死のアーチメイジ





サンクタムの守護者
Deathly Archmage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
ライフ
600%
Energy Shield From Life
100%
アーマー
+100%
Ailment Threshold
600%
耐性




Damage
80%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
SanctumGuard1
Metadata
Guard1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
0
アーマー
57,580
回避力
4,739
エナジーシールド
36,762
Damage
299
スペルダメージ
299
命中
580
Attack Time
1.755
経験値
20,510
Minion Life
0
Minion Energy Shield
7,974
Minion Damage
239
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSSanctumFrontalBeam
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 2.3 秒
1136から1705の冷気ダメージを与える
base sanctum damage [30]
is area damage [1]
spell maximum action distance +% [-50]
EAASanctumSpinningSlam
Attack
Base Damage: 239–359
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 6 秒
アタックスピードが25%低下する
近接ストライク距離 +1.5m
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumSpinningSlam
Triggerable, Attack
Base Damage: 239–359
クリティカル率: 5%
Attack Time: 1.755 秒
base sanctum damage [30]
is area damage [1]
GTSanctumSpikeWallLeft
Triggerable, Spell
キャストタイム: 4.5 秒
クールダウン時間: 14 秒
GPSSanctumSpikeWall
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
342.3から513.5の冷気ダメージを与える
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumSpikeWallRight
Triggerable, Spell
キャストタイム: 4.5 秒
クールダウン時間: 14 秒
GPSSanctumSpikeWallInverse
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
からの冷気ダメージを与える
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumIceSpearCircle
Triggerable, Spell
キャストタイム: 1.67 秒
クールダウン時間: 8 秒
spell maximum action distance +% [-30]
GPSSanctumIceSpike
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
からの冷気ダメージを与える
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard1"] = { name = "Deathly Archmage", life = 6, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.8, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "GPSSanctumSpikeWall", "GPSSanctumSpikeWallInverse", "GPSSanctumIceSpike", "GSSanctumFrontalBeam", "GASanctumSpinningSlam", "EAASanctumSpinningSlam", "GTSanctumSpikeWallLeft", "GTSanctumSpikeWallRight", "GTSanctumIceSpearCircle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumSpikeWall"] = { name = "GPSSanctumSpikeWall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumSpikeWallInverse"] = { name = "GPSSanctumSpikeWallInverse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumIceSpike"] = { name = "GPSSanctumIceSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumFrontalBeam"] = { name = "GSSanctumFrontalBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_sanctum_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSpinningSlam"] = { name = "GASanctumSpinningSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumSpinningSlam"] = { name = "EAASanctumSpinningSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSpikeWallLeft"] = { name = "GTSanctumSpikeWallLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSpikeWallRight"] = { name = "GTSanctumSpikeWallRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumIceSpearCircle"] = { name = "GTSanctumIceSpearCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.