出土的骷髏劍士
不死
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Unearthed Skeletal Swordsman
幽魂Y
幽魂 取代Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordSpectre
地區卡蘭德迷湖, 卡蘭德迷湖, 卡蘭德迷湖, 卡蘭德迷湖
標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Packs
  • 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手
  • 出土的骷髏劍士, 出土的骷髏弓手
  • 黑鐮弩兵, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手
  • 秩序看守, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手
  • 卡蘭德迷湖: 破碎環之德魯伊, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 卡蘭德迷湖: 德魯伊殘暴近親, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 卡蘭德迷湖: 黑鐮弩兵, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 卡蘭德迷湖: 黑鐮傭兵, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 卡蘭德迷湖: 聖杯牧師, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 卡蘭德迷湖: 秩序看守, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 卡蘭德迷湖: 豔陽騎士, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 卡蘭德迷湖: 魔符騎士, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 生命
    182%
    護甲
    +25%
    異常狀態臨界值
    144%
    抗性
    0 0 40 0
    傷害
    174%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    ExpeditionSkeletonSword
    Metadata
    ExpeditionSkeletonSword
    等級
    68
    生命
    11,709
    護甲
    35,988
    閃避值
    4,739
    傷害
    650
    法術傷害
    650
    命中
    580
    攻擊間隔
    1.5
    經驗值
    12,306
    Minion Life
    2,540
    Minion Damage
    519
    異常狀態臨界值
    9,264
    冰緩
    29
    感電
    29
    易碎
    166
    焦灼
    29
    殘喘
    81
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 520–780
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSword"] = {
        name = "Unearthed Skeletal Swordsman",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.74,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 出土的骷髏劍士
    不死
    地區: 壁壘地圖
    undead description [1]
    Unearthed Skeletal Swordsman
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordSpectre
    地區壁壘地圖
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • 壁壘地圖: 秩序看守, 出土的骷髏劍士, 出土的骷髏戰士
  • 壁壘地圖: 黑鐮傭兵, 出土的骷髏劍士, 出土的骷髏戰士
  • 生命
    182%
    護甲
    +25%
    異常狀態臨界值
    144%
    抗性
    0 0 40 0
    傷害
    174%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    ExpeditionSkeletonSword
    Metadata
    ExpeditionSkeletonSwordStandalone
    等級
    84
    生命
    64,237
    護甲
    124,793
    閃避值
    8,120
    傷害
    1,659
    法術傷害
    1,659
    命中
    1,076
    攻擊間隔
    1.5
    經驗值
    15,900
    Minion Life
    12,140
    Minion Damage
    1,407
    異常狀態臨界值
    50,825
    冰緩
    161
    感電
    161
    易碎
    909
    焦灼
    161
    殘喘
    444
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1327–1990
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "nothing"
    
    Stats
    {
    	item_drop_slots = 1
    	energy_shield_recharge_rate_per_minute_% = 2000
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 200
    	maximum_physical_damage_reduction_% = 75
    	max_viper_strike_orbs = 4
    	base_maximum_all_resistances_% = 75
    	max_fuse_arrow_orbs = 5
    	max_fire_beam_stacks = 8
    	max_charged_attack_stacks = 10
    	base_critical_strike_multiplier = 130
    	critical_ailment_dot_multiplier_+ = 30
    	max_endurance_charges = 3
    	max_frenzy_charges = 3
    	max_power_charges = 3
    	base_attack_speed_+%_per_frenzy_charge = 4
    	base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	base_cast_speed_+%_per_frenzy_charge = 4
    	base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
    	object_inherent_damage_+%_final_per_frenzy_charge = 4
    	physical_damage_reduction_%_per_endurance_charge = 4
    	physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
    	resist_all_elements_%_per_endurance_charge = 4
    	resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
    	critical_strike_chance_+%_per_power_charge = 50
    	critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
    	maximum_block_% = 75
    	base_maximum_spell_block_% = 75
    	base_number_of_totems_allowed = 1
    	base_number_of_traps_allowed = 3
    	base_number_of_remote_mines_allowed = 5
    	movement_velocity_cap = 128
    	maximum_life_leech_rate_%_per_minute = 1200
    	maximum_mana_leech_rate_%_per_minute = 1200
    	maximum_energy_shield_leech_rate_%_per_minute = 600
    	monster_ignite_damage_+%_final = -72
    	monster_bleeding_damage_+%_final = -86
    	monster_poison_damage_+%_final = -50
    	bleeding_moving_damage_%_of_base_override = 500
    	max_azurite_debuff_stacks = 10
    	impaled_debuff_base_duration_ms = 8000
    	impaled_debuff_number_of_reflected_hits = 5
    	ignore_skill_weapon_restrictions = 1
    	base_total_number_of_sigils_allowed = 3
    	maximum_life_leech_amount_per_leech_%_max_life = 10
    	maximum_mana_leech_amount_per_leech_%_max_mana = 10
    	maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
    	object_inherent_melee_hit_stun_duration_+%_final = 20
    	scale_melee_range_to_actor_scale = 1
    	use_melee_pattern_range = 1
    	actor_scale_+%_limit = 100
    	damage_taken_when_hit_+%_final_per_fortification = -1
    	base_max_fortification = 20
    	soul_eater_maximum_stacks = 45
    }
    
    ObjectMagicProperties
    {
    	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
    }
    
    Positioned
    {
    	blocking = true
    	team = 0
    	serialise_collidable = true
    }
    
    BaseEvents
    {
    	server_only = true
    }
    
    Pathfinding
    {
    }
    
    Buffs
    {
    }
    
    Life
    {
    }
    
    Animated
    {
    }
    
    Inventories
    {
    }
    
    Actor
    {
    	basic_action = "Move"
    	basic_action = "Flee"
    	basic_action = "StrafeLeft"
    	basic_action = "StrafeRight"
    	basic_action = "Advance"
    	basic_action = "DoNothing"
    	basic_action = "MonsterPickup"
    	slow_animations_go_to_idle = true
    }
    
    Monster
    {
    }

    Object Type Codes

    version 2
    extends "nothing"
    
    Render
    {
    	has_light = false
    	on_hit_bone_group = "root"
    	scale_interp_speed = 5.0
    }
    
    Targetable
    {
    	attackable = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordStandalone"] = {
        name = "Unearthed Skeletal Swordsman",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.74,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    出土的骷髏劍士
    不死
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Unearthed Skeletal Swordsman
    幽魂Y
    標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    生命
    182%
    護甲
    +25%
    異常狀態臨界值
    144%
    抗性
    0 0 40 0
    傷害
    174%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    ExpeditionSkeletonSword
    Metadata
    ExpeditionSkeletonSwordSpectre
    等級
    68
    生命
    11,709
    護甲
    35,988
    閃避值
    4,739
    傷害
    650
    法術傷害
    650
    命中
    580
    攻擊間隔
    1.5
    經驗值
    12,306
    Minion Life
    2,540
    Minion Damage
    519
    異常狀態臨界值
    9,264
    冰緩
    29
    感電
    29
    易碎
    166
    焦灼
    29
    殘喘
    81
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 520–780
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordSpectre"] = {
        name = "Unearthed Skeletal Swordsman",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.74,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • Edit

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