Headsman Axe
Two Hand Axe
Physical Damage: 61-92
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 45, 99 Str, 57 Dex
Headsman Axe TwoHandAxe10 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 2xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 45
BaseType Headsman Axe
Class Two Hand Axes
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe10
Tagsaxe, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe4
ReferenceCommunity Wiki
keyval
Base.tagaxe, two_hand_weapon, twohand, weapon, default
Base.base_level1
Weapon.weapon_classTwoHandAxe
Weapon.minimum_attack_distance0
Weapon.maximum_attack_distance3
Weapon.minimum_damage5
Weapon.maximum_damage10
Weapon.weapon_speed833
Weapon.critical_chance500
Weapon.accuracy_rating20
Sockets.socket_info1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
AttributeRequirements.strength_requirement100
AttributeRequirements.dexterity_requirement0
AttributeRequirements.intelligence_requirement0
Mods.inventory_typeWeapon
Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
Mods.enable_raritynormal, magic, rare, unique
Quality.max_quality20
Unique /1
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
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