ネクロマンティックトーテム
コンストラクト
monster summons skeletons text [1]
Necromantic Totem
SpectreN
Tagsキャスター, construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, summoner
ライフ
200%
アーマー
+100%
Ailment Threshold
200%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
MonsterTotem
Metadata
MapAffixTotemMonsterSummonSkeletons
レベル
68
ライフ
12,867
アーマー
57,580
回避力
4,739
Damage
374
スペルダメージ
374
命中
580
Attack Time
1.5
経験値
10,255
Minion Life
2,791
Minion Damage
298
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
NecromancerSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 1 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。ミニオンは近接攻撃を行い、持続時間が経過すると死ぬ。攻撃的なミニオンは近くの敵に向かって突進する。
スケルトンの最大召喚数が+4体される
基礎持続時間は20
ミニオンの元素ダメージが50%低下する
2体のスケルトンウォーリアーを召喚する
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MapAffixTotemMonsterSummonSkeletons"] = {
    name = "Necromantic Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NecromancerSummonSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 4, 20000, -50, 1, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 4, 20000, -50, 1, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [3] = {2, 4, 20000, -50, 1, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [4] = {2, 4, 20000, -50, 1, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [5] = {2, 4, 20000, -50, 1, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        [6] = {2, 4, 20000, -50, 1, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [7] = {2, 4, 20000, -50, 1, levelRequirement = 33, statInterpolation = {},  cost = { }, },
    },
}
monster summons skeletons text [1]
IdMonsterSummonsSkeletonsText
FamilyMonsterSummonsSkeletonsText
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
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