Skorpionwache
Humanoid
monster ignores delve darkness mechanic [1]
Scorpion Sentinel
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethSergeantMeleeSpectre
Tagsfast_movement, has_dagger, has_one_handed_melee, humanoid, large_height, legion_monster, light_armour, maraketh, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon
Leben
298%
Rüstung
+75%
Ausweichen
+100%
Ailment Threshold
298%
Widerstand
30 30 30 20
Damage
149%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.11 Second
Damage Spread
±20%
Erfahrung
175%
Model Size
125%
Type
LegionMarakethSergeantMelee
Metadata
LegionMarakethSergeantMelee
Stufe
68
Leben
19,171
Rüstung
50,383
Ausweichwert
9,478
Damage
557
Zauberschaden
557
Genauigkeit
580
Attack Time
1.11
Erfahrung
17,946
Minion Life
4,158
Minion Damage
444
Ailment Threshold
19,171
Chill
61
Shock
61
Brittle
343
Scorch
61
Sap
167
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 445–668
Kritische Trefferchance: 5%
Attack Time: 1.11 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionLegionMarakethSandstorm
Attack
Base Damage: 445–668
Kritische Trefferchance: 5%
Attack Time: 1.11 Sek.
Abklingzeit: 6 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethSergeantTeleport
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht 25% mehr Angriffsschaden
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethSandstorm
Triggerable, Attack
Base Damage: 445–668
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Attack Time: 1.11 Sek.
Verursacht 35% mehr Angriffsschaden
Blendet Gegner bei Treffer
is area damage [1]
LegionMarakethTeleportBackstab
Triggerable, Attack
Base Damage: 445–668
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.11 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
LegionMarakethSandstorm2
Triggerable, Attack
Base Damage: 445–668
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Attack Time: 1.11 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 20% weniger Angriffsschaden
is area damage [1]
LegionSandAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 445–668
Kritische Trefferchance: 5%
Attack Time: 1.11 Sek.
Abklingzeit: 15 Sek.
Verursacht 50% weniger Schaden
Erzeugt +8 Explosionen
is area damage [1]
main hand base maximum attack distance [50]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	define_shared_state =
	"
		weapon_trail_epk_l;
		weapon_trail_epk_r;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Actor
{
	on_event_submerge_for_Teleport =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon );
	"

	on_event_emerge_for_Teleport =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon );
	"
}

StateMachine
{
	on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
	on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
	create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
	on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
	on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
	create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantMelee"] = {
    name = "Scorpion Sentinel",
    life = 2.98,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.49,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
        "EmptyActionLegionMarakethSandstorm",
        "LegionMarakethSandstorm",
        "LegionMarakethSandstorm2",
        "LegionMarakethTeleportBackstab",
        "LegionSandAbyssSlam",
        "LegionMarakethSergeantTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionMarakethSandstorm"] = {
    name = "EmptyActionLegionMarakethSandstorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSandstorm"] = {
    name = "LegionMarakethSandstorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_chance_to_blind_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSandstorm2"] = {
    name = "LegionMarakethSandstorm2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethTeleportBackstab"] = {
    name = "LegionMarakethTeleportBackstab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionSandAbyssSlam"] = {
    name = "LegionSandAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 8, 50, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantTeleport"] = {
    name = "LegionMarakethSergeantTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Skorpionwache
    Humanoid
    monster ignores delve darkness mechanic [1]
    Scorpion Sentinel
    SpectreY
    Tagsfast_movement, has_dagger, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon
    Leben
    298%
    Rüstung
    +75%
    Ausweichen
    +100%
    Ailment Threshold
    298%
    Widerstand
    30 30 30 20
    Damage
    149%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    125%
    Type
    LegionMarakethSergeantMelee
    Metadata
    LegionMarakethSergeantMeleeSpectre
    Stufe
    68
    Leben
    19,171
    Rüstung
    50,383
    Ausweichwert
    9,478
    Damage
    557
    Zauberschaden
    557
    Genauigkeit
    580
    Attack Time
    1.11
    Erfahrung
    17,946
    Minion Life
    4,158
    Minion Damage
    444
    Ailment Threshold
    19,171
    Chill
    61
    Shock
    61
    Brittle
    343
    Scorch
    61
    Sap
    167
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Attack Time: 1.11 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionLegionMarakethSandstorm
    Attack
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Attack Time: 1.11 Sek.
    Abklingzeit: 6 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSergeantTeleport
    Spell, Movement
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 25% mehr Angriffsschaden
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSandstorm
    Triggerable, Attack
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Angriffsschaden: 135%
    Attack Time: 1.11 Sek.
    Verursacht 35% mehr Angriffsschaden
    Blendet Gegner bei Treffer
    is area damage [1]
    LegionMarakethTeleportBackstab
    Triggerable, Attack
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Angriffsschaden: 125%
    Attack Time: 1.11 Sek.
    Verursacht 25% mehr Angriffsschaden
    Verstümmelt bei Treffer
    is area damage [1]
    LegionMarakethSandstorm2
    Triggerable, Attack
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Attack Time: 1.11 Sek.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 20% weniger Angriffsschaden
    is area damage [1]
    LegionSandAbyssSlam
    Attack, Damage, Area, Triggerable
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Attack Time: 1.11 Sek.
    Abklingzeit: 15 Sek.
    Verursacht 50% weniger Schaden
    Erzeugt +8 Explosionen
    is area damage [1]
    main hand base maximum attack distance [50]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_trail_epk_l;
    		weapon_trail_epk_r;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Actor
    {
    	on_event_submerge_for_Teleport =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon );
    	"
    
