Terror Claw
Claw
Physical Damage: 18-71
Critical Strike Chance: 7.5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int
2% of Physical Attack Damage Leeched as Life
Terror Claw Claw22 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 70
BaseType Terror Claw
Class Claws
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Claws/Claw22
Tagstop_tier_base_item_type, claw, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Claws/Claw8
ReferenceCommunity Wiki
2% of Physical Attack Damage Leeched as Life
FamilyLifeLeech
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local life leech from physical damage permyriad Min: 200 Max: 200 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource life physical attack
    keyval
    Base.tagclaw, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    Weapon.weapon_classClaw
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /2
    2% of Physical Attack Damage Leeched as Life
    (60–80)% increased Physical Damage
    Adds (25–35) to (50–65) Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    2% of Physical Attack Damage Leeched as Life
    Adds (35–50) to (100–125) Physical Damage
    (10–15)% increased Attack Speed
    Minions have (10–15)% increased Attack Speed
    Increases and Reductions to Minion Damage also affect you at 150% of their value
    Minions deal 70% increased Damage if you've Hit Recently
    (Recently refers to the past 4 seconds)
    Edit

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