Foul Staff
Staff
Physical Damage: 65-121
Critical Strike Chance: 7.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 55, 94 Str, 94 Int
+22% Chance to Block Attack Damage while wielding a Staff
Foul Staff Staff13 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 2xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 55
BaseType Foul Staff
Class Warstaves
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/Staves/Staff13
Tagswarstaff, staff, attack_staff, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/Staff7
ReferenceCommunity Wiki
+22% Chance to Block Attack Damage while wielding a Staff
FamilyStaffBlockPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff block % Min: 22 Max: 22 Global
  • Craft Tagsblock
    keyval
    Base.tagstaff, attack_staff, two_hand_weapon, twohand, weapon, default
    Base.base_level1
    Weapon.weapon_classWarstaff
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Unique /1
    +22% Chance to Block Attack Damage while wielding a Staff
    (700–800)% increased Physical Damage
    +(100–150)% to Global Critical Strike Multiplier
    75% of Physical Damage converted to a random Element
    25% of Physical Damage Converted to Chaos Damage
    Maximum Critical Strike Chance is 50%
    Non-Critical Strikes deal no Damage
    Edit

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