Expedition Atlas Tree Modifiers /15
Mastery: Expedition
Number of Explosives is one
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Gwennen
Mastery: Expedition
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
Mastery: Expedition
Expeditions in your Maps have 65% increased chance to be led by Dannig
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Tujen
Mastery: Expedition
Quantity: 4
5% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps
Mastery: Expedition
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Your Maps contain 20% increased number of Runic Monster Markers
Mastery: Expedition
Remnants in your Maps have 30% chance to have an additional Suffix Modifier
Expeditions in your Maps have +2 Remnants
Mastery: Expedition
35% increased Explosive Radius in your Maps
20% increased number of Explosives in your Maps
Remnant Mod /151
Level | Generation | Mods |
---|---|---|
1 | Prefix | Monsters have 30% chance to Avoid All Damage from Hits |
1 | Prefix | Monsters' Hits can't be Evaded |
1 | Prefix | Monsters' Hits are always Critical Strikes |
35 | Prefix | Hits against Monsters cannot be Critical Strikes |
35 | Prefix | Damage cannot Leech Life from Monsters Damage cannot Leech Mana from Monsters |
1 | Prefix | Monsters are Immune to Physical Damage |
1 | Prefix | Monsters are Immune to Cold Damage |
1 | Prefix | Monsters are Immune to Fire Damage |
1 | Prefix | Monsters are Immune to Lightning Damage |
1 | Prefix | Monsters are Immune to Chaos Damage |
1 | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked |
46 | Prefix | Runic Monsters apply Death Geas on Hit |
46 | Prefix | Runic Monsters apply a random Hex on Hit |
46 | Prefix | Runic Monsters inflict Petrification for 2 seconds on Hit |
68 | Prefix | Runic Monsters are Duplicated |
24 | Prefix | Monsters are Immune to Curses |
1 | Prefix | Monster Hits ignore Physical Damage Reduction |
1 | Prefix | Monsters do not grant Flask Charges when Slain |
1 | Prefix | Every 4 seconds, Runic Monsters Regenerate 30% of Life over one second |
1 | Prefix | Monsters take 30% reduced Damage |
1 | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 30% increased Cast Speed while on Low Life Monsters deal 30% increased Damage while on Low Life Monsters have 30% increased Movement Speed while on Low Life |
1 | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life |
73 | Prefix | Monsters have base Ward equal to 20% of their maximum Life |
30 | Prefix | Monsters have +5% to all maximum Resistances Monsters have +30% to all Resistances |
1 | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect |
12 | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding |
20 | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit |
10 | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration |
10 | Prefix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze |
14 | Prefix | All Damage from Monsters' Hits can Shock Monsters' Hits have 20% chance to Shock Monsters have 100% increased Effect of Shock |
68 | Prefix | Monsters have +5% to maximum Chance to Block Spell Damage Monsters have +50% Chance to Block Spell Damage Monsters have +5% to maximum Chance to Block Attack Damage Monsters have +50% Chance to Block Attack Damage |
1 | Prefix | Monsters Penetrate 15% Fire Resistance |
1 | Prefix | Monsters Penetrate 15% Cold Resistance |
1 | Prefix | Monsters Penetrate 15% Lightning Resistance |
1 | Prefix | Monsters Penetrate 15% Chaos Resistance |
45 | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage |
73 | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana |
1 | Prefix | Monsters Kill things with 20% or lower Life on Hit |
1 | Suffix | 25% increased Pack size |
12 | Prefix | 50% increased number of Rare Monsters |
6 | Prefix | 50% increased number of Magic Monsters |
1 | Suffix | 40% increased Quantity of Items Dropped by Monsters |
1 | Suffix | 40% increased Quantity of Items Found in Excavated Chests |
1 | Suffix | 80% increased Rarity of Items Dropped by Monsters |
1 | Suffix | 80% increased Rarity of Items Found in Excavated Chests |
1 | Suffix | Monsters grant 40% increased Experience |
45 | Suffix | Monsters grant 60% increased Experience |
68 | Suffix | Monsters grant 80% increased Experience |
78 | Suffix | Monsters grant 100% increased Experience |
1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters |
1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests |
24 | Suffix | 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters |
24 | Unique | 50% increased Quantity of Expedition Logbooks found in Excavated Chests |
1 | Unique | Runic Monsters have 15% chance to drop additional Broken Circle Artifacts |
