Royal Skean
Dagger
Physical Damage: 16-64
Critical Strike Chance: 8%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 50, 71 Dex, 102 Int
30% increased Global Critical Strike Chance

Royal Skean Dagger14 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 1x![]() ![]() ![]() ![]() |
DropLevel | 50 |
BaseType | Royal Skean |
Class | Rune Daggers |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger14 |
Tags | dagger, one_hand_weapon, onehand, weapon |
Icon | Art/2DItems/Weapons/OneHandWeapons/Daggers/Dagger7 |
Reference | Community Wiki |
30% increased Global Critical Strike Chance
Family | CriticalStrikeChanceIncrease |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | critical |
key | val |
---|---|
Base.tag | dagger, one_hand_weapon, onehand, weapon, default |
Base.base_level | 1 |
Weapon.weapon_class | RuneDagger |
Weapon.minimum_attack_distance | 0 |
Weapon.maximum_attack_distance | 3 |
Weapon.minimum_damage | 5 |
Weapon.maximum_damage | 10 |
Weapon.weapon_speed | 833 |
Weapon.critical_chance | 500 |
Weapon.accuracy_rating | 20 |
AttributeRequirements.strength_requirement | 100 |
AttributeRequirements.dexterity_requirement | 0 |
AttributeRequirements.intelligence_requirement | 0 |
Mods.inventory_type | Weapon |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
Mods.enable_rarity | normal, magic, rare, unique |
Quality.max_quality | 20 |
Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 |
Unique /2
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
+(60–100) to maximum Mana
(40–80)% faster start of Energy Shield Recharge
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
+(30–50) to maximum Life
(40–80)% faster start of Energy Shield Recharge
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.