Dialogue /121
MonsterCueDialogue
Thane JorginPrimaryDefenderStartsFightEhh, what's this? A new challenger!
Thane JorginPrimaryDefenderStartsFightYea! Storm the keep, exile!
Thane JorginPrimaryDefenderStartsFightOhh, logistics is boring. Let's fight!
Thane JorginPrimaryDefenderStartsFightUgh, please, do try and get this blooddy mess off ma mitts!
Thane JorginPrimaryDefenderStartsFightSurprise test of strength exile! Hope you're prepared.
Thane JorginPrimaryDefenderStartsFightOur encounter will end very differently this time, exile.
Thane JorginPrimaryDefenderStartsFightLet's solve this like men. With conflict, not cooperation!
Thane JorginPrimaryDefenderStartsFightHere to play politics again, exile?
Thane JorginPrimaryDefenderStartsFightJust who I was hoping to see today!
Thane JorginPrimaryDefenderStartsFightBack for more punishment, child?
Thane JorginPrimaryDefenderStartsFightAhhh! Gurhh... the Ursine Maw... it hungers!
Thane JorginPrimaryDefenderStartsFightI am of Craiceann, solid against the tide!
Thane JorginPrimaryDefenderStartsFightI am of Saqawal, crushing my enemies!
Thane JorginPrimaryDefenderStartsFightI am of Fenumus, dragging you down to your death!
Thane JorginPrimaryDefenderStartsFightI am of Farrul, swift as an arrow!
Thane JorginSafehouseLeaderIntroThe strength of the First Ones runs in my veins. You will fall here and now.
Thane JorginSecondaryDefenderArrivalLet this siege be savage.
Thane JorginSecondaryDefenderArrivalFirst Ones, protect this caravan!
Thane JorginSecondaryDefenderArrivalI'll help defend this disgusting place only because I must.
Thane JorginSecondaryDefenderArrivalI try never to miss a good ambush!
Thane JorginSecondaryDefenderArrivalI never back down from a fight!
Thane JorginSecondaryDefenderArrivalStrength in numbers is still strength!
Thane JorginSecondaryDefenderArrivalThe First Ones have called me to your aid, wild one.
Thane JorginSecondaryDefenderArrivalCannah let you die, Grenn. I might need a ship back home someday!
Thane JorginSecondaryDefenderArrivalYou're no Emperor, Janus, but my line will assist you again regardless.
Thane JorginSecondaryDefenderArrivalLet us prove that the Syndicate has the might to make right.
Thane JorginSecondaryDefenderArrivalGadgets won't do the trick, Maloney. Allow me to lend ya some raw might.
Thane JorginSecondaryDefenderArrivalI want to see a proper siege!
Thane JorginSecondaryDefenderArrivalI think I'll send these souls to the First Ones rather than the Lifegiver.
Thane JorginSecondaryDefenderArrivalThis horrible place deserves to fall!
Thane JorginSecondaryDefenderArrivalEven the mightiest warrior will fall against overwhelming numbers.
Thane JorginSecondaryDefenderArrivalI'm more than just 'Ezomyte,' Janus. I'll show ya.
Thane JorginSecondaryDefenderArrivalI don't know what the hell you are, but I much prefer the exile.
Thane JorginSecondaryDefenderArrivalThe strongest deserve to rise, but you're too dumb to count.
Thane JorginSecondaryDefenderArrivalAn Eternal General stood against the Ezomyte clans once before. Recall how that ended?
Thane JorginSecondaryDefenderArrivalViolence should be a test, Cameria, not a pastime.
Thane JorginSecondaryDefenderArrivalOnly the strongest deserve to rise.
Thane JorginReplyToSecondaryDefenderArrivalI welcome your challenge!
Thane JorginReplyToSecondaryDefenderArrivalAnd I thought today would be boring.
Thane JorginReplyToSecondaryDefenderArrivalWhen a situation gets complicated, I tend to resort to violence.
Thane JorginReplyToSecondaryDefenderArrivalDon't ya see? We're in the middle of a test of strength here!
Thane JorginReplyToSecondaryDefenderArrivalBig words big guy, but can you back them up?
Thane JorginReplyToSecondaryDefenderArrivalWe have about as much claim over these lands as your ilk, Eternal!
Thane JorginReplyToSecondaryDefenderArrivalYou've got your shot, creature. Show me that otherworldly might of yours.
Thane JorginReplyToSecondaryDefenderArrivalAye and your skin will make a fine new cloak, Redblade!
Thane JorginReplyToSecondaryDefenderArrivalThen I guess it stops with me, eh?
Thane JorginReplyToSecondaryDefenderArrivalYou better hope you have the strength to follow through, traitor!
Thane JorginSecondaryDefenderArrivalLet's see just how much this exile can handle, eh?
Thane JorginSecondaryDefenderArrivalThis caravan is better protected than you thought!
Thane JorginSecondaryDefenderArrivalI won't let knowledge of my involvement here just walk out alive.
Thane JorginSecondaryDefenderArrivalOhh, exile, you've quite the test now.
Thane JorginSecondaryDefenderArrivalLet's try my way for this one, Tora.
Thane JorginSecondaryDefenderArrivalIt's the Ezomyte in charge of the Perandus this time, eh Janus?
Thane JorginSecondaryDefenderArrivalServe me well, Redblade. When I'm at the top, I won't forget it.
