Platinum Sceptre
One Hand Mace
Physical Damage: 51-76
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int
30% increased Elemental Damage
Platinum Sceptre Sceptre19 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 62
BaseType Platinum Sceptre
Class Sceptres
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/OneHandMaces/Sceptre19
Tagssceptre, top_tier_base_item_type, sceptre, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Scepters/scepter5
ReferenceCommunity Wiki
30% increased Elemental Damage
FamilyElementalDamagePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • elemental damage +% Min: 30 Max: 30 Global
  • Craft Tagselemental_damage damage elemental
    keyval
    Base.tagsceptre, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    Weapon.weapon_classSceptre
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /3
    30% increased Elemental Damage
    Adds (1–10) to (150–200) Lightning Damage to Spells
    (14–18)% increased Cast Speed
    (6–8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    100% increased Damage with Hits and Ailments against Hindered Enemies
    (Hinder reduces movement speed for 4 seconds)
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    30% increased Elemental Damage
    Has no Sockets
    Adds (3–15) to (80–100) Lightning Damage to Spells and Attacks
    (20–40)% increased Mana Regeneration Rate
    Always Critically Strike Shocked Enemies
    You cannot deal Critical Strikes against non-Shocked Enemies
    item destroyed on death [1]
    30% increased Elemental Damage
    Adds (60–85) to (100–133) Physical Damage
    +(3–5) to maximum number of Summoned Totems
    You cannot have more than 2 Summoned Totems of the same type
    (40–70)% increased Totem Placement speed
    Battlemage
    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
    Edit

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