穆希爾斯.獅眼將軍





monster ignores delve darkness mechanic [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
General Marceus Lioneye
幽魂 | N |
---|---|
標籤 | bone_armour, 法術, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
生命
614%
護甲
+50%
閃避
+50%
異常狀態臨界值
614%
抗性




傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
855,587
護甲
43,185
閃避值
7,109
傷害
596
法術傷害
889
命中
580
攻擊間隔
1.005
經驗值
112,805
Minion Life
185,584
Minion Damage
476
異常狀態臨界值
539,020
冰緩
1,704
感電
1,704
易碎
9,643
焦灼
1,704
殘喘
4,709
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeLioneye
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]

EmptyActionLegionLioneyeCircleOfDeath
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 18 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊傷害: 30%
攻擊間隔: 1.5 秒
冷卻時間: 12 秒
造成 70% 更少攻擊傷害
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
72% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LioneyeTriggeredProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成 69.25% 更多傷害
50% 物理傷害轉化至火焰傷害
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
EmptyActionLegionLioneyeAttackLeft
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
25% 更少攻擊速度
EmptyActionLegionLioneyeAttackRight
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
25% 更少攻擊速度
EmptyActionLegionLioneyeAttackBack
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
25% 更少攻擊速度
RetractArrowNuke
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
投射物穿透全部目標
造成 18.25% 更多傷害
25% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
apply attached retract arrow on hit [1]
base is projectile [1]
GeometryTriggerLioneyeFlareObjects
可觸發, 法術
施放時間: 3 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
可觸發, 法術
施放時間: 1 秒
LioneyeTriggeredProjectiles
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成 69.25% 更多傷害
發射 2 個額外投射物
50% 物理傷害轉化至火焰傷害
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
FireWakeArrowCombo
攻擊, 投射物
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 337 至 505.6 火焰傷害
25% 更少攻擊速度
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
攻擊, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
LegionLioneyeDeathCircleRight
攻擊, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
LegionLioneyeSpawnFireCircleObject
可觸發, 法術
施放時間: 1 秒
LegionLioneyeFireCircleBombard
可觸發, 攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 62.5% 更多傷害
75% 物理傷害轉化至火焰傷害
GeometryTriggerLegionLioneyeFireCircleBombard
可觸發, 法術
施放時間: 1 秒
LegionLioneyeFireCircleFire
可觸發, 攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊傷害: 65%
攻擊間隔: 1.5 秒
你的擊中不能暈眩敵人
造成 35% 更少攻擊傷害
造成 75.25% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
LegionLioneyeSnipeMedium
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
LegionLioneyeSnipeLarge
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = "use_arrow2=0;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } Actor { on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } StateMachine { on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = { name = "General Marceus Lioneye", life = 6.14, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneye", "EmptyActionLegionLioneyeCircleOfDeath", "EmptyActionLegionLioneyeAttackLeft", "EmptyActionLegionLioneyeAttackRight", "EmptyActionLegionLioneyeAttackBack", "LegionLioneyeSpawnFlareObject", "LegionLioneyeSpawnFireCircleObject", "GeometryTriggerLioneyeFlareObjects", "GeometryTriggerLegionLioneyeFireCircleBombard", "LegionLioneyeDeathCircleLeft", "LegionLioneyeDeathCircleRight", "DelayedAreaBarrage", "LioneyeTriggeredProjectile", "LioneyeTriggeredProjectiles", "RetractArrowNuke", "FireWakeArrowCombo", "LegionLioneyeFireCircleBombard", "LegionLioneyeFireCircleFire", "LegionLioneyeSnipeMedium", "LegionLioneyeSnipeLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneye"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 20, -25, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 20, -25, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 20, -25, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeCircleOfDeath"] = { name = "EmptyActionLegionLioneyeCircleOfDeath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackLeft"] = { name = "EmptyActionLegionLioneyeAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackRight"] = { name = "EmptyActionLegionLioneyeAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackBack"] = { name = "EmptyActionLegionLioneyeAttackBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFlareObject"] = { name = "LegionLioneyeSpawnFlareObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFireCircleObject"] = { name = "LegionLioneyeSpawnFireCircleObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLioneyeFlareObjects"] = { name = "GeometryTriggerLioneyeFlareObjects", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = { name = "GeometryTriggerLegionLioneyeFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleLeft"] = { name = "LegionLioneyeDeathCircleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleRight"] = { name = "LegionLioneyeDeathCircleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedAreaBarrage"] = { name = "DelayedAreaBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-30, -72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -72, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -72, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, -72, 50, baseMultiplier = 0.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectile"] = { name = "LioneyeTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectiles"] = { name = "LioneyeTriggeredProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 2, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 2, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 2, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 2, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RetractArrowNuke"] = { name = "RetractArrowNuke", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.7, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "always_pierce", }, levels = { [1] = {-30, -25, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, -25, 25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireWakeArrowCombo"] = { name = "FireWakeArrowCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleBombard"] = { name = "LegionLioneyeFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {83, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleFire"] = { name = "LegionLioneyeFireCircleFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cannot_stun", }, levels = { [1] = {-30, 100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, baseMultiplier = 0.65, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, baseMultiplier = 0.65, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {100, 100, baseMultiplier = 0.65, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeMedium"] = { name = "LegionLioneyeSnipeMedium", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeLarge"] = { name = "LegionLioneyeSnipeLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 79, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 79, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 79, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 79, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
穆希爾斯.獅眼 Topic /5
NPC | 名字 |
---|---|
畢斯特 | 穆希爾斯負責指揮駐守獅眼守望、也是最為南方的永恆軍團部隊。為什麼他叫獅眼呢?這瘋子挖出了自己的左眼,然後塞進一顆發著金光的寶石。 對於國王岡姆來說,他的頭拿來掛在腰帶上當飾品還挺搭的。 |
獅眼的戰弓 | 「定睛瞄準;毫無遲疑,果斷放箭,轉瞬滅敵」 - 薩恩的穆希爾斯.獅眼 |
獅眼的視線 | 「古靈寶石出自我等故土, 莫讓野人毀此珍稀寶物。」 - 馬爾賽斯.獅眼 |
穆希爾斯.獅眼的半身像 | 大帝冊封穆希爾斯.獅眼為護國大將,並讚頌道: 「犧牲才能換來榮耀興盛。」 |
雄獅 |
穆希爾斯.獅眼將軍 Text Audio /32
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.