1 | Unique | Runic Monsters have 15% chance to drop additional Black Scythe Artifacts |
1 | Unique | Runic Monsters have 15% chance to drop additional Order Artifacts |
1 | Unique | Runic Monsters have 15% chance to drop additional Sun Artifacts |
1 | Unique | Excavated Chests have 15% chance to contain additional Broken Circle Artifacts |
1 | Unique | Excavated Chests have 15% chance to contain additional Black Scythe Artifacts |
1 | Unique | Excavated Chests have 15% chance to contain additional Order Artifacts |
1 | Unique | Excavated Chests have 15% chance to contain additional Sun Artifacts |
68 | Unique | Runic Monsters have 50% chance to drop additional Currency Shards |
1 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Armour Item |
5 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Jewellery Item |
1 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Weapon |
1 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Armour Item |
5 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Jewellery Item |
1 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Weapon |
68 | Unique | Runic Monsters have 50% chance to drop additional Breach Splinters |
5 | Suffix | Runic Monsters have 35% chance to drop an additional Essence |
46 | Unique | Runic Monsters have 50% chance to drop an additional Sacrifice Fragment |
34 | Unique | Runic Monsters have 50% chance to drop an additional Fossil |
34 | Suffix | Runic Monsters have 35% chance to drop an additional Stacked Deck |
68 | Unique | Runic Monsters have 50% chance to drop additional Legion Splinters |
68 | Unique | Runic Monsters have 50% chance to drop an additional Oil |
68 | Unique | Runic Monsters have 50% chance to drop an additional Catalyst |
68 | Unique | Runic Monsters have 50% chance to drop additional Simulacrum Splinters |
46 | Unique | Runic Monsters have 50% chance to drop an additional Heist Contract |
12 | Suffix | Runic Monsters have 50% chance to drop Corrupted Items |
45 | Suffix | Runic Monsters have 35% chance to drop an additional Fractured Item |
45 | Suffix | Items dropped by Runic Monsters are fully Linked |
81 | Suffix | Runic Monsters have 20% chance to drop an additional Influenced Item |
45 | Suffix | Excavated Chests have 35% chance to contain an additional Fractured Item |
81 | Suffix | Excavated Chests have 20% chance to contain an additional Influenced Item |
68 | Unique | Excavated Chests have 50% chance to contain additional Currency Shards |
68 | Unique | Excavated Chests have 50% chance to contain additional Breach Splinters |
5 | Suffix | Excavated Chests have 35% chance to contain an additional Essence |
46 | Unique | Excavated Chests have 50% chance to contain an additional Sacrifice Fragment |
34 | Unique | Excavated Chests have 50% chance to contain an additional Fossil |
34 | Suffix | Excavated Chests have 35% chance to contain an additional Stacked Deck |
68 | Unique | Excavated Chests have 50% chance to contain additional Legion Splinters |
68 | Unique | Excavated Chests have 50% chance to contain an additional Oil |
68 | Unique | Excavated Chests have 50% chance to contain an additional Catalyst |
68 | Unique | Excavated Chests have 50% chance to contain additional Simulacrum Splinters |
46 | Unique | Excavated Chests have 50% chance to contain an additional Heist Contract |
1 | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 15% increased Cast Speed |
1 | Prefix | Monsters have 15% increased Maximum Life |
1 | Prefix | Monsters deal 15% increased Damage |
1 | Suffix | Runic Monsters have 10% chance to drop additional Simulacrum Splinters |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Catalyst |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Heist Contract |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Oil |
1 | Suffix | Runic Monsters have 10% chance to drop an additional valuable Gem |
1 | Suffix | Runic Monsters have 10% chance to drop additional Currency Shards |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Fossil |
1 | Suffix | Runic Monsters have 10% chance to drop additional Ritual Splinters |
1 | Suffix | Runic Monsters have 10% chance to drop additional Legion Splinters |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Divination Card |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Incubator |
1 | Suffix | Runic Monsters have 10% chance to drop additional Breach Splinters |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Scarab |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Abyssal Jewel |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Sacrifice Fragment |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Essence |