Thane JorginSecondaryDefenderArrivalSupport my rise through the ranks, Mutewind, and I'll use my power to get you what you truly desire.
Thane JorginSecondaryDefenderArrivalAye, you're certainly strong, Cameria, but! I'm stronger.
Thane JorginSecondaryDefenderArrivalAs I am the strongest, I claim my right to lead this fight.
Thane JorginKillPlayerI was hoping for a bigger storm.
Thane JorginKillPlayerThe prize remains in the hands of the strongest.
Thane JorginKillPlayerEh, I was really hoping you'd burn this place.
Thane JorginKillPlayerAnd the strongest remains the victor, ha ha ho!
Thane JorginEscapeThe weak fall. The strongest live to fight another day!
Thane JorginEscapeA good clash. I like you, exile.
Thane JorginEscapeYour strength was not enough to lift this rock. Maybe next time you'll send the bugs scattering.
Thane JorginDefeatedI am... conquered... and impressed...
Thane JorginDefeatedThe caravan... is yours...
Thane JorginDefeatedThe ultimate disgrace...
Thane JorginDefeatedWell... you've passed ma test...
Thane JorginDefeatedI don't... want to be... caged again...
Thane JorginDefeatedI guess, uh, we should... talk?
Thane JorginDefeatedMight... politics... two sides of the same coin...
Thane JorginDefeatedKill me yet again... I'll return stronger. Thus, we evolve.
Thane JorginDefeatedGood show, exile. A real comeback.
Thane JorginDefeatedNumbers alone... can't be counted on...
Thane JorginDefeatedIt seems... I have... failed... my own test.
Thane JorginOfferBargainI've seen your strength. Take from me what ya will.
Thane JorginOfferBargainAye, you beat me fair and square, and I can respect that. But to beat the odds, to beat someone with friends in high places, that demands respect and awe. Free me, and select from my cohorts an ally, and we will see what you are truly made of.
Thane JorginOfferBargainMight makes right, which means I work for you now, in a small fashion. You've only got hold over me worth one fight, which we all know is just one grain of sand in the desert of warfare. But it isn't nothing, and in warfare, information is as good as might. I've a friend in the Syndicate who is privy to key information, and I offer you this as your well-earned plunder.
Thane JorginOfferBargainIf I have a moment for last words, I'd like to say, above all, this job they have me doing is beyond boring. Now you're a strong one, so I value your input. Assuming you let me live, what do you think I should do instead?
Thane JorginOfferBargainI have been soundly defeated. I'm man enough to admit that. It's my neck on the line here. But, if you let me go back to the green hills of Ogham, I'd certainly be hung for imagined crimes. How about you save yourself the bother and let my clan do what they will?
Thane JorginOfferBargainThis Syndicate is full of boring nonsense. Ya care to have a pint and talk it over? Or perhaps since you've got me dead to rights and all, skip the pint, and we'll go right to me blabbin' secrets like I'm drunk.
Thane JorginOfferBargainTo the victor go the spoils. Take this as your reward... and let me go.
Thane JorginBarginAcceptedConsider it done, and consider the challenge begun!
Thane JorginBarginAcceptedThey'll never even suspect, boss.
Thane JorginBarginAcceptedLet's hope for some entertainment.
Thane JorginBarginAcceptedI wonder if they'll even remember my face back home. Hard to forget with all the wanted posters I expect, heh heh heh.
Thane JorginBarginAcceptedStrong and reasonable. I like you, exile!
Thane JorginBarginAcceptedAnd the strong get stronger.
Thane JorginOfferBetrayalImpressive strength you've got there. You should use it to mold the Syndicate's hierarchy to your whims. Let me live, and you can install a leader here that sees eye to eye with you: me. You can't solve the Syndicate by killing, exile, but perhaps you can fundamentally change it for the better.
Thane JorginOfferBetrayalDeath changes nothing, exile. Only philosophy, held true, alters the world. Here I say to you: the strongest should absorb the might of the weak and make it their own. For you, that means lettin' me live, so that I can maneuver within the organisation, stripping back the strength of others, making it my own. We do not stay dead, which means changing thoughts and minds is the only way you'll ever save the world from the Syndicate!
Thane JorginOfferBetrayalYou've won the battle, exile, but the war will be long. You have the opportunity to select who it is you face. Now killin' me is an option, but you know already that I can be defeated. Who else here poses a threat? This is your chance to rig the game!
Thane JorginOfferBetrayalHah hah, I like you, exile! There's no need to slay me, by the way. Let's just talk about the others here. I've got much to say.
Thane JorginOfferBetrayalTora, she's a swift one. Now I don't think I can outpace her with force alone. Lend me your might and your mind for this, and the huntress will be forced to bow.
