虚ろな淑女
悪魔
ヒット時に50%の確率でフレンジーチャージを1個獲得する
スキルは投射物を追加で1個放つ
フレンジーチャージの最大数 +3
アタックスピードが35%増加する
キャストスピードが35%増加する
移動スピードが75%増加する
物理ダメージの50%を火ダメージに変換する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster penalty against minions damage +% final vs player minions [-30]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Hollow Lady
SpectreN
Areaヴァールピラミッドのマップ
Tagsdemon, flesh_armour, is_unarmed, medium_movement, medium_small_height, non_unique_map_boss, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
ライフ
270%
回避力
+10%
Ailment Threshold
270%
耐性
40 40 40 25
Damage
280%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
3 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
DemonRangedMapBoss
Metadata
DemonFemaleRangedMapBoss1
レベル
71
ライフ
558,123
アーマー
36,473
回避力
5,786
Damage
1,426
スペルダメージ
2,129
命中
652
Attack Time
2.01
経験値
120,439
Minion Life
117,902
Minion Damage
1,151
Ailment Threshold
318,130
Chill
1,006
Shock
1,006
Brittle
5,691
Scorch
1,006
Sap
2,779
DemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 2265–3397
クリティカル率: 5%
Attack Time: 3 秒
ダメージが60%低下する
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 2265–3397
クリティカル率: 5%
Attack Time: 3 秒
ダメージが60%低下する
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 2265–3397
クリティカル率: 5%
Attack Time: 3 秒
近接ストライク距離 +4m
DemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 2265–3397
クリティカル率: 5%
Attack Time: 3 秒
ダメージが60%低下する
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 2265–3397
クリティカル率: 5%
Attack Time: 3 秒
ダメージが60%低下する
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 2265–3397
クリティカル率: 5%
Attack Time: 3 秒
近接ストライク距離 +4m

Object Type

version 2
extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"

Render
{
	has_light = false
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableRendering(); RemoveCollidability();"
	create_transitioned = "EnableTargetable(); EnableRendering();"
	on_transition = "EnableTargetable(); EnableRendering(); MakeCollidable();"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1"] = {
    name = "The Hollow Lady",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 3,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DemonFemaleRangedGeometryProjectileLeft",
        "DemonFemaleRangedGeometryProjectileRight",
        "DemonFemaleRangedGeometryProjectileLeftAhead",
        "DemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
    name = "DemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
    name = "DemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
ヒット時に50%の確率でフレンジーチャージを1個獲得する
IdMonsterImplicitGainsFrenzyChargeOnHit1
FamilyMonsterGrantsCharges
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    スキルは投射物を追加で1個放つ
    IdMonsterMultipleProjectilesImplicit2
    FamilyMonsterMultipleProjectile
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 1 Max: 1 Global
  • フレンジーチャージの最大数 +3
    IdMonsterAdditionalFrenzyCharges
    FamilyMaximumFrenzyCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • max frenzy charges Min: 3 Max: 3 Global
  • Craft Tagsfrenzy_charge
    アタックスピードが35%増加する
    キャストスピードが35%増加する
    移動スピードが75%増加する
    IdMonsterImplicitAuraSpeed1
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% Min: 35 Max: 35 Global
  • base cast speed +% Min: 35 Max: 35 Global
  • base movement velocity +% Min: 75 Max: 75 Global
  • Craft Tagsspeed
    スピードオーラ
    半径: 45
    味方は移動およびアタックが速くなる
    アタックスピードが35%増加する
    キャストスピードが35%増加する
    バフは移動スピード75%増加を付与する
    Speed Aura
    物理ダメージの50%を火ダメージに変換する
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 虚ろな淑女
    悪魔
    ヒット時に50%の確率でフレンジーチャージを1個獲得する
    スキルは投射物を追加で1個放つ
    フレンジーチャージの最大数 +3
    アタックスピードが35%増加する
    キャストスピードが35%増加する
    移動スピードが75%増加する
    物理ダメージの50%を火ダメージに変換する
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    monster penalty against minions damage +% final vs player minions [-30]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Hollow Lady
    SpectreN
    Tagsdemon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    ライフ
    270%
    回避力
    +10%
    Ailment Threshold
    270%
    耐性
    40 40 40 25
    Damage
    280%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    DemonRangedMapBoss
    Metadata
    DemonFemaleRangedMapBoss1Standalone
    レベル
    68
    ライフ
    376,235
    アーマー
    28,790
    回避力
    5,213
    Damage
    1,191
    スペルダメージ
    1,778
    命中
    580
    Attack Time
    2.01
    経験値
    112,805
    Minion Life
    81,609
    Minion Damage
    951
    Ailment Threshold
    237,028
    Chill
    749
    Shock
    749
    Brittle
    4,240
    Scorch
    749
    Sap
    2,071
    DemonFemaleRangedGeometryProjectileLeft
    Attack, Triggerable
    Base Damage: 1892–2838
    クリティカル率: 5%
    Attack Time: 3 秒
    ダメージが60%低下する
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRight
    Attack, Triggerable
    Base Damage: 1892–2838
    クリティカル率: 5%
    Attack Time: 3 秒
    ダメージが60%低下する
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectiles
    Attack
    Base Damage: 1892–2838
    クリティカル率: 5%
    Attack Time: 3 秒
    近接ストライク距離 +4m
    DemonFemaleRangedGeometryProjectileLeftAhead
    Attack, Triggerable
    Base Damage: 1892–2838
    クリティカル率: 5%
    Attack Time: 3 秒
    ダメージが60%低下する
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRightAhead
    Attack, Triggerable
    Base Damage: 1892–2838
    クリティカル率: 5%
    Attack Time: 3 秒
    ダメージが60%低下する
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectilesAhead
    Attack
    Base Damage: 1892–2838
    クリティカル率: 5%
    Attack Time: 3 秒
    近接ストライク距離 +4m