1 | Suffix | Runic Monsters have 10% chance to drop an additional Unique Item |
5 | Suffix | Runic Monsters have 50% chance to drop additional Currency Items |
13 | Suffix | Runic Monsters have 10% chance to drop an additional Unique Item |
10 | Suffix | Runic Monsters have 35% chance to drop an additional Gem |
5 | Suffix | Runic Monsters have 35% chance to drop an additional Talisman |
5 | Suffix | Excavated Chests have 50% chance to contain additional Currency Items |
13 | Suffix | Excavated Chests have 10% chance to contain an additional Unique Item |
10 | Suffix | Excavated Chests have 35% chance to contain an additional Gem |
5 | Suffix | Excavated Chests have 35% chance to contain an additional Talisman |
1 | Suffix | Excavated Chests have 10% chance to contain additional Simulacrum Splinters |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Catalyst |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Heist Contract |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Oil |
1 | Suffix | Excavated Chests have 10% chance to contain an additional valuable Gem |
1 | Suffix | Excavated Chests have 10% chance to contain additional Currency Shards |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Fossil |
1 | Suffix | Excavated Chests have 10% chance to contain additional Ritual Splinters |
1 | Suffix | Excavated Chests have 10% chance to contain additional Legion Splinters |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Divination Card |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Incubator |
1 | Suffix | Excavated Chests have 10% chance to contain additional Breach Splinters |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Scarab |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Abyssal Jewel |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Sacrifice Fragment |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Essence |
1 | Suffix | Excavated Chests have 10% chance to contain an additional Unique Item |
68 | Suffix | Runic Monsters have 20% chance to drop an additional Map |
68 | Suffix | Excavated Chests have 20% chance to contain an additional Map |
1 | Suffix | 25% increased Pack size |
1 | Suffix | Monsters grant 40% increased Experience |
45 | Suffix | Monsters grant 60% increased Experience |
68 | Suffix | Monsters grant 80% increased Experience |
78 | Suffix | Monsters grant 100% increased Experience |
6 | Prefix | 50% increased number of Magic Monsters |
12 | Prefix | 50% increased number of Rare Monsters |
1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters |
1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests |
Expedition Doodad Category /8
Firepit
Creates an object in your hideout
Well Objects
Creates an object in your hideout
Demonic Waypoint
Creates an object in your hideout
Demonic Map Device
Creates an object in your hideout
Treasury Curios
Creates an object in your hideout
Display Cabinet
Creates an object in your hideout
Woodland Objects
Creates an object in your hideout
Fountain Objects
Creates an object in your hideout
Expedition MTX /34
Soulkeeper Weapon Effect
Adds the Soulkeeper Weapon Effect to any equipped weapon.
Soulkeeper Portrait Frame
Adds the Soulkeeper Portrait Frame to this character.
Soulkeeper Vizier Helmet
Changes the appearance of any equipped helmet to the Soulkeeper Vizier Helmet.
Soulkeeper Vizier Boots
Changes the appearance of any equipped boots to the Soulkeeper Vizier Boots.
Soulkeeper Vizier Gloves
Changes the appearance of any equipped gloves to the Soulkeeper Vizier Gloves.
Soulkeeper Vizier Body Armour
Changes the appearance of any equipped body armour to the Soulkeeper Vizier Body Armour.
Soulkeeper Vizier Portrait Frame
Adds the Soulkeeper Vizier Portrait Frame to this character.
Soulkeeper Demigod Apparition Portal Effect
This character's portals use the Soulkeeper Demigod Apparition Portal Effect.
Soulkeeper Demigod Weapon
Changes the appearance of any equipped Axe, Mace, One Hand Sword, Staff or Bow to the Soulkeeper Demigod Weapon.
Soulkeeper Demigod Portrait Frame
Adds the Soulkeeper Demigod Portrait Frame to this character.
Aesir Weapon Effect
Adds the Aesir Weapon Effect to any equipped weapon.
Aesir Portrait Frame
Adds the Aesir Portrait Frame to this character.
Aesir Warrior Helmet
Changes the appearance of any equipped helmet to the Aesir Warrior Helmet.
Aesir Warrior Boots
Changes the appearance of any equipped boots to the Aesir Warrior Boots.
Aesir Warrior Gloves
Changes the appearance of any equipped gloves to the Aesir Warrior Gloves.
Aesir Warrior Body Armour
Changes the appearance of any equipped body armour to the Aesir Warrior Body Armour.
