Demon Dagger
Dagger
Physical Damage: 24-97
Critical Strike Chance: 8.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 68, 76 Dex, 149 Int
40% increased Global Critical Strike Chance
Demon Dagger Dagger22 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 68
BaseType Demon Dagger
Class Rune Daggers
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Daggers/Dagger22
Tagstop_tier_base_item_type, dagger, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Dagger8
ReferenceCommunity Wiki
40% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 40 Max: 40 Global
  • Craft Tagscritical
    keyval
    Base.tagdagger, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    Weapon.weapon_classRuneDagger
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /1
    40% increased Global Critical Strike Chance
    Adds (85–110) to (135–150) Physical Damage
    Adds (130–160) to (220–240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160–200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
    Deal no Non-Fire Damage)
    Edit

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