Efectos adicionales de la calidad:


Misión /2
Act | Misión | NPC | Personaje |
---|---|---|---|
4 | Rompiendo el sello | Quest Reward | All Classes |
4 | Rompiendo el sello | Pétarus y Vanja | All Classes |
Level Effect /40
Nivel | Requiere Nivel | Int | Costo | Base Damage | Tamaño del personaje aumentado un #% | Los gólems otorgan un 3% de reducción de daño físico adicional | Minion Level | Experiencia |
---|---|---|---|---|---|---|---|---|
1 | 34 | 79 | 30 | 100%, 100% | 3 | 2 | 252,595 | |
2 | 36 | 83 | 32 | 100%, 100% | 1 | 3 | 4 | 314,394 |
3 | 38 | 88 | 34 | 100%, 100% | 1 | 3 | 6 | 388,734 |
4 | 40 | 92 | 36 | 100%, 100% | 2 | 3 | 8 | 477,437 |
5 | 42 | 96 | 38 | 100%, 100% | 2 | 3 | 10 | 583,786 |
6 | 44 | 100 | 40 | 100%, 100% | 3 | 3 | 12 | 710,359 |
7 | 46 | 104 | 42 | 100%, 100% | 3 | 3 | 14 | 1,355,511 |
8 | 48 | 109 | 44 | 100%, 100% | 4 | 3 | 16 | 1,138,877 |
9 | 50 | 113 | 44 | 100%, 100% | 4 | 3 | 18 | 1,368,233 |
10 | 52 | 117 | 46 | 100%, 100% | 5 | 4 | 20 | 1,638,338 |
11 | 54 | 121 | 48 | 100%, 100% | 5 | 4 | 22 | 1,956,648 |
12 | 56 | 125 | 48 | 100%, 100% | 6 | 4 | 24 | 3,655,184 |
13 | 58 | 130 | 50 | 100%, 100% | 6 | 4 | 26 | 3,017,327 |
14 | 60 | 134 | 50 | 100%, 100% | 7 | 4 | 28 | 3,576,232 |
15 | 62 | 138 | 52 | 100%, 100% | 7 | 4 | 30 | 9,164,731 |
16 | 64 | 142 | 52 | 100%, 100% | 8 | 4 | 32 | 17,861,428 |
17 | 66 | 146 | 52 | 100%, 100% | 8 | 4 | 34 | 46,032,386 |
18 | 68 | 151 | 52 | 100%, 100% | 9 | 4 | 36 | 87,248,039 |
19 | 69 | 153 | 54 | 100%, 100% | 9 | 4 | 38 | 157,972,052 |
20 | 70 | 155 | 54 | 100%, 100% | 10 | 5 | 40 | |
21 | 72 | 56 | 100%, 100% | 10 | 5 | 42 | ||
22 | 74 | 56 | 100%, 100% | 11 | 5 | 44 | ||
23 | 76 | 58 | 100%, 100% | 11 | 5 | 46 | ||
24 | 78 | 58 | 100%, 100% | 12 | 5 | 48 | ||
25 | 80 | 60 | 100%, 100% | 12 | 5 | 50 | ||
26 | 82 | 60 | 100%, 100% | 13 | 5 | 52 | ||
27 | 84 | 60 | 100%, 100% | 13 | 5 | 54 | ||
28 | 86 | 60 | 100%, 100% | 14 | 5 | 56 | ||
29 | 88 | 62 | 100%, 100% | 14 | 5 | 58 | ||
30 | 90 | 62 | 100%, 100% | 15 | 6 | 60 | ||
31 | 91 | 62 | 100%, 100% | 15 | 6 | 62 | ||
32 | 92 | 63 | 100%, 100% | 15 | 6 | 64 | ||
33 | 93 | 63 | 100%, 100% | 15 | 6 | 66 | ||
34 | 94 | 63 | 100%, 100% | 16 | 6 | 68 | ||
35 | 95 | 63 | 100%, 100% | 16 | 6 | 70 | ||
36 | 96 | 64 | 100%, 100% | 16 | 6 | 72 | ||
37 | 97 | 64 | 100%, 100% | 16 | 6 | 74 | ||
38 | 98 | 64 | 100%, 100% | 17 | 6 | 76 | ||
39 | 99 | 64 | 100%, 100% | 17 | 6 | 78 | ||
40 | 100 | 64 | 100%, 100% | 17 | 7 | 80 |
Attribute /10
Invocar Gólem de caos
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
Acronym | Gólem |
DropLevel | 34 |
BaseType | Invocar Gólem de caos |
Class | Gemas de habilidad |
TargetTypes | Ground |
Type | Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown |
ItemType | Metadata/Items/Gems/SkillGemSummonChaosGolem |
ActiveSkillsCode | summon_chaos_golem |
Reference | ![]() |
Efectos adicionales de la calidad:


Microtransacciones /4
Supported By /25





cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour |






Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Regeneras un 1% de vida por segundo
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Invocar Gólem de caos monstruo /3
Nombre | Modificadores | Spectre |
---|---|---|
Kalira, La Elevada | Las trampas de las habilidades se lanzan al azar alrededor de la ubicación objetivo | Y |
Kalira, La Elevada | Las trampas de las habilidades se lanzan al azar alrededor de la ubicación objetivo Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rhodion | Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Summon Chaos Golem
Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.
Abilities
Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.
Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.
Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
3.8.0 |
|
2.0.0 |
|
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