Storming Zealot
Character: Mercenaries
Class: Str / Int (PhysConvertTemplar)
Weapon: Staves, Warstaves
Tribe: Keita
Unnerving Blast
Wave of Conviction

Divine Ire
Tornado of Elemental Turbulence
Divine Retribution
Shockwave Totem of Shocking

Charged Dash of the Arcane
Wrath
Lightning Warp
Flame Dash
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Unnerving Blast
Support Counts: High
Level: (1–20)
Cooldown Time: (3.50–0) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Creates a delayed explosion at a targeted area which unnerves enemies on hit. The explosion does physical damage partially converted to lightning.
Deals (126–1097) to (188–1646) Physical Damage
40% of Physical Damage Converted to Lightning Damage
Unnerve Enemies for 4 seconds on Hit
(Unnerved enemies take 10% increased Spell Damage)
Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance
Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance
Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Shock Chance I
Supported Skills have 20% chance to Shock
Shock Chance II
Supported Skills have 40% chance to Shock
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
Gilded Beam Width III
Supported Divine Ire's beam has 40% increased width
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Wave of Conviction
Support Counts: Low
Level: (1–20)
Cooldown Time: 4.50 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220–330)%
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage
Deals (35–1435) to (53–2152) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is (0.5–0.69) seconds
Base secondary duration is 6 seconds
Exposure applies -15% to Elemental Resistance matching highest Damage taken
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance
Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance
Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage

Secondary

Divine Ire
Support Counts: High
Level: (1–20)
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 45%
Channels raw energy to build up stages, damaging surrounding enemies. Releases to unleash this energy in a burst in the surrounding area and a beam forward. Maximum of 10 Stages.
Deals (17–203) to (25–305) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
Beam deals 240% more Damage with Hits per Stage after the first
Beam deals 100% more Damage with Ailments per Stage after the first
Lesser Infused Channelling I
While Channelling a Supported Skill, take 5% less Damage from Hits
Infused Channelling II
While Channelling a Supported Skill, take 8% less Damage from Hits
Greater Infused Channelling III
While Channelling a Supported Skill, take 10% less Damage from Hits
Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance
Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance
Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Shock Chance I
Supported Skills have 20% chance to Shock
Shock Chance II
Supported Skills have 40% chance to Shock
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
Gilded Beam Width III
Supported Divine Ire's beam has 40% increased width
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Tornado of Elemental Turbulence
Support Counts: Medium
Level: (1–20)
Cooldown Time: 6.00 sec
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Creates a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
Deals (51–533) to (76–800) Physical Damage
Deals Damage every 0.25 seconds
Base duration is 3 seconds
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Tornado has (0–57)% increased Movement Speed
Enemies in range are Hindered
Maximum 2 Tornadoes
(Hinder reduces movement speed by 30%)
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Divine Retribution
Support Counts: High
Level: (1–20)
Cooldown Time: 10.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 390%
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location.
Deals (57–1745) to (86–2617) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Base radius is (1.2–1.6) metres
Each wave has 6 Bursts
Causes 4 Waves
Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance
Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance
Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Shock Chance I
Supported Skills have 20% chance to Shock
Shock Chance II
Supported Skills have 40% chance to Shock
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Shockwave Totem of Shocking
Support Counts: Medium
Level: (1–20)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies. A portion of physical damage the totem deals is converted to lightning.
Deals (33–412) to (65–765) Physical Damage
Totem lasts 8 seconds
60% of Physical Damage Converted to Lightning Damage
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres
(Knockback pushes Enemies away when Hit)
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Faster Casting II
Supported Skills have 25% increased Cast Speed
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Ironwood I
Totems created by Supported Skills have +10% to Physical Damage Reduction
Totems created by Supported Skills have +30% to Elemental Resistances
Ironwood II
Totems created by Supported Skills have +20% to Physical Damage Reduction
Totems created by Supported Skills have +40% to Elemental Resistances
Greater Ironwood III
Totems created by Supported Skills have +30% to Physical Damage Reduction
Totems created by Supported Skills have +60% to Elemental Resistances
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Gilded Astral Totem III
Supported Nova Spells Cast at the targeted location instead of around you
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
Multiple Totems III
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one

Utility

Charged Dash of the Arcane
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec
Attack Damage: (144–264)% of base
Effectiveness of Added Damage: (144–264)%
Projects an illusion which gains stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path. Increases and reductions to spell damage apply to the damage this attack deals.
Modifiers to Spell Damage also apply to Attack Damage
50% of Physical Damage Converted to Lightning Damage
75% more Attack Speed
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at an additional +30% of your Movement Speed
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
Wrath
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.
+(0–1.9) metres to radius
You and nearby allies deal (2–16) to (37–248) additional Lightning Damage with Attacks
You and nearby allies deal (15–21)% more Spell Lightning Damage
Lightning Warp
Support Counts: Low
Level: (1–20)
Cooldown Time: 5.00 sec (2 Times)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.
Deals (6–359) to (19–1078) Lightning Damage
Can queue up to 50 uses
(30–49)% reduced Duration
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration
Less Duration II
Supported Skills have 25% less Skill Effect Duration
Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Flame Dash
Support Counts: Low
Level: (1–20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80–140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Deals (7.5–654.3) Base Fire Damage per second
Base duration is 4 seconds
Deals (7–628) to (11–942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0–19)% increased Cooldown Recovery Rate
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
Faster Casting II
Supported Skills have 25% increased Cast Speed
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
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