Storming Zealot
Character: Mercenaries
Class: Str / Int (PhysConvertTemplar)
Tribe: Keita










Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Unnerving Blast
Support Counts: High
Level: (1–20)
Cooldown Time: (3.50–0) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Creates a delayed explosion at a targeted area which unnerves enemies on hit. The explosion does physical damage partially converted to lightning.
Deals (126–1097) to (188–1646) Physical Damage
40% of Physical Damage Converted to Lightning Damage
Unnerve Enemies for 4 seconds on Hit
(Unnerved enemies take 10% increased Spell Damage)


Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Shock Chance I
Supported Skills have 20% chance to Shock

Shock Chance II
Supported Skills have 40% chance to Shock

Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element

Gilded Beam Width III
Supported Divine Ire's beam has 40% increased width

Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance

Critical Chance II
Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Wave of Conviction
Support Counts: Low
Level: (1–20)
Cooldown Time: 4.50 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–330)%
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage
Deals (35–1435) to (53–2152) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is (0.5–0.69) seconds
Base secondary duration is 6 seconds
Exposure applies -15% to Elemental Resistance matching highest Damage taken


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element

Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Secondary
Divine Ire
Support Counts: High
Level: (1–20)
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Channels raw energy to build up stages, damaging surrounding enemies. Releases to unleash this energy in a burst in the surrounding area and a beam forward. Maximum of 10 Stages.
Deals (17–203) to (25–305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first


Lesser Infused Channelling I
While Channelling a Supported Skill, take 5% less Damage from Hits

Infused Channelling II
While Channelling a Supported Skill, take 8% less Damage from Hits

Greater Infused Channelling III
While Channelling a Supported Skill, take 10% less Damage from Hits

Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Shock Chance I
Supported Skills have 20% chance to Shock

Shock Chance II
Supported Skills have 40% chance to Shock

Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element

Gilded Beam Width III
Supported Divine Ire's beam has 40% increased width

Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance

Critical Chance II
Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Tornado of Elemental Turbulence
Support Counts: Medium
Level: (1–20)
Cooldown Time: 6.00 sec
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Creates a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
Deals (51–533) to (76–800) Physical Damage
Deals Damage every 0.25 seconds
Base duration is 3 seconds
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Tornado has (0–57)% increased Movement Speed
Enemies in range are Hindered
Maximum 2 Tornadoes
(Hinder reduces movement speed by 30%)


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance

Critical Chance II
Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance

Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Divine Retribution
Support Counts: High
Level: (1–20)
Cooldown Time: 10.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 390%
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location.
Deals (57–1745) to (86–2617) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Becomes Usable once for 2 seconds when you Block a Hit
Base radius is (1.2–1.6) metres
Each wave has 6 Bursts
Causes 4 Waves


Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Shock Chance I
Supported Skills have 20% chance to Shock

Shock Chance II
Supported Skills have 40% chance to Shock

Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element

Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance

Critical Chance II
Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Shockwave Totem of Shocking
Support Counts: Medium
Level: (1–20)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies. A portion of physical damage the totem deals is converted to lightning.
Deals (33–412) to (65–765) Physical Damage
Totem lasts 8 seconds
60% of Physical Damage Converted to Lightning Damage
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres
(Knockback pushes Enemies away when Hit)


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Faster Casting II
Supported Skills have 25% increased Cast Speed

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Ironwood I
Totems created by Supported Skills have +10% to Physical Damage Reduction
Totems created by Supported Skills have +30% to Elemental Resistances
Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood II
Totems created by Supported Skills have +20% to Physical Damage Reduction
Totems created by Supported Skills have +40% to Elemental Resistances
Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood III
Totems created by Supported Skills have +30% to Physical Damage Reduction
Totems created by Supported Skills have +60% to Elemental Resistances
Totems created by Supported Skills have +60% to Elemental Resistances

Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Gilded Astral Totem III
Supported Nova Spells Cast at the targeted location instead of around you

Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance

Critical Chance II
Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance

Multiple Totems III
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one
Supported Skills Summon two Totems instead of one
Utility
Charged Dash of the Arcane
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec
Attack Damage: (144–264)% of base
Effectiveness of Added Damage: (144–264)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Projects an illusion which gains stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path. Increases and reductions to spell damage apply to the damage this attack deals.
Modifiers to Spell Damage also apply to Attack Damage
50% of Physical Damage Converted to Lightning Damage
75% more Attack Speed
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at an additional +30% of your Movement Speed


Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
Wrath
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.
+(0–1.9) metres to radius
You and nearby allies deal (2–16) to (37–248) additional Lightning Damage with Attacks
You and nearby allies deal (15–21)% more Spell Lightning Damage

Lightning Warp
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec (2 Times)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.
Deals (6–359) to (19–1078) Lightning Damage
Can queue up to 50 uses
(30–49)% reduced Duration


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration

Less Duration II
Supported Skills have 25% less Skill Effect Duration

Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Flame Dash
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 4 seconds
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.