無盡之日荷莉歐





地區: 暮色神廟
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
Helial, the Day Unending
幽魂 | N |
---|---|
地區 | 暮色神廟 |
標籤 | 法術, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, large_model, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, solaris_boss_map, stone_armour, stone_construct, unique_map_boss |
生命
5000%
護甲
+100%
異常狀態臨界值
3000%
抗性




傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SolarisUniqueMap
Metadata
SolarisUniqueMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
71
生命
10,335,616
護甲
72,946
閃避值
5,260
傷害
1,019
法術傷害
1,520
命中
652
攻擊間隔
1.005
經驗值
120,439
Minion Life
2,183,364
Minion Damage
822
異常狀態臨界值
3,534,781
冰緩
11,177
感電
11,177
易碎
63,234
焦灼
11,177
殘喘
30,880
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SolarisEnergyLance
法術
施放時間: 3 秒
冷卻時間: 5 秒
投射物穿透全部目標
造成 4723 至 7084 火焰傷害
發射 4 個額外投射物
+5 米近戰打擊距離
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
SolarisEnergyLanceQuick
法術
施放時間: 1.73 秒
冷卻時間: 4 秒
投射物穿透全部目標
造成 2361 至 3542 火焰傷害
+4 米近戰打擊距離
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
SolarisBackflip
法術, 範圍, 火焰, 範圍法術
施放時間: 3.17 秒
冷卻時間: 10 秒
你的擊中不能暈眩敵人
造成 1057 至 1586 火焰傷害
monster penalty against minions damage +% final vs player minions [-25]
MeleeThrustAttack
攻擊, 傷害, 可觸發
基本傷害: 1618–2427
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SolarisTransform
LunarisDodgeLeft
冷卻時間: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷卻時間: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1618–2427
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

LunarisDodgeBack
冷卻時間: 2.5 秒
monster dodge direction [3]
monster dodge distance [28]
SolarisSkyBeam
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
每秒造成 3607.5 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" } Transitionable { num_states = 4 on_transition_to_2 = "MakeCollidable( );" on_transition_to_3 = "RemoveCollidability( );" on_transition_to_4 = "MakeCollidable( );" //this.1 = PreFight (Invisible) //this.2 = First Engagement (Visible) //this.3 = Celestial Phase (Invisible) //this.4 = Final Fight Emerging //this.5 = Final Fight Engaged } Stats { set_curse_orb_additional_height = -10 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "DisableRendering( ); RemoveCollidability( );" on_transition_to_2 = "EnableRendering( );" on_transition_to_3 = "DisableRendering( );" create_state_3 = "DisableRendering( ); RemoveCollidability( );" create_state_4 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk);" on_transition_to_4 = "EnableRendering( ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk );" } Render { selection_height_override = 250.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisUniqueMap"] = { name = "Helial, the Day Unending", life = 50, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Thrusting One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisDodgeBack", "MeleeThrustAttack", "SolarisSkyBeam", "SolarisEnergyLance", "SolarisEnergyLanceQuick", "SolarisBackflip", "SolarisTransform", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeBack"] = { name = "LunarisDodgeBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeThrustAttack"] = { name = "MeleeThrustAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeam"] = { name = "SolarisSkyBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisEnergyLance"] = { name = "SolarisEnergyLance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "melee_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisEnergyLanceQuick"] = { name = "SolarisEnergyLanceQuick", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.73, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "melee_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisBackflip"] = { name = "SolarisBackflip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisTransform"] = { name = "SolarisTransform", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | SolarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
不會被暈眩
Id | MonsterCannotBeStunned1 |
---|---|
Name | 堅韌的 |
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
無盡之日荷莉歐





不能被傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Helial, the Day Unending
幽魂 | N |
---|---|
標籤 | 法術, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SolarisCelestialForm
Metadata
SolarisCelestialFormDawnMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
139,346
護甲
28,790
閃避值
4,739
傷害
425
法術傷害
635
命中
580
攻擊間隔
1.005
經驗值
56,403
Minion Life
30,225
Minion Damage
340
異常狀態臨界值
87,788
冰緩
278
感電
278
易碎
1,570
焦灼
278
殘喘
767
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SolarisSkyBeamCelestialDawn
法術
施放時間: 3 秒
冷卻時間: 12 秒
每秒造成 2500.5 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_mana_regeneration_rate_per_minute_% = 1100 monster_rarity_damage_+%_final = -70 } Positioned { } Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.5 has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMap"] = { name = "Helial, the Day Unending", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "SolarisSkyBeamCelestialDawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeamCelestialDawn"] = { name = "SolarisSkyBeamCelestialDawn", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
不能被傷害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
不能被傷害
Cannot Be Damaged
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 苦痛 (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 苦痛 (7) |
Req. level | 1 |
Stats |
無盡之日荷莉歐