Aesir Warrior Wings
Adds the Aesir Warrior Wings back attachment to any equipped body armour.
Aesir Warrior Portrait Frame
Adds the Aesir Warrior Portrait Frame to this character.
Aesir Demigod Apparition Portal Effect
This character's portals use the Aesir Demigod Apparition Portal Effect.
Aesir Demigod Weapon
Changes the appearance of any equipped Axe, Sword or Mace to the Aesir Demigod Weapon.
Aesir Demigod Portrait Frame
Adds the Aesir Demigod Portrait Frame to this character.
Expedition Footprints Effect
Adds Expedition Footprints to any equipped pair of boots.
Expedition Weapon Effect
Adds the Expedition Weapon Effect to any equipped weapon.
Expedition Portal Effect
This character's portals use the Expedition Portal Effect.
Expedition Brimmed Hat
Changes the appearance of any equipped helmet to the Expedition Brimmed Hat.
Soulkeeper Vizier Pet
Summons your pet
Kalguur Ancestral Portal
Creates an object in your hideout
Kalguur Weapon Rack
Creates an object in your hideout
Kalguur Armour Stand
Creates an object in your hideout
Kalguur Altar
Creates an object in your hideout
Kalguur Pillar
Creates an object in your hideout
Kalguur Brazier
Creates an object in your hideout
Kalguur Floor Medallion
Creates an object in your hideout
Triskelion Flame
Creates an object in your hideout
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area contains an Expedition Encounter | 6x ![]() | Map | Level 12 |
Misc mods /31
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Scarabs | 68 | Chest | Suffix | Contains (1–3) additional Expedition Scarab | drops_no_scarabs 0 default 20 |
1 | MapDevice | Unique | Area contains an Expedition Encounter Contains an Expedition Encounter | ||
1 | MapDevice | Unique | Area contains an Expedition Encounter Area contains 25% increased number of Runic Monster Markers 20% increased number of Explosives Contains an Expedition Encounter | ||
1 | MapDevice | Unique | Area contains an Expedition Encounter Area contains 50% increased number of Runic Monster Markers 20% increased number of Explosives Contains an Expedition Encounter | ||
1 | MapDevice | Unique | Area contains an Expedition Encounter Area contains 50% increased number of Runic Monster Markers 20% increased number of Explosives Contains an Expedition Encounter Remnants have an additional Suffix Modifier | ||
1 | MapDevice | Unique | Expedition Encounters in Area are lead by Dannig | ||
24 | ExpeditionRelic | Suffix | 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters | expedition_common_remnant_logbook 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_karui_remnant 0 expedition_lostmen_remnant 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_monkeytribe_remnant 0 expedition_sirens_remnant 0 expedition_templar_remnant 0 expedition_vaal_remnant 0 default 875 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Expedition Scarab | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Expedition Scarabs | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
of Archaeology | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Archaeology | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Archaeology | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have an Expedition Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
1 | MemoryLines | Unique | Area contains an Expedition Encounter | ||
Ruinic | 68 | MapRelic | Prefix | Your Maps have +(15–25)% chance to contain an Expedition Encounter | atlas_relic_small 2000 default 0 |
Ruinic | 68 | MapRelic | Prefix | Your Maps have +(30–45)% chance to contain an Expedition Encounter | atlas_relic_medium 2000 default 0 |
Ruinic | 68 | MapRelic | Prefix | Your Maps have +(40–60)% chance to contain an Expedition Encounter | atlas_relic_large 2000 default 0 |
Ruinic | 68 | MapRelic | Prefix | Your Maps have +(45–70)% chance to contain an Expedition Encounter | atlas_relic_very_large 2000 default 0 |
Ruinic | 68 | MapRelic | Prefix | Your Maps have (80–100)% increased chance to contain an Expedition Encounter | atlas_relic_small 2000 default 0 |
Ruinic | 68 | MapRelic | Prefix | Your Maps have (144–180)% increased chance to contain an Expedition Encounter | atlas_relic_medium 2000 default 0 |
Ruinic | 68 | MapRelic | Prefix | Your Maps have (192–240)% increased chance to contain an Expedition Encounter | atlas_relic_large 2000 default 0 |
