Infamous Sanguimancer
Character: Mercenaries
Class: Str / Dex / Int (MiscScion)
Weapon: Wands, Rune Daggers
Tribe: Bardiya
Boiling Blood
Storm Call of Trarthus
Bodyswap

Exsanguinate
Vaal Reap
Reap
Corrupted Blade Vortex of the Scythe

Flame Dash
Lightning Warp
Pride
Proximity Shield
Vaal Vitality
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Boiling Blood
Support Counts: Medium
Level: 1
Cast Time: 1.00 sec
Creates a pool of boiling blood on using a travel skill, which deals physical damage over time to enemies within it.
Deals 2.4 Base Physical Damage per second
Base duration is 2 seconds
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Storm Call of Trarthus
Support Counts: High
Level: (1–20)
Cast Time: 0.75 sec
Effectiveness of Added Damage: 235%
Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
Deals (18–825) to (28–1238) Physical Damage
Deals (38.7–1281) Base Physical Damage per second
Base duration is 2 seconds
Base secondary duration is 4 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Spell Cascade III
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration
Less Duration II
Supported Skills have 25% less Skill Effect Duration
Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Bodyswap
Support Counts: Low
Level: (1–20)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Explodes your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If targeting a corpse, the corpse will also explode, dealing damage around it.
Deals (3–210) to (5–315) Fire Damage
Explosion deals base Fire Damage equal to (6–7.9)% of the corpse's Maximum Life
+(0–0.2) metres to radius
200% more Area of Effect if Consuming a corpse
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
Gilded Damage from Life III
Supported Spell Deals +2% of maximum Life, as base Fire Damage
Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite
Ignite Chance II
Supported Skills have 40% chance to Ignite
Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Secondary

Exsanguinate
Support Counts: High
Level: (1–20)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (150–270)%
Releases several tendrils of blood. The tendrils deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
Deals (21–1492) to (31–2238) Physical Damage
Deals (29.3–1668.1) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to +(7–9) Targets
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Vaal Reap
Support Counts: High
Level: (1–20)
Cooldown Time: 15.00 sec
Cast Time: 1.20 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (300–480)%
Creates a bloody scythes that swipes an area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time.
Deals (68–1296) to (103–1944) Physical Damage
Deals (107–2025.1) Base Physical Damage per second
Base duration is 5 seconds
Base secondary duration is 8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Effects of Boiling Blood Linger for 2 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Gilded Searing Agony III
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
Reap
Support Counts: High
Level: (1–20)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (150–210)%
Creates a bloody scythe that swipes an area applying a physical damage over time debuff and hitting enemies with physical damage.
Deals (57–943) to (86–1414) Physical Damage
Deals (120.2–1741.3) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Costs 20% more Life per Blood Charge
Deals +15% more Damage per Blood Charge
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Spell Cascade III
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Corrupted Blade Vortex of the Scythe
Support Counts: High
Level: (1–20)
Cooldown Time: 1.00 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage and applying corrupted blood to all enemies in their radius.
Deals (22–902) to (32–1353) Physical Damage
Base duration is 1.5 seconds
+(1–1.9) metre to radius
Can have up to 1 active spinning blade
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect

Utility

Flame Dash
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 4 seconds
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lightning Warp
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec (2 Times)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.
Deals (6–359) to (19–1078) Lightning Damage
Can queue up to 50 uses
(30–49)% reduced Duration
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration
Less Duration II
Supported Skills have 25% less Skill Effect Duration
Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Pride
Support Counts: None
Level: (1–20)
Cast Time: 0.30 sec
Casts an aura that causes nearby enemies to take more physical damage.
+(0–1) metre to radius
Nearby Enemies take at least (15–19)% more Physical Damage,
raising up to (30–39)% as they stay in the Aura for 4 seconds
Proximity Shield
Support Counts: Low
Level: 1
Cooldown Time: 14.00 sec
Cast Time: 0.10 sec
Creates a barrier for a short duration which will negate incoming damage that originates from outside the barrier.
Base duration is 4 seconds
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Vaal Vitality
Support Counts: Low
Level: (1–20)
Cooldown Time: 10.00 sec
Cast Time: 0.60 sec
Casts a temporary aura that grants life regeneration.
Base duration is 5 seconds
Regenerate (1.33–7.67)% of Life per second
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
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