Opal Wand
Wand
Physical Damage: 30-56
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 62, 212 Int
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Opal Wand Wand14 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 62
BaseType Opal Wand
Class Wands
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Wands/Wand14
Tagstop_tier_base_item_type, wand, ranged, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Wands/Wand4
ReferenceCommunity Wiki
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
FamilyAddedColdDamageToSpellsAndAttacks
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • spell and attack maximum added cold damage Min: 42 Max: 47 Global
  • spell and attack minimum added cold damage Min: 14 Max: 29 Global
  • Craft Tagselemental_damage caster_damage damage elemental cold attack caster
    keyval
    Base.tagwand, ranged, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    Weapon.weapon_classWand
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /3
    Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
    (10–20)% increased Cast Speed
    Gain a Power Charge on Killing a Frozen Enemy
    Adds 50 to 70 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
    Adds (120–140) to (150–170) Cold Damage to Spells
    Gain a Power Charge on Killing a Frozen Enemy
    Cold Exposure you inflict applies an extra -12% to Cold Resistance
    +(20–25) Mana gained on Killing a Frozen Enemy
    Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
    (15–25)% increased Cast Speed
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    (15–20)% increased Cold Damage per Frenzy Charge
    50% chance to gain a Power Charge when you Hit a Frozen Enemy
    Take 500 Cold Damage on reaching Maximum Power Charges
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.