等級效果 /40
等級 | 需求等級 | 智慧 | 消耗 | 基本傷害 | 增加 #% 角色體型 | 魔像使你獲得 3% 額外物理傷害減免 | Minion Level | 經驗值 |
---|---|---|---|---|---|---|---|---|
1 | 34 | 79 | 30 | 100%, 100% | 3 | 2 | 252,595 | |
2 | 36 | 83 | 32 | 100%, 100% | 1 | 3 | 4 | 314,394 |
3 | 38 | 88 | 34 | 100%, 100% | 1 | 3 | 6 | 388,734 |
4 | 40 | 92 | 36 | 100%, 100% | 2 | 3 | 8 | 477,437 |
5 | 42 | 96 | 38 | 100%, 100% | 2 | 3 | 10 | 583,786 |
6 | 44 | 100 | 40 | 100%, 100% | 3 | 3 | 12 | 710,359 |
7 | 46 | 104 | 42 | 100%, 100% | 3 | 3 | 14 | 1,355,511 |
8 | 48 | 109 | 44 | 100%, 100% | 4 | 3 | 16 | 1,138,877 |
9 | 50 | 113 | 44 | 100%, 100% | 4 | 3 | 18 | 1,368,233 |
10 | 52 | 117 | 46 | 100%, 100% | 5 | 4 | 20 | 1,638,338 |
11 | 54 | 121 | 48 | 100%, 100% | 5 | 4 | 22 | 1,956,648 |
12 | 56 | 125 | 48 | 100%, 100% | 6 | 4 | 24 | 3,655,184 |
13 | 58 | 130 | 50 | 100%, 100% | 6 | 4 | 26 | 3,017,327 |
14 | 60 | 134 | 50 | 100%, 100% | 7 | 4 | 28 | 3,576,232 |
15 | 62 | 138 | 52 | 100%, 100% | 7 | 4 | 30 | 9,164,731 |
16 | 64 | 142 | 52 | 100%, 100% | 8 | 4 | 32 | 17,861,428 |
17 | 66 | 146 | 52 | 100%, 100% | 8 | 4 | 34 | 46,032,386 |
18 | 68 | 151 | 52 | 100%, 100% | 9 | 4 | 36 | 87,248,039 |
19 | 69 | 153 | 54 | 100%, 100% | 9 | 4 | 38 | 157,972,052 |
20 | 70 | 155 | 54 | 100%, 100% | 10 | 5 | 40 | |
21 | 72 | 56 | 100%, 100% | 10 | 5 | 42 | ||
22 | 74 | 56 | 100%, 100% | 11 | 5 | 44 | ||
23 | 76 | 58 | 100%, 100% | 11 | 5 | 46 | ||
24 | 78 | 58 | 100%, 100% | 12 | 5 | 48 | ||
25 | 80 | 60 | 100%, 100% | 12 | 5 | 50 | ||
26 | 82 | 60 | 100%, 100% | 13 | 5 | 52 | ||
27 | 84 | 60 | 100%, 100% | 13 | 5 | 54 | ||
28 | 86 | 60 | 100%, 100% | 14 | 5 | 56 | ||
29 | 88 | 62 | 100%, 100% | 14 | 5 | 58 | ||
30 | 90 | 62 | 100%, 100% | 15 | 6 | 60 | ||
31 | 91 | 62 | 100%, 100% | 15 | 6 | 62 | ||
32 | 92 | 63 | 100%, 100% | 15 | 6 | 64 | ||
33 | 93 | 63 | 100%, 100% | 15 | 6 | 66 | ||
34 | 94 | 63 | 100%, 100% | 16 | 6 | 68 | ||
35 | 95 | 63 | 100%, 100% | 16 | 6 | 70 | ||
36 | 96 | 64 | 100%, 100% | 16 | 6 | 72 | ||
37 | 97 | 64 | 100%, 100% | 16 | 6 | 74 | ||
38 | 98 | 64 | 100%, 100% | 17 | 6 | 76 | ||
39 | 99 | 64 | 100%, 100% | 17 | 6 | 78 | ||
40 | 100 | 64 | 100%, 100% | 17 | 7 | 80 |
屬性 /10
召喚混沌魔像
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x![]() |
關鍵字 | 魔像 |
DropLevel | 34 |
BaseType | 召喚混沌魔像 |
Class | 技能寶石 |
TargetTypes | 地面 |
Type | 可觸發, 混沌, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻 |
ItemType | Metadata/Items/Gems/SkillGemSummonChaosGolem |
ActiveSkillsCode | summon_chaos_golem |
Reference | ![]() |
Patchnotes /6
Title | 描述 |
---|---|
Affliction | |
Kalandra | |
Necropolis | |
20210729 版本 3.15.0 | |
20190912 版本 3.8.0 | |
20150715 版本 2.0.0 |
來自品質的額外效果:


被輔助 /25





cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour |






Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒回復 1% 生命
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
召喚混沌魔像 怪物 /3
名字 | 詞綴 | 幽魂 |
---|---|---|
崛起者卡利亞 | 來自技能的陷阱被隨機投擲到目標位置附近 | Y |
崛起者卡利亞 | 來自技能的陷阱被隨機投擲到目標位置附近 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
羅迪歐恩 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Summon Chaos Golem
Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.
Abilities
Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.
Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.
Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
3.8.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.