
Orb of Alchemy CurrencyUpgradeToRare /12
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
NoteCode | alch |
DropLevel | 2 |
BaseType | Orb of Alchemy |
Class | Stackable Currency |
Flags | AlwaysAllocate |
Type | Metadata/Items/Currency/CurrencyUpgradeToRare |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
Tags | currency |
Icon | Art/2DItems/Currency/CurrencyUpgradeToRare |
MTX Tab Stacks | 5000 |
Reference | Community Wiki |
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Vendor recipe
直接從商店買 Recipe /1
Offer | Your Offer | Note |
---|---|---|
![]() | 1x ![]() | Act 3 Clarissa |
相同物品 Recipe /2
Offer | Your Offer | Note |
---|---|---|
![]() | 3x Identified rare items with same name | |
![]() | 2x Identified rare items with same name, both 20% quality |
相同基底物品 Recipe /2
Offer | Your Offer | Note |
---|---|---|
![]() | 1x normal 20% quality 1x magic 20% quality 1x rare 20% quality | |
2x ![]() | 1x normal 20% quality unidentified 1x magic 20% quality unidentified 1x rare 20% quality unidentified |
製造材料 Recipe /1
Offer | Your Offer | Note |
---|---|---|
![]() | 2x ![]() 1x ![]() 1x Trigger Gem |
Crafting Bench /184
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(21–28)% to Fire Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(21–28)% to Cold Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(21–28)% to Lightning Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(21–25) to Strength | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
+(21–25) to Dexterity | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(21–25) to Intelligence | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(41–55) to maximum Life | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
+(56–70) to maximum Life | 4x ![]() | Body Armour · Gloves · Boots · Helmet · Shield | Laboratory Map |
(31–40)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Leyline Map |
(46–60)% increased Mana Regeneration Rate | 2x ![]() | Two Hand Melee · Two Hand Ranged | Leyline Map |
(24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Defiled Cathedral Map |
(13–16)% increased Fire Damage | 2x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
(13–16)% increased Cold Damage | 2x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway |
(13–16)% increased Lightning Damage | 2x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 |
(13–16)% increased Chaos Damage | 3x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
+(121–200) to Accuracy Rating | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
+(121–150) to Accuracy Rating | 2x ![]() | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
(13–16)% increased Global Physical Damage | 3x ![]() | Shield · Amulet | The Ossuary |
(41–50)% increased Armour | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
+(100–150) to Armour | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
(41–50)% increased Evasion Rating | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
+(100–150) to Evasion Rating | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
(41–50)% increased Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
+(35–45) to maximum Energy Shield | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
+(21–25) to maximum Energy Shield | 1x ![]() | Amulet · Ring | Moon Temple Map |
(41–50)% increased Armour and Evasion | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(41–50)% increased Armour and Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(41–50)% increased Evasion and Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
Adds (38–46) to (73–85) Fire Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
Adds (22–27) to (42–49) Fire Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (12–17) to (26–30) Fire Damage to Attacks | 2x ![]() | Ring · Amulet | The Dread Thicket |
Adds (38–46) to (73–85) Cold Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Causeway |
Adds (22–27) to (42–49) Cold Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Causeway |
Adds (11–15) to (23–27) Cold Damage to Attacks | 2x ![]() | Ring · Amulet | The Causeway |
Adds (6–9) to (104–139) Lightning Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
Adds (3–5) to (60–80) Lightning Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x ![]() | Ring · Amulet | The Chamber of Sins Level 1 |
Adds (11–15) to (23–27) Physical Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Ossuary |
Adds (7–11) to (16–19) Physical Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Ossuary |
Adds (28–38) to (57–66) Fire Damage to Spells | 2x ![]() | Two Hand Melee | The Dread Thicket |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x ![]() | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (26–34) to (52–60) Cold Damage to Spells | 2x ![]() | Two Hand Melee | The Causeway |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x ![]() | One Hand Melee · One Hand Ranged | The Causeway |
Adds (3–9) to (109–115) Lightning Damage to Spells | 2x ![]() | Two Hand Melee | The Chamber of Sins Level 1 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x ![]() | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
(20–24)% increased Critical Strike Chance | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Vault Map |
+(20–24)% to Global Critical Strike Multiplier | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Vault Map |
(5–6)% increased Life Regeneration rate | 2x ![]() | Helmet · Gloves · Boots | Sepulchre Map |
2% additional Physical Damage Reduction | 2x ![]() | Body Armour · Shield | Sepulchre Map |
+(3–4)% chance to Suppress Spell Damage | 2x ![]() | Helmet · Gloves · Boots | Sepulchre Map |
+(5–7)% chance to Suppress Spell Damage | 2x ![]() | Body Armour · Shield | Sepulchre Map |
(9–11)% increased Energy Shield Recharge Rate | 2x ![]() | Helmet · Gloves · Boots | Sepulchre Map |
(16–20)% faster start of Energy Shield Recharge | 2x ![]() | Body Armour · Shield | Sepulchre Map |
Minions have (16–20)% increased maximum Life | 2x ![]() | Shield | Promenade Map |
Minions have (18–22)% increased Movement Speed | 2x ![]() | Ring · Amulet | Promenade Map |
Minions deal (52–66)% increased Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | Promenade Map |
Minions deal (35–44)% increased Damage | 2x ![]() | One Hand Melee · One Hand Ranged | Promenade Map |
(52–66)% increased Trap Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(35–44)% increased Trap Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(52–66)% increased Mine Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(35–44)% increased Mine Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(21–23)% increased Trap Throwing Speed | 2x ![]() | Two Hand Melee · Two Hand Ranged | Frozen Cabins Map |
(13–15)% increased Trap Throwing Speed | 2x ![]() | One Hand Melee · One Hand Ranged | Frozen Cabins Map |
(21–23)% increased Mine Throwing Speed | 2x ![]() | Two Hand Melee · Two Hand Ranged | Frozen Cabins Map |
(13–15)% increased Mine Throwing Speed | 2x ![]() | One Hand Melee · One Hand Ranged | Frozen Cabins Map |
(3–5)% increased Attack Speed | 2x ![]() | Ring | The Dried Lake |
Warcries cannot Exert Travel Skills | 1x ![]() | Ring · Amulet · Belt | The Chamber of Innocence |
Adds (19–23) to (37–42) Fire Damage to Attacks | 2x ![]() | Quiver | The Dread Thicket |
Adds (19–23) to (37–42) Cold Damage to Attacks | 2x ![]() | Quiver | The Causeway |
Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x ![]() | Quiver | The Chamber of Sins Level 1 |
Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x ![]() | Amulet | The Archives |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x ![]() | Two Hand Melee | Silo Map |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
(60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x ![]() | Two Hand Melee | Shipyard Map |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
(60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x ![]() | Two Hand Melee | Wharf Map |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Arid Lake Map |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | One Hand Melee · One Hand Ranged | Arid Lake Map |
Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
+(28–30)% to Chaos Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Waterways Map |
+(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Waterways Map |
+(28–30)% to Physical Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Primordial Blocks Map |
+(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Primordial Blocks Map |
+(28–30)% to Cold Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Glacier Map |
+(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Glacier Map |
+(28–30)% to Fire Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Precinct Map |
+(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Precinct Map |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Defiled Cathedral Map |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Arid Lake Map |
(15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Armour +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Armour +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Armour +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
+(16–20) to Strength and Dexterity | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(16–20) to Dexterity and Intelligence | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(16–20) to Strength and Intelligence | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(31–35) to maximum Mana Regenerate 3 Mana per second | 4x ![]() | Ring · Amulet | Leyline Map |
+(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x ![]() | Ring · Amulet | Cold River Map |
+(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x ![]() | Ring · Amulet | Leyline Map |
4% increased Attack and Cast Speed | 4x ![]() | Amulet · Quiver | Beach Map |
(15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Mesa Map |
(15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Mesa Map |
(15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x ![]() | Boots | Mesa Map |
+(151–213) to Armour and Evasion Rating | 2x ![]() | Belt · Quiver | Ancient City Map |
+(151–213) to Armour +(16–20) to maximum Energy Shield | 2x ![]() | Belt | Ancient City Map |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x ![]() | Belt · Quiver | Ancient City Map |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x ![]() | Body Armour · Belt | Strand Map |
(11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x ![]() | Quiver | Necropolis Map |
(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves · Quiver | Maze Map |
(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves · Quiver | Maze Map |
+(34–40) to maximum Life Regenerate 3 Mana per second | 2x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
+(34–40) to maximum Mana Regenerate 20 Life per second | 2x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
(21–25)% increased Totem Placement speed | 3x ![]() | Boots · Amulet | Plateau Map |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
(19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x ![]() | Helmet · Boots | Ancient City Map |
(9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x ![]() | Helmet · Gloves | Ancient City Map |
Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Acid Caverns Map |
Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x ![]() | Body Armour | Colonnade Map |
(21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x ![]() | Gloves | Beach Map |
(21–25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Acid Caverns Map |
+6 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Ancient City Map |
Channelling Skills have -1 to Total Mana Cost | 2x ![]() | Ring · Amulet | Cold River Map |
Non-Channelling Skills have -4 to Total Mana Cost | 2x ![]() | Ring · Amulet | Cold River Map |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | One Hand Melee · One Hand Ranged | Acid Caverns Map |
(19–23)% increased Damage during any Flask Effect | 2x ![]() | Gloves | Foundry Map |
5% increased Attributes | 2x ![]() | Body Armour | Ivory Temple Map |
Banner Skills have (12–15)% increased Aura Effect | 2x ![]() | Body Armour | Basilica Map |
(10–14)% increased Warcry Buff Effect | 2x ![]() | Helmet | Chateau Map |
(12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x ![]() | Ring | Maze Map |
(11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x ![]() | Ring | Orchard Map |
(11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x ![]() | Ring | Siege Map |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courtyard Map |
(15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee · Two Hand Ranged | Spider Forest Map |
(10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee · One Hand Ranged | Spider Forest Map |
+(11–12)% to Fire and Chaos Resistances | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(11–12)% to Lightning and Chaos Resistances | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(11–12)% to Cold and Chaos Resistances | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Body Armour · Shield | Bog Map |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Body Armour · Shield | Bog Map |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour · Shield | Bog Map |
(9–10)% increased Trap Throwing Speed | 3x ![]() | Amulet · Belt | Frozen Cabins Map |
(9–10)% increased Mine Throwing Speed | 3x ![]() | Amulet · Helmet | Frozen Cabins Map |
(14–16)% increased Brand Attachment range | 3x ![]() | Amulet · Gloves | Villa Map |
(20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x ![]() | Body Armour | Estuary Map |
(6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x ![]() | Gloves | Pier Map |
(10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x ![]() | Gloves | Malformation Map |
(9–10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x ![]() | Gloves | Crystal Ore Map |
Acquisition /1
Source | Ingredient | Offer |
---|---|---|
The Survivalist | ![]() |
Community Wiki
Orb of Alchemy
An Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare.
Item acquisition
Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Orbs of Alchemy can also be obtained by combining 20 Alchemy Shard, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.
Spending
Orbs of Alchemy can used to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriate linked sockets) during the questing phase of a character's development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a Regal Orb to upgrade it to a rare.
Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.
Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes.
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