General Marceus Lioneye





monster ignores delve darkness mechanic [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Spectre | N |
---|---|
Tags | bone_armour, Conjurador, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Vida
614%
Armadura
+50%
Evasão
+50%
Ailment Threshold
614%
Resistência




Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
39,501
Armadura
43,185
Evasão
7,109
Damage
523
Dano Mágico
523
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
8,568
Minion Damage
418
Ailment Threshold
39,501
Chill
125
Shock
125
Brittle
707
Scorch
125
Sap
345
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneye
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
25% menos Velocidade de Ataque
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]

EmptyActionLegionLioneyeCircleOfDeath
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 18 seg
25% menos Velocidade de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Dano de Ataque: 30%
Attack Time: 1.5 seg
Recarga: 12 seg
Causa 70% menos Dano de Ataque
Causa 105.3% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
72% menos Velocidade de Ataque
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LioneyeTriggeredProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 69.25% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
EmptyActionLegionLioneyeAttackLeft
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
25% menos Velocidade de Ataque
EmptyActionLegionLioneyeAttackRight
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
25% menos Velocidade de Ataque
EmptyActionLegionLioneyeAttackBack
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
25% menos Velocidade de Ataque
RetractArrowNuke
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Projéteis Perfuram todos Alvos
Causa 18.25% mais Dano
25% do Dano Físico Convertido para Dano de Fogo
25% menos Velocidade de Ataque
apply attached retract arrow on hit [1]
base is projectile [1]
GeometryTriggerLioneyeFlareObjects
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 15 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
Triggerable, Spell
Tempo de Conjuração: 1 seg
LioneyeTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 69.25% mais Dano
Dispara 2 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
FireWakeArrowCombo
Attack, Projectile
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
Seus Acertos não podem Atordoar Inimigos
Projéteis Perfuram todos Alvos
Causa 337 a 505.6 de Dano de Fogo
25% menos Velocidade de Ataque
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
Attack, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Causa 105.3% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionLioneyeDeathCircleRight
Attack, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Causa 105.3% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionLioneyeSpawnFireCircleObject
Triggerable, Spell
Tempo de Conjuração: 1 seg
LegionLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Causa 62.5% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
GeometryTriggerLegionLioneyeFireCircleBombard
Triggerable, Spell
Tempo de Conjuração: 1 seg
LegionLioneyeFireCircleFire
Triggerable, Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Dano de Ataque: 65%
Attack Time: 1.5 seg
Seus Acertos não podem Atordoar Inimigos
Causa 35% menos Dano de Ataque
Causa 75.25% mais Dano
100% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
LegionLioneyeSnipeMedium
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 105.3% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
LegionLioneyeSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 105.3% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = "use_arrow2=0;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } Actor { on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } StateMachine { on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = { name = "General Marceus Lioneye", life = 6.14, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneye", "EmptyActionLegionLioneyeCircleOfDeath", "EmptyActionLegionLioneyeAttackLeft", "EmptyActionLegionLioneyeAttackRight", "EmptyActionLegionLioneyeAttackBack", "LegionLioneyeSpawnFlareObject", "LegionLioneyeSpawnFireCircleObject", "GeometryTriggerLioneyeFlareObjects", "GeometryTriggerLegionLioneyeFireCircleBombard", "LegionLioneyeDeathCircleLeft", "LegionLioneyeDeathCircleRight", "DelayedAreaBarrage", "LioneyeTriggeredProjectile", "LioneyeTriggeredProjectiles", "RetractArrowNuke", "FireWakeArrowCombo", "LegionLioneyeFireCircleBombard", "LegionLioneyeFireCircleFire", "LegionLioneyeSnipeMedium", "LegionLioneyeSnipeLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneye"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 20, -25, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 20, -25, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 20, -25, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeCircleOfDeath"] = { name = "EmptyActionLegionLioneyeCircleOfDeath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackLeft"] = { name = "EmptyActionLegionLioneyeAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackRight"] = { name = "EmptyActionLegionLioneyeAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackBack"] = { name = "EmptyActionLegionLioneyeAttackBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFlareObject"] = { name = "LegionLioneyeSpawnFlareObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFireCircleObject"] = { name = "LegionLioneyeSpawnFireCircleObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLioneyeFlareObjects"] = { name = "GeometryTriggerLioneyeFlareObjects", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = { name = "GeometryTriggerLegionLioneyeFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleLeft"] = { name = "LegionLioneyeDeathCircleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleRight"] = { name = "LegionLioneyeDeathCircleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedAreaBarrage"] = { name = "DelayedAreaBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-30, -72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -72, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -72, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, -72, 50, baseMultiplier = 0.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectile"] = { name = "LioneyeTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectiles"] = { name = "LioneyeTriggeredProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 2, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 2, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 2, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 2, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RetractArrowNuke"] = { name = "RetractArrowNuke", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.7, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "always_pierce", }, levels = { [1] = {-30, -25, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, -25, 25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireWakeArrowCombo"] = { name = "FireWakeArrowCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleBombard"] = { name = "LegionLioneyeFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {83, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleFire"] = { name = "LegionLioneyeFireCircleFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cannot_stun", }, levels = { [1] = {-30, 100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, baseMultiplier = 0.65, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, baseMultiplier = 0.65, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {100, 100, baseMultiplier = 0.65, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeMedium"] = { name = "LegionLioneyeSnipeMedium", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeLarge"] = { name = "LegionLioneyeSnipeLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 79, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 79, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 79, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 79, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Velocidade de Recuperação reduzida em 33%
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Exilados Renegados na próxima Área terão a Raridade de Itens Derrubados aumentada em (30–39)%
Exilados Renegados na próxima Área terão a Velocidade de Ataque, Conjuração e Movimento aumentadas em (11–14)%
Exilados Renegados na próxima Área causarão Dano aumentado em (16–20)%
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+25% de Resistência a Caos aos Monstros
+40% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Marceus Lioneye Topic /5
NPC | Nome |
---|---|
Bestel | Marceus comandava as Legiões Eternas do sul, aqui na Vigília Lioneye. Por que chamavam ele de 'Olho de Leão'? O louco teve seu olho esquerdo arrancado e colocou uma gema dourada no lugar. A cabeça dele deve ter virado um belo enfeite na cinta do Rei Kaom. |
Deslumbre de Lioneye | "Ver sem dúvidas, matar sem hesitação." - Marceus Lioneye de Sarn |
Visão de Lioneye | "As gemas virtuosas são um dom da terra, nossa terra, e não deixaremos nossos dons serem destruídos por selvagens." - Marceus Lioneye |
Busto de Marceus Lioneye | O Imperador honra Marceus Lioneye como Servo Supremo. "O caminho para a Glória é asfaltado com Sacrifício." |
O Leão |
General Marceus Lioneye Text Audio /32
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.