棄魂之女





地區: 瓦爾金字塔
擊中時有 50% 機率獲得 1 顆狂怒球
技能發射 1 個額外投射物
+3 最大狂怒球
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
50% 物理傷害轉換為火焰傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
技能發射 1 個額外投射物
+3 最大狂怒球
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
50% 物理傷害轉換為火焰傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Hollow Lady
幽魂 | N |
---|---|
地區 | 瓦爾金字塔 |
標籤 | demon, flesh_armour, is_unarmed, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
270%
閃避
+10%
異常狀態臨界值
270%
抗性




傷害
280%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
3 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DemonRangedMapBoss
Metadata
DemonFemaleRangedMapBoss1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
71
生命
558,123
護甲
36,473
閃避值
5,786
傷害
1,426
法術傷害
2,129
命中
652
攻擊間隔
2.01
經驗值
120,439
Minion Life
117,902
Minion Damage
1,151
異常狀態臨界值
318,130
冰緩
1,006
感電
1,006
易碎
5,691
焦灼
1,006
殘喘
2,779
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DemonFemaleRangedGeometryProjectileLeft
攻擊, 可觸發
基本傷害: 2265–3397
暴擊率: 5%
攻擊間隔: 3 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
攻擊, 可觸發
基本傷害: 2265–3397
暴擊率: 5%
攻擊間隔: 3 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
攻擊
基本傷害: 2265–3397
暴擊率: 5%
攻擊間隔: 3 秒
+4 米近戰打擊距離
DemonFemaleRangedGeometryProjectileLeftAhead
攻擊, 可觸發
基本傷害: 2265–3397
暴擊率: 5%
攻擊間隔: 3 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
攻擊, 可觸發
基本傷害: 2265–3397
暴擊率: 5%
攻擊間隔: 3 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
攻擊
基本傷害: 2265–3397
暴擊率: 5%
攻擊間隔: 3 秒
+4 米近戰打擊距離
Object Type
version 2 extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged" Render { has_light = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering(); MakeCollidable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1"] = { name = "The Hollow Lady", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.8, damageSpread = 0.2, attackTime = 3, attackRange = 6, accuracy = 1, skillList = { "DemonFemaleRangedGeometryProjectileLeft", "DemonFemaleRangedGeometryProjectileRight", "DemonFemaleRangedGeometryProjectileLeftAhead", "DemonFemaleRangedGeometryProjectileRightAhead", "EmptyActionFemaleDemonProjectiles", "EmptyActionFemaleDemonProjectilesAhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileLeft"] = { name = "DemonFemaleRangedGeometryProjectileLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileRight"] = { name = "DemonFemaleRangedGeometryProjectileRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = { name = "DemonFemaleRangedGeometryProjectileLeftAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileRightAhead"] = { name = "DemonFemaleRangedGeometryProjectileRightAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectiles"] = { name = "EmptyActionFemaleDemonProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectilesAhead"] = { name = "EmptyActionFemaleDemonProjectilesAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
擊中時有 50% 機率獲得 1 顆狂怒球
Id | MonsterImplicitGainsFrenzyChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
技能發射 1 個額外投射物
Id | MonsterMultipleProjectilesImplicit2 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
+3 最大狂怒球
Id | MonsterAdditionalFrenzyCharges |
---|---|
Family | MaximumFrenzyCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
Id | MonsterImplicitAuraSpeed1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
速度光環
範圍: 45
周圍友方增加攻擊與移動速度
增加 35% 攻擊速度
增加 35% 施放速度
增益效果增加 75% 移動速度
Speed Aura

50% 物理傷害轉換為火焰傷害
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
棄魂之女





擊中時有 50% 機率獲得 1 顆狂怒球
技能發射 1 個額外投射物
+3 最大狂怒球
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
50% 物理傷害轉換為火焰傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
技能發射 1 個額外投射物
+3 最大狂怒球
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
50% 物理傷害轉換為火焰傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Hollow Lady
幽魂 | N |
---|---|
標籤 | demon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
生命
270%
閃避
+10%
異常狀態臨界值
270%
抗性