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1Standalone"] = {
        name = "The Hollow Lady",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedGeometryProjectileLeft",
            "DemonFemaleRangedGeometryProjectileRight",
            "DemonFemaleRangedGeometryProjectileLeftAhead",
            "DemonFemaleRangedGeometryProjectileRightAhead",
            "EmptyActionFemaleDemonProjectiles",
            "EmptyActionFemaleDemonProjectilesAhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeft"] = {
        name = "DemonFemaleRangedGeometryProjectileLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRight"] = {
        name = "DemonFemaleRangedGeometryProjectileRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileLeftAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileRightAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectiles"] = {
        name = "EmptyActionFemaleDemonProjectiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectilesAhead"] = {
        name = "EmptyActionFemaleDemonProjectilesAhead",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ヒット時に50%の確率でフレンジーチャージを1個獲得する
    IdMonsterImplicitGainsFrenzyChargeOnHit1
    FamilyMonsterGrantsCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    スキルは投射物を追加で1個放つ
    IdMonsterMultipleProjectilesImplicit2
    FamilyMonsterMultipleProjectile
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 1 Max: 1 Global
  • フレンジーチャージの最大数 +3
    IdMonsterAdditionalFrenzyCharges
    FamilyMaximumFrenzyCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • max frenzy charges Min: 3 Max: 3 Global
  • Craft Tagsfrenzy_charge
    アタックスピードが35%増加する
    キャストスピードが35%増加する
    移動スピードが75%増加する
    IdMonsterImplicitAuraSpeed1
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% Min: 35 Max: 35 Global
  • base cast speed +% Min: 35 Max: 35 Global
  • base movement velocity +% Min: 75 Max: 75 Global
  • Craft Tagsspeed
    スピードオーラ
    半径: 45
    味方は移動およびアタックが速くなる
    アタックスピードが35%増加する
    キャストスピードが35%増加する
    バフは移動スピード75%増加を付与する
    Speed Aura
    物理ダメージの50%を火ダメージに変換する
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 虚ろな淑女
    悪魔
    ヒット時に50%の確率でフレンジーチャージを1個獲得する
    スキルは投射物を追加で1個放つ
    フレンジーチャージの最大数 +3
    アタックスピードが35%増加する
    キャストスピードが35%増加する
    移動スピードが75%増加する
    物理ダメージの50%を火ダメージに変換する
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    monster penalty against minions damage +% final vs player minions [-30]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Hollow Lady
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, medium_movement, medium_small_height, non_attacking, not_int, not_str, puncturing_weapon, ranged, red_blood
    ライフ
    270%
    回避力
    +10%
    Ailment Threshold
    270%
    耐性
    40 40 40 25
    Damage
    280%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    DemonRangedMapBoss
    Metadata
    DemonFemaleRangedMapBoss1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss1Elder"] = {
        name = "The Hollow Lady",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.8,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    ヒット時に50%の確率でフレンジーチャージを1個獲得する
    IdMonsterImplicitGainsFrenzyChargeOnHit1
    FamilyMonsterGrantsCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    スキルは投射物を追加で1個放つ
    IdMonsterMultipleProjectilesImplicit2
    FamilyMonsterMultipleProjectile
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 1 Max: 1 Global
  • フレンジーチャージの最大数 +3
    IdMonsterAdditionalFrenzyCharges
    FamilyMaximumFrenzyCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • max frenzy charges Min: 3 Max: 3 Global
  • Craft Tagsfrenzy_charge
    アタックスピードが35%増加する
    キャストスピードが35%増加する
    移動スピードが75%増加する
    IdMonsterImplicitAuraSpeed1
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level4 (Effective: 3)
    Stats
  • attack speed +% Min: 35 Max: 35 Global
  • base cast speed +% Min: 35 Max: 35 Global
  • base movement velocity +% Min: 75 Max: 75 Global
  • Craft Tagsspeed
    スピードオーラ
    半径: 45
    味方は移動およびアタックが速くなる
    アタックスピードが35%増加する
    キャストスピードが35%増加する
    バフは移動スピード75%増加を付与する
    Speed Aura
    物理ダメージの50%を火ダメージに変換する
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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