    	on_event_emerge_for_Teleport =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantMeleeSpectre"] = {
        name = "Scorpion Sentinel",
        life = 2.98,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.49,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
            "EmptyActionLegionMarakethSandstorm",
            "LegionMarakethSandstorm",
            "LegionMarakethSandstorm2",
            "LegionMarakethTeleportBackstab",
            "LegionSandAbyssSlam",
            "LegionMarakethSergeantTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionMarakethSandstorm"] = {
        name = "EmptyActionLegionMarakethSandstorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSandstorm"] = {
        name = "LegionMarakethSandstorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_chance_to_blind_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSandstorm2"] = {
        name = "LegionMarakethSandstorm2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethTeleportBackstab"] = {
        name = "LegionMarakethTeleportBackstab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionSandAbyssSlam"] = {
        name = "LegionSandAbyssSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "upheaval_number_of_spikes",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 8, 50, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantTeleport"] = {
        name = "LegionMarakethSergeantTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Skorpionwache
    Humanoid
    Scorpion Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethSergeantMeleeSpectre
    Tagsfast_movement, has_dagger, has_one_handed_melee, humanoid, large_height, legion_monster, light_armour, maraketh, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon
    Packs
  • Skorpionwache, Ödlandwächter, Dünenkrieger, Ödlandspäher
  • Leben
    298%
    Rüstung
    +75%
    Ausweichen
    +100%
    Ailment Threshold
    298%
    Widerstand
    30 30 30 20
    Damage
    149%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    125%
    Type
    LegionMarakethSergeantMelee
    Metadata
    LegionMarakethSergeantMeleeStandalone
    Stufe
    68
    Leben
    19,171
    Rüstung
    50,383
    Ausweichwert
    9,478
    Damage
    557
    Zauberschaden
    557
    Genauigkeit
    580
    Attack Time
    1.11
    Erfahrung
    17,946
    Minion Life
    4,158
    Minion Damage
    444
    Ailment Threshold
    19,171
    Chill
    61
    Shock
    61
    Brittle
    343
    Scorch
    61
    Sap
    167
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Attack Time: 1.11 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionLegionMarakethSandstorm
    Attack
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Attack Time: 1.11 Sek.
    Abklingzeit: 6 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSergeantTeleport
    Spell, Movement
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 25% mehr Angriffsschaden
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSandstorm
    Triggerable, Attack
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Angriffsschaden: 135%
    Attack Time: 1.11 Sek.
    Verursacht 35% mehr Angriffsschaden
    Blendet Gegner bei Treffer
    is area damage [1]
    LegionMarakethTeleportBackstab
    Triggerable, Attack
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Angriffsschaden: 125%
    Attack Time: 1.11 Sek.
    Verursacht 25% mehr Angriffsschaden
    Verstümmelt bei Treffer
    is area damage [1]
    LegionMarakethSandstorm2
    Triggerable, Attack
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Attack Time: 1.11 Sek.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 20% weniger Angriffsschaden
    is area damage [1]
    LegionSandAbyssSlam
    Attack, Damage, Area, Triggerable
    Base Damage: 445–668
    Kritische Trefferchance: 5%
    Attack Time: 1.11 Sek.
    Abklingzeit: 15 Sek.
    Verursacht 50% weniger Schaden
    Erzeugt +8 Explosionen
    is area damage [1]
    main hand base maximum attack distance [50]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_trail_epk_l;
    		weapon_trail_epk_r;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Actor
    {
    	on_event_submerge_for_Teleport =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon );
    	"
    
    	on_event_emerge_for_Teleport =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );"
    	on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    	create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantMeleeStandalone"] = {
        name = "Scorpion Sentinel",
        life = 2.98,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.49,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
            "EmptyActionLegionMarakethSandstorm",
            "LegionMarakethSandstorm",
            "LegionMarakethSandstorm2",
            "LegionMarakethTeleportBackstab",
            "LegionSandAbyssSlam",
            "LegionMarakethSergeantTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionMarakethSandstorm"] = {
        name = "EmptyActionLegionMarakethSandstorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSandstorm"] = {
        name = "LegionMarakethSandstorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_chance_to_blind_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSandstorm2"] = {
        name = "LegionMarakethSandstorm2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethTeleportBackstab"] = {
        name = "LegionMarakethTeleportBackstab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionSandAbyssSlam"] = {
        name = "LegionSandAbyssSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "upheaval_number_of_spikes",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 8, 50, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantTeleport"] = {
        name = "LegionMarakethSergeantTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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