傷害
280%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
3 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DemonRangedMapBoss
Metadata
DemonFemaleRangedMapBoss1Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
376,235
護甲
28,790
閃避值
5,213
傷害
1,191
法術傷害
1,778
命中
580
攻擊間隔
2.01
經驗值
112,805
Minion Life
81,609
Minion Damage
951
異常狀態臨界值
237,028
冰緩
749
感電
749
易碎
4,240
焦灼
749
殘喘
2,071
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DemonFemaleRangedGeometryProjectileLeft
攻擊, 可觸發
基本傷害: 1892–2838
暴擊率: 5%
攻擊間隔: 3 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
攻擊, 可觸發
基本傷害: 1892–2838
暴擊率: 5%
攻擊間隔: 3 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
攻擊
基本傷害: 1892–2838
暴擊率: 5%
攻擊間隔: 3 秒
+4 米近戰打擊距離
DemonFemaleRangedGeometryProjectileLeftAhead
攻擊, 可觸發
基本傷害: 1892–2838
暴擊率: 5%
攻擊間隔: 3 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
攻擊, 可觸發
基本傷害: 1892–2838
暴擊率: 5%
攻擊間隔: 3 秒
造成 60% 更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
攻擊
基本傷害: 1892–2838
暴擊率: 5%
攻擊間隔: 3 秒
+4 米近戰打擊距離
Object Type
version 2 extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1Standalone"] = { name = "The Hollow Lady", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.8, damageSpread = 0.2, attackTime = 3, attackRange = 6, accuracy = 1, skillList = { "DemonFemaleRangedGeometryProjectileLeft", "DemonFemaleRangedGeometryProjectileRight", "DemonFemaleRangedGeometryProjectileLeftAhead", "DemonFemaleRangedGeometryProjectileRightAhead", "EmptyActionFemaleDemonProjectiles", "EmptyActionFemaleDemonProjectilesAhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileLeft"] = { name = "DemonFemaleRangedGeometryProjectileLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileRight"] = { name = "DemonFemaleRangedGeometryProjectileRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = { name = "DemonFemaleRangedGeometryProjectileLeftAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileRightAhead"] = { name = "DemonFemaleRangedGeometryProjectileRightAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectiles"] = { name = "EmptyActionFemaleDemonProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectilesAhead"] = { name = "EmptyActionFemaleDemonProjectilesAhead", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
擊中時有 50% 機率獲得 1 顆狂怒球
Id | MonsterImplicitGainsFrenzyChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
技能發射 1 個額外投射物
Id | MonsterMultipleProjectilesImplicit2 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
+3 最大狂怒球
Id | MonsterAdditionalFrenzyCharges |
---|---|
Family | MaximumFrenzyCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
Id | MonsterImplicitAuraSpeed1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
速度光環
範圍: 45
周圍友方增加攻擊與移動速度
增加 35% 攻擊速度
增加 35% 施放速度
增益效果增加 75% 移動速度
Speed Aura

50% 物理傷害轉換為火焰傷害
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
棄魂之女





擊中時有 50% 機率獲得 1 顆狂怒球
技能發射 1 個額外投射物
+3 最大狂怒球
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
50% 物理傷害轉換為火焰傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
技能發射 1 個額外投射物
+3 最大狂怒球
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
50% 物理傷害轉換為火焰傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Hollow Lady
幽魂 | N |
---|---|
標籤 | demon, elder_map_boss, flesh_armour, is_unarmed, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, ranged, red_blood |
生命
270%
閃避
+10%
異常狀態臨界值
270%
抗性




傷害
280%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
3 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DemonRangedMapBoss
Metadata
DemonFemaleRangedMapBoss1Elder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1Elder"] = { name = "The Hollow Lady", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.8, damageSpread = 0.2, attackTime = 3, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
擊中時有 50% 機率獲得 1 顆狂怒球
Id | MonsterImplicitGainsFrenzyChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
技能發射 1 個額外投射物
Id | MonsterMultipleProjectilesImplicit2 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
+3 最大狂怒球
Id | MonsterAdditionalFrenzyCharges |
---|---|
Family | MaximumFrenzyCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
Id | MonsterImplicitAuraSpeed1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
速度光環
範圍: 45
周圍友方增加攻擊與移動速度
增加 35% 攻擊速度
增加 35% 施放速度
增益效果增加 75% 移動速度
Speed Aura

50% 物理傷害轉換為火焰傷害
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.