Thane JorginOfferBetrayalThat's him, that's the bastard assassin that killed my brother! The Brotherhood of Silence!
Thane JorginOfferBetrayalA Perandus betrayed my people long ago, yet the scars are still raw today. It's time I returned the favour!
Thane JorginOfferBetrayalThe General's particular brand of might does not just raise the strong. It purges the weak and hopeless. This is not might. It's tyranny.
Thane JorginOfferBetrayalRin is pompous and uppity and... worst of all, she won't shut up about how she misses 'fresh mountain air,' like we don't all miss our homes! Now please, handle her before I do.
Thane JorginOfferBetrayalAllegiance is earned by might, be it muscle, magic, or maneuvering. This one's earned none of those.
Thane JorginOfferExecuteThere's only one fate for the weak, exile. I have earned no exception.
Thane JorginOfferExecuteLet the Syndicate witness the true path: strength of arm, strength of will!
Thane JorginOfferExecuteIf I should not return, bury me in Ogham, next to my brother.
Thane JorginOfferExecuteThis time, do what must be done, exile.
Thane JorginReplyToBetrayalAcceptedStrength is not merely muscle.
Thane JorginReplyToBetrayalAcceptedAye, weak, through and through! A coward, just like your poisoning pretender, Chitus!
Thane JorginReplyToBetrayalAcceptedAnd I'll wager a guess: the First Ones hate ya too. And whatever serves as your mother, for good measure.
Thane JorginReplyToBetrayalAcceptedKeep pushing me, Oriathan. My clan's itching for some Bloody Flowers of our own!
Thane JorginReplyToBetrayalAcceptedI didn't kill my brother, you bastard!
Thane JorginReplyToBetrayalAcceptedAh, ya fool Mutewind. I was framed and exiled here. Strange how quickly the Syndicate snapped me up once I arrived, yes?
Thane JorginReplyToBetrayalAcceptedThus the weak seek to undermine the mighty.
Thane JorginInterrogatedI've nothin' to hide. Only strength matters.
Thane JorginInterrogatedYou can starve the beast, but you will not break it.
Thane JorginInterrogatedExile, exile, ya really must learn!
Thane JorginReplyToExecutionThe weak deserve death.
Thane JorginReplyToExecutionSo it must be.
Thane JorginReplyToExecutionAye, the strong climb on the backs of the weak.
Thane JorginSafehouseLeaderDefeatedGood, exile. The strongest wins. I knew one day it would not be me.
Thane JorginPrimaryDefenderStartsFightWatch yourself exile... this one's feral.
Thane JorginDefeatedWhere are your First Ones now, Ezomyte?
Thane JorginEscapeHow brave, Thane. How brave.
Thane JorginInterrogatedI wonder how much more of an animal you will be when we're through...
Thane JorginDefeatedYou're not the strongest here. We are. Tell us what we want to know.
Thane Jorgin
Humanoid
Action Speed cannot be modified to below 50% of base value
active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
SpectreN
Tagscaster, fast_movement, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, ranged, red_blood
Packs
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, the Blacksmith, Leo, Wolf of the Pits, Guff "Tiny" Grenn, Janus Perandus, It That Fled, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria the Coldblooded, Aisling Laffrey, Riker Maloney, Risen Lackey, Flayed Vanguard, Flayed Lookout, Bound Phantasm, Flesh Manipulator, Spirit Weaver
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, the Blacksmith, Leo, Wolf of the Pits, Guff "Tiny" Grenn, Janus Perandus, It That Fled, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria the Coldblooded, Aisling Laffrey, Riker Maloney, Risen Lackey, Flayed Vanguard, Syndicate Muscle, Syndicate Marksman, Syndicate Enforcer, Flesh Manipulator
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, the Blacksmith, Leo, Wolf of the Pits, Guff "Tiny" Grenn, Janus Perandus, It That Fled, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria the Coldblooded, Aisling Laffrey, Riker Maloney, Risen Lackey, Flayed Vanguard, Bound Phantasm, Syndicate Silencer, Flesh Manipulator
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, the Blacksmith, Leo, Wolf of the Pits, Guff "Tiny" Grenn, Janus Perandus, It That Fled, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria the Coldblooded, Aisling Laffrey, Riker Maloney, Syndicate Muscle, Syndicate Marksman, Syndicate Assassin, Syndicate Operative, Syndicate Conduit, Syndicate Fabricator
  • Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    40 40 40 25
    Damage
    140%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    BetrayalThane
    Metadata
    StandaloneThane
    Level
    68
    Life
    38,600
    Armour
    57,580
    Evasion Rating
    4,739
    Damage
    523
    Spell Damage
    523
    Accuracy
    580
    Attack Time
    1.335
    Experience
    20,510
