Infamous Blade Ambusher
Character: Mercenaries
Class: Dex / Int (TrapsMinesShadow)
Tribe: Azadi









Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Blade Trap
Support Counts: High
Level: (1–20)
Attack Damage: (76–112)% of base
Effectiveness of Added Damage: (76–112)%
Requires One Hand Swords, Daggers, Rune Daggers, Claws, Thrusting One Hand Swords
Throws a trap which, once triggered, swings two copies the equipped weapon around it in circles, each repeatedly damaging enemies it spins through.
Trap lasts +4 seconds
Rotates +4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6–2.2) metres


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Charged Traps III
Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance

Critical Chance II
Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance

Lesser Critical Damage I
Supported Skills have +30% to Critical Strike Multiplier

Critical Damage II
Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage III
Supported Skills have +70% to Critical Strike Multiplier

Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Multiple Traps III
Supported Skills throw up to 2 additional Traps

Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect
Trarthan Agility
Support Counts: Low
Level: 1
Cooldown Time: 20.00 sec
Cast Time: 0.30 sec
Creates a temporary aura that grants action speed.
10% increased Action Speed
Base duration is 8 seconds


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Secondary
Spectral Throw of Trarthus
Support Counts: High
Level: (1–20)
Attack Damage: (92–150)% of base
Effectiveness of Added Damage: (92–150)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Throws a trap which, once triggered, fires many spectral weapons. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path.
Throw up to 1 additional Trap if dual wielding
Trap lasts +4 seconds
Fires +(3–5) Projectiles
Traps are thrown randomly around targeted location
Fires Projectiles in a circle


Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Charged Traps III
Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed

Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Multiple Traps III
Supported Skills throw up to 2 additional Traps
Spectral Helix of Trarthus
Support Counts: High
Level: (1–20)
Attack Damage: (120–204)% of base
Effectiveness of Added Damage: (120–204)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Throws a trap which, once triggered, fires a spectral weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Throw up to 1 additional Trap if dual wielding
Trap lasts +4 seconds
Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Modifiers to number of Projectiles instead apply to the number of Bounces
Traps are thrown randomly around targeted location
Fires Projectiles in a circle
Spirals through 4.25 rotations


Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Charged Traps III
Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed

Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed

Multiple Traps III
Supported Skills throw up to 2 additional Traps
Utility
Smoke Mine
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec (3 Times)
Cast Time: 0.50 sec
Throws a mine that will then cause teleportation when detonated. Creates clouds of smoke that blinds enemies, and gives a temporary buff to movement speed.
Mine lasts 8 seconds
Base duration is (4–5) seconds
Base secondary duration is 1 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Mines cannot be Re-armed
Mine Detonation is Instant
Buff grants (20–29)% increased Movement Speed


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Flame Dash
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 4 seconds
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating

Summon Skitterbots
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Summons a Chilling Skitterbot and a Shocking Skitterbot, which will trigger traps and detonate mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant more trap and mine damage, and cannot be targeted or damaged.
(0–76)% increased Minion Movement Speed
Minions have (0–19)% increased Chill Effect
Minions have (0–19)% increased Shock Effect
Skitterbots grant 10% more Trap and Mine Damage

Bear Trap
Support Counts: Low
Level: (1–20)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 300%
Throws a trap that damages and immobilises an enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires.
Deals (16–1447) to (22–2026) Physical Damage
Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is 3 seconds
Locks enemy in place
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts


Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.