不能被傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Helial, the Day Unending
幽魂 | N |
---|---|
標籤 | 法術, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, stone_armour, stone_construct |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
40%
類型
SolarisCelestialForm
Metadata
SolarisCelestialFormDawnMapStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
139,346
護甲
28,790
閃避值
4,739
傷害
425
法術傷害
635
命中
580
攻擊間隔
1.005
經驗值
56,403
Minion Life
30,225
Minion Damage
340
異常狀態臨界值
87,788
冰緩
278
感電
278
易碎
1,570
焦灼
278
殘喘
767
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SolarisSkyBeamCelestialDawn
法術
施放時間: 3 秒
冷卻時間: 12 秒
每秒造成 2500.5 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
FaceLastTarget
面對最後目標

Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_mana_regeneration_rate_per_minute_% = 1100 monster_rarity_damage_+%_final = -70 } Positioned { } Pathfinding { immobile = true } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMapStandalone"] = { name = "Helial, the Day Unending", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FaceLastTarget", "SolarisSkyBeamCelestialDawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeamCelestialDawn"] = { name = "SolarisSkyBeamCelestialDawn", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
不能被傷害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
不能被傷害
Cannot Be Damaged
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 苦痛 (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 苦痛 (7) |
Req. level | 1 |
Stats |
無盡之日荷莉歐





不能被傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Helial, the Day Unending
幽魂 | N |
---|---|
標籤 | 法術, construct, fire_affinity, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SolarisCelestialFormUniqueMap
Metadata
SolarisCelestialFormUniqueMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
139,346
護甲
28,790
閃避值
4,739
傷害
425
法術傷害
635
命中
580
攻擊間隔
1.005
經驗值
56,403
Minion Life
30,225
Minion Damage
340
異常狀態臨界值
87,788
冰緩
278
感電
278
易碎
1,570
焦灼
278
殘喘
767
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SolarisSkyBeamCelestial
法術
施放時間: 3 秒
冷卻時間: 6 秒
每秒造成 3000.6 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
SolarisSolarFlare
法術, 範圍, 火焰, 範圍法術
施放時間: 2 秒
冷卻時間: 9 秒
你的擊中不能暈眩敵人
+3.33 秒基礎持續時間
基礎額外效果持續時間 1 秒
造成 570.6 至 855.8 火焰傷害
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
FaceLastTarget
面對最後目標

Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormUniqueMap"] = { name = "Helial, the Day Unending", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FaceLastTarget", "SolarisSkyBeamCelestial", "SolarisSolarFlare", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeamCelestial"] = { name = "SolarisSkyBeamCelestial", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSolarFlare"] = { name = "SolarisSolarFlare", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3330, 1000, -70, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
不能被傷害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
不能被傷害
Cannot Be Damaged
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 苦痛 (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 苦痛 (7) |
Req. level | 1 |
Stats |
無盡之日荷莉歐





不能被傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Helial, the Day Unending
幽魂 | N |
---|---|
標籤 | 法術, construct, fire_affinity, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SolarisCelestialFormUniqueMap
Metadata
SolarisCelestialFormAmbushUniqueMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
139,346
護甲
28,790
閃避值
4,739
傷害
425
法術傷害
635
命中
580
攻擊間隔
1.005
經驗值
56,403
Minion Life
30,225
Minion Damage
340
異常狀態臨界值
87,788
冰緩
278
感電
278
易碎
1,570
焦灼
278
殘喘
767
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SolarisSkyBeamCelestial
法術
施放時間: 3 秒
冷卻時間: 6 秒
每秒造成 3000.6 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]
SolarisSolarFlare
法術, 範圍, 火焰, 範圍法術
施放時間: 2 秒
冷卻時間: 9 秒
你的擊中不能暈眩敵人
+3.33 秒基礎持續時間
基礎額外效果持續時間 1 秒
造成 570.6 至 855.8 火焰傷害
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
FaceLastTarget
面對最後目標

Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormAmbushUniqueMap"] = { name = "Helial, the Day Unending", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "FaceLastTarget", "SolarisSkyBeamCelestial", "SolarisSolarFlare", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSkyBeamCelestial"] = { name = "SolarisSkyBeamCelestial", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarisSolarFlare"] = { name = "SolarisSolarFlare", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3330, 1000, -70, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
不能被傷害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
不能被傷害
Cannot Be Damaged
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 苦痛 (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 苦痛 (7) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.