    Minion Life
    8,373
    Minion Damage
    418
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeBetrayalThane
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.335 sec
    Strike your foes down with a powerful blow.
    Deals 25% more Attack Damage
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    EmptyActionAttackThaneCombo1
    Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Cooldown Time: 10 sec
    25% less Attack Speed
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionAttackThaneCombo2
    Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Cooldown Time: 10 sec
    25% less Attack Speed
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ThaneEnrage
    Cooldown Time: 13 sec
    ThaneCalmDown
    Cooldown Time: 13 sec
    BetrayalThaneCombo1Sweep1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    is area damage [1]
    BetrayalThaneCombo1Kick1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Time: 1.335 sec
    Deals 20% more Attack Damage
    is area damage [1]
    BetrayalThaneCombo1Slam1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 195%
    Attack Time: 1.335 sec
    Deals 95% more Attack Damage
    is area damage [1]
    BetrayalThaneCombo2Punch1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 112.65%
    Attack Time: 1.335 sec
    Deals 12.65% more Attack Damage
    is area damage [1]
    BetrayalThaneCombo2Punch2
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 112.65%
    Attack Time: 1.335 sec
    Deals 12.65% more Attack Damage
    is area damage [1]
    BetrayalThaneCombo2Backflip1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.335 sec
    Deals 50% more Attack Damage
    is area damage [1]
    BetrayalThaneLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Cooldown Time: 6 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 100% less Damage
    60% less Attack Speed
    Base radius is 1.5 metres
    is area damage [1]
    BetrayalThaneLeapSlamExplosion
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 275%
    Attack Time: 1.335 sec
    Deals 175% more Attack Damage
    is area damage [1]
    BetrayalThaneStep
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 620.7 to 931 Physical Damage
    is area damage [1]
    BetrayalThaneCleaveShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Projectiles Pierce all Targets
    Deals 30% less Damage
    base is projectile [1]
    monster projectile variation [52]
    BetrayalThaneMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 558.6 to 837.9 Physical Damage
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [30]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BetrayalThaneMortarHole
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 372.4 to 558.6 Physical Damage
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/StandaloneThane"] = {
        name = "Thane Jorgin",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeBetrayalThane",
            "BetrayalThaneCleaveShot",
            "BetrayalThaneLeapSlam",
            "ThaneEnrage",
            "ThaneCalmDown",
            "EmptyActionAttackThaneCombo1",
            "EmptyActionAttackThaneCombo2",
            "WalkEmergeBetrayal",
            "BetrayalThaneCombo1Sweep1",
            "BetrayalThaneCombo1Kick1",
            "BetrayalThaneCombo1Slam1",
            "BetrayalThaneCombo2Punch1",
            "BetrayalThaneCombo2Punch2",
            "BetrayalThaneCombo2Backflip1",
            "BetrayalThaneLeapSlamExplosion",
            "BetrayalThaneMortarHole",
            "BetrayalThaneStep",
            "BetrayalThaneMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBetrayalThane"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCleaveShot"] = {
        name = "BetrayalThaneCleaveShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {52, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {-100, -60, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaneEnrage"] = {
        name = "ThaneEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaneCalmDown"] = {
        name = "ThaneCalmDown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackThaneCombo1"] = {
        name = "EmptyActionAttackThaneCombo1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackThaneCombo2"] = {
        name = "EmptyActionAttackThaneCombo2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo1Sweep1"] = {
        name = "BetrayalThaneCombo1Sweep1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo1Kick1"] = {
        name = "BetrayalThaneCombo1Kick1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo1Slam1"] = {
        name = "BetrayalThaneCombo1Slam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo2Punch1"] = {
        name = "BetrayalThaneCombo2Punch1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo2Punch2"] = {
