Frost Ambusher
Character: Mercenaries
Class: Dex / Int (TrapsMinesShadow)
Weapon: Daggers, Rune Daggers, Wands, Shields, Sceptres
Tribe: Azadi
Frost Shield
Greater Vortex Trap

Ice Trap
Creeping Frost Trap

Summon Skitterbots
Flame Dash
Frostblink
Grace
Arctic Armour
Vaal Arctic Armour
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Frost Shield
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec
Cast Time: 0.50 sec
Places a Frost Shield that drains energy shield for one second or until none remains, gaining stages while this drain occurs. The Frost Shield takes and prevents some damage from hits of allies while in its area. Enemies in the area are Chilled.
Base duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1–0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190–910) maximum Life per Stage
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
Maximum 4 Stages
You lose (150–730) Energy Shield per second
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Greater Vortex Trap
Support Counts: High
Level: (1–20)
Cooldown Time: 5.00 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (130–170)%
Throw multiple traps that cause icy blasts, dealing cold damage to enemies, and leaving behind whirling vortices which deals cold damage over time and chills enemies caught in them.
Deals (49–779) to (73–1169) Cold Damage
Trap lasts +4 seconds
Base duration is 3 seconds
Deals (116.1–2316.1) Base Cold Damage per second
Throw up to 2 additional Traps
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Traps are thrown randomly around targeted location
Base radius is 2 metres
Base secondary radius is 2 metres
Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect
Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect
Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect
Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Arcane Traps III
Gain Arcane Surge when your Trap is Triggered by an Enemy
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Ailment Effect I
Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies
Ailment Effect II
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Greater Ailment Effect III
Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Secondary

Ice Trap
Support Counts: High
Level: (1–20)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (230–290)%
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
Deals (102–1666) to (152–2499) Cold Damage
Trap lasts +4 seconds
Base radius is 1.8 metres
Base tertiary radius is 0.6 metres
Base secondary radius is 0.9 metres
Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect
Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect
Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect
Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Arcane Traps III
Gain Arcane Surge when your Trap is Triggered by an Enemy
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Ailment Effect I
Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies
Ailment Effect II
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Greater Ailment Effect III
Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies
Multiple Traps III
Supported Skills throw up to 2 additional Traps
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Creeping Frost Trap
Support Counts: High
Level: (1–20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (90–130)%
Throws a trap which, once triggered, fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Deals (11–568) to (16–847) Cold Damage
Trap lasts +4 seconds
Base duration is 5 seconds
Deals (18.4–2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas
Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect
Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect
Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect
Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Arcane Traps III
Gain Arcane Surge when your Trap is Triggered by an Enemy
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Ailment Effect I
Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies
Ailment Effect II
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Greater Ailment Effect III
Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies
Multiple Traps III
Supported Skills throw up to 2 additional Traps
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Utility

Summon Skitterbots
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Summons a Chilling Skitterbot and a Shocking Skitterbot, which will trigger traps and detonate mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant more trap and mine damage, and cannot be targeted or damaged.
(0–76)% increased Minion Movement Speed
Minions have (0–19)% increased Chill Effect
Minions have (0–19)% increased Shock Effect
Skitterbots grant 10% more Trap and Mine Damage
Flame Dash
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 4 seconds
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Frostblink
Support Counts: Low
Level: (1–20)
Cooldown Time: (3.00–2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Deals (9–1144) to (14–1716) Cold Damage
Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating
Arctic Armour
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.80 sec
Conjures an icy barrier that chills enemies on hit. The barrier creates chilled ground while moving, and causes less Fire and Physical damage while stationary.
Base duration is (2.5–4.4) seconds
Buff grants (11–21)% less Physical Damage taken from Hits while stationary
Buff grants (11–20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Vaal Arctic Armour
Support Counts: Low
Level: (1–20)
Cooldown Time: 20.00 sec
Cast Time: 0.80 sec
Immediately encases the caster in ice, protecting for a duration or until taken damage from a number of hits, and also grants a buff once the cast time has finished. Cannot move or perform non-instant actions while protected in the ice. When the ice breaks, the buff is also removed.
Base duration is 5 seconds
You take 90% less Damage from Hits and count as Frozen
Ice breaks after you take 3 Damaging Hits or Duration expires
Buff grants (5–30.6) Mana Regeneration per second
Buff grants (20–395) Energy Shield Regeneration per second
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
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