Flamehand
Character: Mercenaries
Class: Int (ElementalWitch)
Tribe: Cyaxan














Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Flame Wall
Support Counts: Medium
Level: (1–20)
Cooldown Time: 4.50 sec
Cast Time: 0.50 sec
Creates a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Non-enemy projectiles fired through the wall deal added fire damage and apply the wall's secondary debuff on hit.
Deals (2.2–679.9) Base Fire Damage per second
Secondary Debuff Deals (7.2–2266.4) Base Fire Damage per second
Base duration is (3–4.9) seconds
Base secondary duration is (1–2) seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(4–5.9) metres to Wall length
+3 Maximum Flame Walls at a time
Projectiles which pass through the wall deal (3–78) to (5–117) Added Fire Damage


Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments
Flammability
Support Counts: Low
Level: (1–20)
Cast Time: 0.50 sec
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Base duration is (8–11.8) seconds
+(0–1) metre to radius
Cursed enemies have (-36–-17)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)


Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Greater Curse Effect III
20% increased Effect of Supported Curses
Secondary
Greater Flame Dash
Support Counts: High
Level: (1–20)
Cooldown Time: 1.50 sec (3 Times)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Repeatedly teleport to many locations, damaging enemies and leaving trails of dangerous burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 6 seconds
Repeats 2 times
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–15)% increased Cooldown Recovery Rate
Reverses direction when Repeating


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Flameblast
Support Counts: High
Level: (1–20)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Channels to build up a large fiery explosion. The longer it is channelled, the larger the area of effect and damage of the explosion.
Deals (31–405) to (46–608) Fire Damage
50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
+10 to maximum Stages
+0.3 metres to radius per Stage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Lesser Infused Channelling I
While Channelling a Supported Skill, take 5% less Damage from Hits

Infused Channelling II
While Channelling a Supported Skill, take 8% less Damage from Hits

Greater Infused Channelling III
While Channelling a Supported Skill, take 10% less Damage from Hits

Gilded Maximum Stages III
Supported Skill has +3 to maximum Stages

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Vaal Flameblast
Support Counts: High
Level: (1–20)
Cooldown Time: 10.00 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
Deals (33–300) to (50–450) Fire Damage
50% chance to Ignite enemies
10% more Spell Damage for each stage
10% more Damage with Ailments for each stage
-0.2 metres to radius per Stage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Gilded Maximum Stages III
Supported Skill has +3 to maximum Stages

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Fireball
Support Counts: High
Level: (1–20)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (260–370)%
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals (9–1640) to (14–2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9–1.4) metres
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Return III
Projectiles from Supported Skills Return

Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Greater Fork III
Projectiles from Supported Skills Fork

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Fireball of Impact
Support Counts: High
Level: (1–20)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Unleashes a ball of fire towards a targeted location which then explodes, damaging nearby foes.
Deals (9–1640) to (14–2460) Fire Damage
Base radius is (0.9–1.4) metres


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Supported Skills deal 30% less Damage with Hits

Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Scorch Chance III
50% chance to Scorch Enemies
Rolling Magma
Support Counts: High
Level: (1–20)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (230–280)%
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
Deals (9–1245) to (12–1868) Fire Damage
Fires +(0–3) Projectiles
Chains +(2–3) Times
+(0–0.4) metres to radius
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
Projectiles do not change direction when Chaining


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Return III
Projectiles from Supported Skills Return

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance

Critical Chance II
Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance

Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed

Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed

Gilded Area per Projectile III
Supported Skills have 5% more Area of Effect per Projectile

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Supported Skills cannot inflict Elemental Ailments

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Flame Surge
Support Counts: High
Level: (1–20)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Strikes enemies with a surge of flame. Burning enemies are dealt more damage. Hitting an ignited enemy will create burning ground under them. Damage modifiers don't apply to this burning ground.
Base duration is 4 seconds
Deals (26–832) to (40–1247) Fire Damage
+(50–88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0–9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy


Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict
Utility
Lightning Warp
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec (2 Times)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.
Deals (6–359) to (19–1078) Lightning Damage
Can queue up to 50 uses
(30–49)% reduced Duration


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration

Less Duration II
Supported Skills have 25% less Skill Effect Duration

Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Frostblink
Support Counts: Low
Level: (1–20)
Cooldown Time: (3.00–2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Deals (9–1144) to (14–1716) Cold Damage
Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze

Freeze Chance II
Supported Skills have 40% chance to Freeze

Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Purity of Fire
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants fire resistance.
+(0–1.9) metres to radius
You and nearby allies gain (22–41)% additional Fire Resistance
You and nearby allies gain (0–4)% additional maximum Fire Resistance
(Maximum Resistances cannot be raised above 90%)

Anger
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants added fire damage to attacks and spells.
+(0–1.9) metres to radius
You and nearby allies deal (16–109) to (23–155) additional Fire Damage with Attacks
You and nearby allies deal (16–109) to (23–155) additional Fire Damage with Spells

Flame Aegis
Support Counts: None
Level: (1–20)
Cast Time: 0.30 sec
Surrounds the caster with a fiery barrier which will absorb incoming fire damage up to a point, then break. This barrier will recharge over time.
This Spell is Triggered when Gained
This Skill Costs nothing

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.