Dream Mace
One Hand Mace
Physical Damage: 21-43
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 32, 107 Str
10% reduced Enemy Stun Threshold
Dream Mace OneHandMace8 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 32
BaseType Dream Mace
Class One Hand Maces
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/OneHandMaces/OneHandMace8
Tagsmace, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/OneHandMaces/OneHandMace8
ReferenceCommunity Wiki
10% reduced Enemy Stun Threshold
FamilyStunThresholdReduction
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • base stun threshold reduction +% Min: 10 Max: 10 Global
  • keyval
    Base.tagmace, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    Weapon.weapon_classOneHandMace
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /1
    10% reduced Enemy Stun Threshold
    (60–80)% increased Physical Damage
    Adds 10 to 15 Physical Damage
    10% increased Attack Speed
    1% of Physical Attack Damage Leeched as Life
    3% of Attack Damage Leeched as Life against Bleeding Enemies
    30% chance to cause Bleeding on Hit
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.