        name = "BetrayalThaneCombo2Punch2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo2Backflip1"] = {
        name = "BetrayalThaneCombo2Backflip1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneLeapSlamExplosion"] = {
        name = "BetrayalThaneLeapSlamExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneMortarHole"] = {
        name = "BetrayalThaneMortarHole",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneStep"] = {
        name = "BetrayalThaneStep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneMortar"] = {
        name = "BetrayalThaneMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "mortar_projectile_distance_override",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    active skill area of effect radius +% final [50]
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceThaneEnrage
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 0 Max: 0 Global
  • stance movement speed +% final Min: 50 Max: 50 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • active skill area of effect radius +% final Min: 50 Max: 50 Global
  • Craft Tagsattack speed
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Thane Jorgin
    Humanoid
    Action Speed cannot be modified to below 50% of base value
    active skill area of effect radius +% final [50]
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    Cannot be Knocked Back
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbetrayal_syndicate_member, betrayal_thane_jorgin, caster, fast_movement, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, ranged, red_blood
    Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    40 40 40 25
    Damage
    140%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    BetrayalThane
    Metadata
    BetrayalThane
    Level
    68
    Life
    38,600
    Armour
    57,580
    Evasion Rating
    4,739
    Damage
    523
    Spell Damage
    523
    Accuracy
    580
    Attack Time
    1.335
    Experience
    20,510
    Minion Life
    8,373
    Minion Damage
    418
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeBetrayalThane
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.335 sec
    Strike your foes down with a powerful blow.
    Deals 25% more Attack Damage
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    EmptyActionAttackThaneCombo1
    Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Cooldown Time: 10 sec
    25% less Attack Speed
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionAttackThaneCombo2
    Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Cooldown Time: 10 sec
    25% less Attack Speed
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ThaneEnrage
    Cooldown Time: 13 sec
    ThaneCalmDown
    Cooldown Time: 13 sec
    BetrayalThaneCombo1Sweep1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    is area damage [1]
    BetrayalThaneCombo1Kick1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Time: 1.335 sec
    Deals 20% more Attack Damage
    is area damage [1]
    BetrayalThaneCombo1Slam1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 195%
    Attack Time: 1.335 sec
    Deals 95% more Attack Damage
    is area damage [1]
    BetrayalThaneCombo2Punch1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 112.65%
    Attack Time: 1.335 sec
    Deals 12.65% more Attack Damage
    is area damage [1]
    BetrayalThaneCombo2Punch2
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 112.65%
    Attack Time: 1.335 sec
    Deals 12.65% more Attack Damage
    is area damage [1]
    BetrayalThaneCombo2Backflip1
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.335 sec
    Deals 50% more Attack Damage
    is area damage [1]
    BetrayalThaneLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Cooldown Time: 6 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 100% less Damage
    60% less Attack Speed
    Base radius is 1.5 metres
    is area damage [1]
    BetrayalThaneLeapSlamExplosion
    Triggerable, Attack
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Damage: 275%
    Attack Time: 1.335 sec
    Deals 175% more Attack Damage
    is area damage [1]
    BetrayalThaneStep
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 620.7 to 931 Physical Damage
    is area damage [1]
    BetrayalThaneCleaveShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Projectiles Pierce all Targets
    Deals 30% less Damage
    base is projectile [1]
    monster projectile variation [52]
    BetrayalThaneMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 558.6 to 837.9 Physical Damage
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [30]
    projectile spread radius [6]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BetrayalThaneMortarHole
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 372.4 to 558.6 Physical Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
    
