凋落的持燈者
不死
適應物理塔
ignite art variation [1]
不能被擊退
immune to petrification [1]
unaffected by temporal tower [1]
不會被暈眩
Blighted Lanternbearer
幽魂N
標籤blight_monster, 法術, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
生命
500%
閃避
+20%
異常狀態臨界值
500%
抗性
40 0 0 0
傷害
152%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightPhysicalMinerLantern
Metadata
MinerLantern
等級
68
生命
32,167
護甲
28,790
閃避值
5,687
傷害
568
法術傷害
568
命中
580
攻擊間隔
1.005
經驗值
10,255
Minion Life
6,977
Minion Damage
453
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
MinerThrowFireBlight
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 1.5 秒
每秒造成 864.3 基本火焰傷害
+2 秒基礎持續時間
造成 777.81167 火焰傷害
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Life
{
	on_death = "DetachAllContainingText( minerlantern );"
	on_spawned_dead = "DetachAllContainingText( minerlantern );"
}
Render
{
    //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/MinerLantern"] = {
    name = "Blighted Lanternbearer",
    life = 5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.52,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MinerThrowFireBlight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinerThrowFireBlight"] = {
    name = "MinerThrowFireBlight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {1.6000000238419, 0.40000000596046, 0.60000002384186, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
適應物理塔
IdBlightPhysicalType_
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • is blight physical monster Min: 1 Max: 1 全域
  • ignite art variation [1]
    IdIgniteArtVariation
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • immune to petrification [1]
    IdImmuneToPetrification__
    FamilyImmuneToPetrification
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to petrification Min: 1 Max: 1 全域
  • unaffected by temporal tower [1]
    IdBlightUnaffectedByTemporalTower
    FamilyBlightUnaffectedByTower
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unaffected by temporal tower Min: 1 Max: 1 全域
  • 不會被暈眩
    IdMonsterCannotBeStunned1
    Name堅韌的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    Edit

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