Shock Ambusher
Character: Mercenaries
Class: Dex / Int (TrapsMinesShadow)
Tribe: Azadi











Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Conductivity
Support Counts: Low
Level: (1–20)
Cooldown Time: 10.00 sec
Cast Time: 0.50 sec
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is (8–11.8) seconds
+(0–1) metre to radius
Cursed enemies have (-36–-17)% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)


Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Greater Curse Effect III
20% increased Effect of Supported Curses
Vaal Lightning Trap
Support Counts: Low
Level: (1–20)
Cooldown Time: 8.50 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Deals (26–686) to (79–2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Secondary
Lightning Trap
Support Counts: High
Level: (1–20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Deals (15–659) to (46–1978) Lightning Damage
Trap lasts +4 seconds
Fires +9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80–118)% increased Critical Strike Chance against Shocked Enemies
(0–19)% increased Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)


Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target

Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets

Greater Lucky Lightning Damage III
Lightning Damage with Non-Critical Strikes is Lucky

Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Charged Traps III
Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Multiple Traps III
Supported Skills throw up to 2 additional Traps

Arcane Traps III
Gain Arcane Surge when your Trap is Triggered by an Enemy

Gilded Electrocuting III
Enemies Shocked by supported Skills have 50% reduced Movement Speed

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Lightning Spire Trap
Support Counts: High
Level: (1–20)
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (65–85)%
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Deals (15–238) to (45–713) Lightning Damage
Trap lasts +4 seconds
Base duration is 3.5 seconds
Strikes every (0.36–0.55) seconds
Modifiers to Trap Throwing Speed also apply to strike Frequency
(100–138)% increased Critical Strike Chance against Shocked Enemies
Strikes +3 Areas


Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Lucky Lightning Damage III
Lightning Damage with Non-Critical Strikes is Lucky

Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Gilded Reactor III
Lightning Spire Trap strikes 10 additional areas
Supported Skills deal 80% reduced Damage
Supported Skills deal 80% reduced Damage

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Ball Lightning of Orbiting Trap
Support Counts: High
Level: (1–20)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Throws a trap which, once triggered, fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
Deals (2–27) to (39–511) Lightning Damage
Trap lasts +4 seconds
Modifiers to number of Projectiles do not apply to this Skill
Base radius is 2 metres
100% more Projectile Speed


Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Lucky Lightning Damage III
Lightning Damage with Non-Critical Strikes is Lucky

Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Arcane Traps III
Gain Arcane Surge when your Trap is Triggered by an Enemy

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Lightning Warp Trap
Support Counts: High
Level: (1–20)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Throws a trap which, once triggered, teleports to a targeted destination. When the teleport occurs, lightning damage is dealt to the area around both where the trap was and where it teleported to.
Deals (2–99) to (38–1883) Lightning Damage
Trap lasts +4 seconds
+(0–0.4) metres to radius
Can queue up to 50 uses
(30–49)% reduced Duration


Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Lucky Lightning Damage III
Lightning Damage with Non-Critical Strikes is Lucky

Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
Supported Skills have 25% less Trap Throwing Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Arcane Traps III
Gain Arcane Surge when your Trap is Triggered by an Enemy

Multiple Traps III
Supported Skills throw up to 2 additional Traps

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Utility
Flame Dash
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 4 seconds
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Frostblink
Support Counts: Low
Level: (1–20)
Cooldown Time: (3.00–2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Deals (9–1144) to (14–1716) Cold Damage
Base duration is 3 seconds
+(0–0.3) metres to radius
(15–19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(80–99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0–38)% increased maximum travel distance


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze

Freeze Chance II
Supported Skills have 40% chance to Freeze

Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Smoke Mine
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec (3 Times)
Cast Time: 0.50 sec
Throws a mine that will then cause teleportation when detonated. Creates clouds of smoke that blinds enemies, and gives a temporary buff to movement speed.
Mine lasts 8 seconds
Base duration is (4–5) seconds
Base secondary duration is 1 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Mines cannot be Re-armed
Mine Detonation is Instant
Buff grants (20–29)% increased Movement Speed


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Summon Skitterbots
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Summons a Chilling Skitterbot and a Shocking Skitterbot, which will trigger traps and detonate mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant more trap and mine damage, and cannot be targeted or damaged.
(0–76)% increased Minion Movement Speed
Minions have (0–19)% increased Chill Effect
Minions have (0–19)% increased Shock Effect
Skitterbots grant 10% more Trap and Mine Damage

Zealotry
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants bonuses to damage and critical strike chance of spells, and gives a chance to create Consecrated Ground against stronger enemies.
+(0–1.9) metres to radius
You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
You and nearby allies have (20–39)% increased Spell Critical Strike Chance
You and nearby allies deal (10–15)% more Spell Damage
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.