    Actor
    {
    	actor = "Metadata/Monsters/LeagueBetrayal/BetrayalThane.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    StateMachine
    {
    	define_shared_state = "angry"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
    
    StateMachine
    {
    	on_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
    	on_state_angry_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
    	create_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
    	//create_state_Helm_0 = "ShowMeshSegments(  );"
    	create_state_Boots_0 = "ShowMeshSegments( BearArmourSetMTX_bootsShape );"
    	create_state_Gloves_0 = "ShowMeshSegments( BearArmourSetMTX_glovesShape, hand_meshShape );"
    	//create_state_Back_0 = "ShowMeshSegments(  );"
    	//create_state_Weapon_0 = "ShowMeshSegments(  );"
    	//Akanilim's Hide
    	create_state_Back_21 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Thane );
    	"
    
    	//Shiaphet's Pall
    	create_state_Back_22 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Thane );
    	"
    
    	//Xunti's Parasol
    	create_state_Back_23 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Thane );
    	"
    
    	//Tekiton's Spine
    	create_state_Back_24 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Thane );
    	"
    
    	//Gogori's Plague
    	create_state_Back_25 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Thane );
    	"
    
    	//Harimal's Campaign
    	create_state_Back_26 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Thane );
    	"
    
    	//Tau Poh's Banner
    	create_state_Back_27 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Thane );
    	"
    
    	//Bu's Bottle
    	create_state_Back_28 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Thane );
    	"
    
    	//Rithkin's Dance
    	create_state_Back_29 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Thane );
    	"
    
    	//Cantar's Coffin
    	create_state_Back_30 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Thane );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalThane"] = {
        name = "Thane Jorgin",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeBetrayalThane",
            "BetrayalThaneCleaveShot",
            "BetrayalThaneLeapSlam",
            "ThaneEnrage",
            "ThaneCalmDown",
            "EmptyActionAttackThaneCombo1",
            "EmptyActionAttackThaneCombo2",
            "WalkEmergeBetrayal",
            "BetrayalThaneCombo1Sweep1",
            "BetrayalThaneCombo1Kick1",
            "BetrayalThaneCombo1Slam1",
            "BetrayalThaneCombo2Punch1",
            "BetrayalThaneCombo2Punch2",
            "BetrayalThaneCombo2Backflip1",
            "BetrayalThaneLeapSlamExplosion",
            "BetrayalThaneMortarHole",
            "BetrayalThaneStep",
            "BetrayalThaneMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeBetrayalThane"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCleaveShot"] = {
        name = "BetrayalThaneCleaveShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {52, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {-100, -60, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaneEnrage"] = {
        name = "ThaneEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThaneCalmDown"] = {
        name = "ThaneCalmDown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackThaneCombo1"] = {
        name = "EmptyActionAttackThaneCombo1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackThaneCombo2"] = {
        name = "EmptyActionAttackThaneCombo2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo1Sweep1"] = {
        name = "BetrayalThaneCombo1Sweep1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo1Kick1"] = {
        name = "BetrayalThaneCombo1Kick1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo1Slam1"] = {
        name = "BetrayalThaneCombo1Slam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo2Punch1"] = {
        name = "BetrayalThaneCombo2Punch1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo2Punch2"] = {
        name = "BetrayalThaneCombo2Punch2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneCombo2Backflip1"] = {
        name = "BetrayalThaneCombo2Backflip1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneLeapSlamExplosion"] = {
        name = "BetrayalThaneLeapSlamExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneMortarHole"] = {
        name = "BetrayalThaneMortarHole",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneStep"] = {
        name = "BetrayalThaneStep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalThaneMortar"] = {
        name = "BetrayalThaneMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "mortar_projectile_distance_override",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    active skill area of effect radius +% final [50]
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceThaneEnrage
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 0 Max: 0 Global
  • stance movement speed +% final Min: 50 Max: 50 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • active skill area of effect radius +% final Min: 50 Max: 50 Global
  • Craft Tagsattack speed
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Edit

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