下水のゴライアス
コンストラクト
物理ダメージの50%を追加冷気ダメージとして獲得する
Sewer Goliath
SpectreN
Area有毒な排水路, ドードゥリの汚水槽, 永遠なる研究所, 汚水槽のマップ
Tagsbludgeoning_weapon, cannot_be_monolith, キャスター, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental
Packs
  • 有毒な排水路, ドードゥリの汚水槽: 下水のゴライアス
  • 永遠なる研究所: 下水のゴライアス, 有毒な乙女, 有害な乙女
  • 有毒な乙女, 有害な乙女, 下水のゴライアス
  • ライフ
    225%
    アーマー
    +50%
    Ailment Threshold
    225%
    耐性
    0 52 0 52
    Damage
    158%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    MinerLargeSewer
    Metadata
    MinerLargeSewerElemental
    レベル
    82
    ライフ
    64,263
    アーマー
    128,477
    回避力
    7,608
    Damage
    1,343
    スペルダメージ
    1,343
    命中
    998
    Attack Time
    1.755
    経験値
    19,509
    Minion Life
    12,354
    Minion Damage
    1,130
    Ailment Threshold
    64,263
    Chill
    203
    Shock
    203
    Brittle
    1,150
    Scorch
    203
    Sap
    561
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1075–1612
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DoedreBubbleBurstPusTriggered
    Spell, Damage, Area, Triggerable, Triggered, AreaSpell
    クリティカル率: 5%
    キャストタイム: 2 秒
    321.3から481.9の冷気ダメージを与える
    キネティックブラストは爆発を追加で1回起こす
    cast on trigger cascade event % [100]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    spell uncastable if triggerable [1]
    visual hit effect chaos is green [1]
    TriggerCascadeSewerGoliath
    Triggerable
    trigger cascade A [20]
    trigger cascade C [-12]
    trigger cascade ms between spikes [200]
    trigger cascade number of spikes [4]
    SpellNovaSewerGoliath
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    151.7から227.5の冷気ダメージを与える
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    visual hit effect chaos is green [1]
    GroundSlamSewerMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    グラウンドスラム
    Base Damage: 1075–1612
    クリティカル率: 5%
    Attack Time: 1.755 秒
    クールダウン時間: 8 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
    ダメージが50%上昇する
    敵スタン閾値が35%減少する
    アタックスピードが20%低下する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElemental"] = {
        name = "Sewer Goliath",
        life = 2.25,
        fireResist = 0,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 52,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamSewerMiner",
            "DoedreBubbleBurstPusTriggered",
            "SpellNovaSewerGoliath",
            "TriggerCascadeSewerGoliath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamSewerMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurstPusTriggered"] = {
        name = "DoedreBubbleBurstPusTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cluster_burst_spawn_amount",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaSewerGoliath"] = {
        name = "SpellNovaSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeSewerGoliath"] = {
        name = "TriggerCascadeSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_C",
        },
        levels = {
            [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を追加冷気ダメージとして獲得する
    IdMonsterPhysicalAddedAsColdElementalMaps
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    下水のゴライアス
    コンストラクト
    物理ダメージの50%を追加冷気ダメージとして獲得する
    Sewer Goliath
    SpectreN
    Tagsbludgeoning_weapon, cannot_be_monolith, キャスター, cold_affinity, construct, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement, water_elemental
    Packs
  • 下水のゴライアス
  • ライフ
    225%
    アーマー
    +50%
    Ailment Threshold
    225%
    耐性
    0 52 0 52
    Damage
    158%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    MinerLargeSewer
    Metadata
    MinerLargeSewerElementalHellscape__
    レベル
    68
    ライフ
    14,475
    アーマー
    43,185
    回避力
    4,739
    Damage
    590
    スペルダメージ
    590
    命中
    580
    Attack Time
    1.755
    経験値
    15,383
    Minion Life
    3,140
    Minion Damage
    471
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 472–708
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DoedreBubbleBurstPusTriggered
    Spell, Damage, Area, Triggerable, Triggered, AreaSpell
    クリティカル率: 5%
    キャストタイム: 2 秒
    221から331.6の冷気ダメージを与える
    キネティックブラストは爆発を追加で1回起こす
    cast on trigger cascade event % [100]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    spell uncastable if triggerable [1]
    visual hit effect chaos is green [1]
    TriggerCascadeSewerGoliath
    Triggerable
    trigger cascade A [20]
    trigger cascade C [-12]
    trigger cascade ms between spikes [200]
    trigger cascade number of spikes [4]
    SpellNovaSewerGoliath
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    108.8から163.1の冷気ダメージを与える
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    is area damage [1]
    skill cold damage % to convert to chaos [50]
    visual hit effect chaos is green [1]
    GroundSlamSewerMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    グラウンドスラム
    Base Damage: 472–708
    クリティカル率: 5%
    Attack Time: 1.755 秒
    クールダウン時間: 8 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
    ダメージが50%上昇する
    敵スタン閾値が35%減少する
    アタックスピードが20%低下する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/SewageGolem/sewagegolem_death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeSewerElementalHellscape__"] = {
        name = "Sewer Goliath",
        life = 2.25,
        fireResist = 0,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 52,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamSewerMiner",
            "DoedreBubbleBurstPusTriggered",
            "SpellNovaSewerGoliath",
            "TriggerCascadeSewerGoliath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamSewerMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 50, -20, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurstPusTriggered"] = {
        name = "DoedreBubbleBurstPusTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cluster_burst_spawn_amount",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaSewerGoliath"] = {
        name = "SpellNovaSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "skill_cold_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 100, 50, -50, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeSewerGoliath"] = {
        name = "TriggerCascadeSewerGoliath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_C",
        },
        levels = {
            [1] = {4, 20, 200, -12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を追加冷気ダメージとして獲得する
    IdMonsterPhysicalAddedAsColdElementalMaps
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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