        name = "BrutusWallHookEmpowered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLevitationSlam"] = {
        name = "BrutusLevitationSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamMap"] = {
        name = "BrutusMultiSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLightningMultiSlamMap"] = {
        name = "BrutusLightningMultiSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Bazur
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    160%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    BruteTowerMapSentinel
    Metadata
    BruteTowerMap_Sentinel
    Nível
    68
    Vida
    25,733
    Armadura
    57,580
    Evasão
    4,739
    Damage
    598
    Dano Mágico
    598
    Precisão
    580
    Attack Time
    1.2
    Experiência
    20,510
    Minion Life
    5,582
    Minion Damage
    477
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    BrutusMultiSlamMap
    Attack
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 180%
    Dano de Ataque: 140%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 40% mais Dano de Ataque
    75% menos Velocidade de Ataque
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BrutusLightningMultiSlamMap
    Attack
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 180%
    Dano de Ataque: 140%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 40% mais Dano de Ataque
    Receba 100% do Dano Físico como Dano de Raio Extra
    75% menos Velocidade de Ataque
    active skill area of effect radius +% final [100]
    ground slam cone angle override [30]
    is area damage [1]
    BruteTowerMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.2 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 50% mais Dano de Ataque
    BrutusWallHook
    Attack
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 165%
    Dano de Ataque: 165%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    Causa 65% mais Dano de Ataque
    BruteTowerMeleeAttackEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.2 seg
    Abate seus inimigos com um golpe poderoso.
    60% do Dano Físico Convertido em Dano de Raio
    Causa 50% mais Dano de Ataque
    Causa 100% mais Dano
    BrutusWallHookEmpowered
    Attack
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 165%
    Dano de Ataque: 165%
    Attack Time: 1.2 seg
    Recarga: 10 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 65% mais Dano de Ataque
    Causa 100% mais Dano
    BrutusLevitationSlam
    Attack
    Base Damage: 1081–1622
    Chance de Crítico: 5%
    Dano de Ataque: 165%
    Attack Time: 1.2 seg
    Recarga: 15 seg
    60% do Dano Físico Convertido em Dano de Raio
    Causa 65% mais Dano de Ataque
    Causa 150% mais Dano
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Brute/BruteTowerMap_Standalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMap_Sentinel"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "BruteTowerMeleeAttack",
            "BruteTowerMeleeAttackEmpowered",
            "BrutusWallHook",
            "BrutusWallHookEmpowered",
            "BrutusLevitationSlam",
            "BrutusMultiSlamMap",
            "BrutusLightningMultiSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BruteTowerMeleeAttackEmpowered"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {60, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHook"] = {
        name = "BrutusWallHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusWallHookEmpowered"] = {
        name = "BrutusWallHookEmpowered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {100, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLevitationSlam"] = {
        name = "BrutusLevitationSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 60, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamMap"] = {
        name = "BrutusMultiSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusLightningMultiSlamMap"] = {
        name = "BrutusLightningMultiSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ground_slam_cone_angle_override",
            "physical_damage_%_to_add_as_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, 30, 100, 100, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Eficácia da Reserva das Habilidades reduzida em 80%
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Bazur
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    BruteTowerMap
    Metadata
    BruteTowerMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BruteTowerMapElder"] = {
        name = "Bazur",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 11,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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