Platinum Sceptre
One Hand Mace
Physical Damage: 51-76
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int
30% increased Elemental Damage

Platinum Sceptre Sceptre19 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 3x![]() ![]() ![]() ![]() |
DropLevel | 62 |
BaseType | Platinum Sceptre |
Class | Sceptres |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/Sceptre19 |
Tags | sceptre, top_tier_base_item_type, sceptre, one_hand_weapon, onehand, weapon |
Icon | Art/2DItems/Weapons/OneHandWeapons/Scepters/scepter5 |
Reference | Community Wiki |
30% increased Elemental Damage
Family | ElementalDamagePercent |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental |
key | val |
---|---|
Base.tag | sceptre, one_hand_weapon, onehand, weapon, default |
Base.base_level | 1 |
Weapon.weapon_class | Sceptre |
Weapon.minimum_attack_distance | 0 |
Weapon.maximum_attack_distance | 3 |
Weapon.minimum_damage | 5 |
Weapon.maximum_damage | 10 |
Weapon.weapon_speed | 833 |
Weapon.critical_chance | 500 |
Weapon.accuracy_rating | 20 |
AttributeRequirements.strength_requirement | 100 |
AttributeRequirements.dexterity_requirement | 0 |
AttributeRequirements.intelligence_requirement | 0 |
Mods.inventory_type | Weapon |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
Mods.enable_rarity | normal, magic, rare, unique |
Quality.max_quality | 20 |
Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 |
Unique /3
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Elemental Damage
Has no Sockets
Adds (3–15) to (80–100) Lightning Damage to Spells and Attacks
(20–40)% increased Mana Regeneration Rate
Always Critically Strike Shocked Enemies
You cannot deal Critical Strikes against non-Shocked Enemies
item destroyed on death [1]
30% increased Elemental Damage
Adds (60–85) to (100–133) Physical Damage
+(3–5) to maximum number of Summoned Totems
You cannot have more than 2 Summoned Totems of the same type
(40–70)% increased Totem Placement speed
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.