Ruinic | 68 | MapRelic | Prefix | Your Maps have (224–280)% increased chance to contain an Expedition Encounter | atlas_relic_very_large 2000 default 0 |
of Expedition | 68 | MapRelic | Suffix | Expeditions in your Maps have +(1–2) Remnants | atlas_relic_very_large 500 default 0 |
of Expedition | 68 | MapRelic | Suffix | (15–25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps | atlas_relic_small 1000 default 0 |
of Expedition | 68 | MapRelic | Suffix | Expedition Detonation Chains in your Maps travel (12–18)% slower | atlas_relic_medium 400 default 0 |
of Expedition | 68 | MapRelic | Suffix | Expeditions in your Maps have (80–100)% increased chance to be led by Tujen | atlas_relic_large 250 default 0 |
of Expedition | 68 | MapRelic | Suffix | Expeditions in your Maps have (50–60)% increased chance to be led by Dannig | atlas_relic_large 250 default 0 |
of Expedition | 68 | MapRelic | Suffix | Expedition Monsters in your Maps spawn with an additional (6–10)% of Life missing | atlas_relic_large 600 default 0 |
of Expedition | 68 | MapRelic | Suffix | Expeditions in your Maps have (80–100)% increased chance to be led by Rog | atlas_relic_large 250 default 0 |
of Expedition | 68 | MapRelic | Suffix | Expeditions in your Maps have (80–100)% increased chance to be led by Gwennen | atlas_relic_large 250 default 0 |
1 | MapRelic | Unique | Your Maps have no chance to contain Expedition Encounters Scarabs found in your Maps cannot be Expedition Scarabs Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
1 | MapRelic | Unique | (200–250)% increased Explosive Radius in your Maps (100–150)% increased Explosive Placement Range in your Maps Expedition Monsters in your Maps spawn with an additional (10–15)% of Life missing Number of Explosives is one |
Item /7

Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Expedition Items reward type
Kalguuran Incubator
Stack Size: 1 / 10
Adds an incubated Expedition item to an equippable item
Item drops after killing {0} monsters
Item drops after killing {0} monsters
Expedition Scarab
Stack Size: 1 / 20
Limit: 1
Area contains an Expedition Encounter
Expedition Scarab of Runefinding
Stack Size: 1 / 20
Limit: 2
Expedition Encounters in Area have 100% increased
number of Runic Monster Markers
number of Runic Monster Markers
Expedition Scarab of Verisium Powder
Stack Size: 1 / 20
Limit: 1
Expedition Encounters in Area have 20% increased number of Explosives
80% increased Explosive Radius
80% increased Explosive Radius
Expedition Scarab of Archaeology
Stack Size: 1 / 20
Limit: 1
Remnants in Expedition Encounters in Area have 2 additional Suffixes and Prefixes
Expedition Scarab of the Skald
Stack Size: 1 / 20
Limit: 1
Expedition Encounters in Area are lead by Dannig
Unique /1
2% increased Maps found in Area
(200–250)% increased Explosive Radius in your Maps
(100–150)% increased Explosive Placement Range in your Maps
Expedition Monsters in your Maps spawn with an additional (10–15)% of Life missing
Number of Explosives is one
Passive /19
Mastery: Expedition
Remnants in your Maps have 30% chance to have an additional Suffix Modifier
Expeditions in your Maps have +2 Remnants
Mastery: Expedition
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Your Maps contain 20% increased number of Runic Monster Markers
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Tujen
Mastery: Expedition
Expeditions in your Maps have 65% increased chance to be led by Dannig
Mastery: Expedition
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Gwennen
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Mastery: Expedition
Number of Explosives is one
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps
Guide
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Expedition
League · Expedition · Challenges · Gem · Unique · Item · Monster · Expedition Logbook · Expedition Locker · Ward
Gems · Spectral Helix · Boneshatter · Rage Vortex · Earthbreaker Support · Defiance Banner · Shield Crush · Behead Support · Storm Rain · Explosive Concoction · Focused Ballista Support · Ambush · Blade Trap · Voltaxic Burst · Forbidden Rite · Eye of Winter · Summon Reaper · Manabond · Absolution · Battlemage's Cry
Runic · Runic Helm · Runic Crest · Runic Crown · Runic Greaves · Runic Sollerets · Runic Sabatons · Runic Gloves · Runic Gages · Runic Gauntlets