歪みし者、サムター





エリア: 河口のマップ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Area | 河口のマップ |
Tags | bandit, キャスター, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement |
ライフ
400%
Energy Shield From Life
20%
Ailment Threshold
400%
耐性




Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
77
ライフ
2,052,492
アーマー
58,245
回避力
6,448
エナジーシールド
8,528
Damage
1,451
スペルダメージ
2,166
命中
824
Attack Time
0.9045
経験値
134,112
Minion Life
411,654
Minion Energy Shield
1,710
Minion Damage
1,197
Ailment Threshold
1,282,807
Chill
4,056
Shock
4,056
Brittle
22,948
Scorch
4,056
Sap
11,207
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2304–3456
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MapBossIcefire
Spell, Area, ProjectileSpeed, Projectile, ProjectilesFromUser, AreaSpell
アイスファイヤー
クリティカル率: 6%
キャストタイム: 1 秒
1106から1668の冷気ダメージを与える
1362から2042の火ダメージを与える
追加の投射物を3個放つ
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]

FrostfireMageFireStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
基礎持続時間は2秒
サブの基礎持続時間は1.5秒
528.1から1320の火ダメージを与える
0.19秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
FrostfireMageFrostStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
432.1から1080の冷気ダメージを与える
基礎持続時間は2秒
サブの基礎持続時間は1.5秒
0.19秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
AtlasSplitForm
Spell
キャストタイム: 1 秒
クールダウン時間: 3 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Animated { on_end_explode = "PlayAnimation(idle_underground_01);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | num_states = 4 on_untransition_to_3 = "PlayAnimationType(Emerge);" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | on_transition_to_4 = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" create_state_3 = "PlayAnimation(idle_underground_01);" create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" } Render { preload_animated_object = "DischargeFire" preload_animated_object = "DischargeCold" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBoss"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossIcefire", "FrostfireMageFireStormCascade", "FrostfireMageFrostStormCascade", "AtlasSplitForm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossIcefire"] = { name = "Icefire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFireStormCascade"] = { name = "FrostfireMageFireStormCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFrostStormCascade"] = { name = "FrostfireMageFrostStormCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasSplitForm"] = { name = "AtlasSplitForm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
歪みし者、サムター





モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Tags | bandit, キャスター, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_str, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss |
ライフ
400%
Energy Shield From Life
20%
Ailment Threshold
400%
耐性




Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
445,908
アーマー
28,790
回避力
4,739
エナジーシールド
4,902
Damage
851
スペルダメージ
1,270
命中
580
Attack Time
0.9045
経験値
112,805
Minion Life
96,721
Minion Energy Shield
1,063
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1351–2027
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MapBossIcefire
Spell, Area, ProjectileSpeed, Projectile, ProjectilesFromUser, AreaSpell
アイスファイヤー
クリティカル率: 6%
キャストタイム: 1 秒
733.9から1106の冷気ダメージを与える
903.2から1355の火ダメージを与える
追加の投射物を3個放つ
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]

FrostfireMageFireStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
基礎持続時間は2秒
サブの基礎持続時間は1.5秒
362.8から906.9の火ダメージを与える
0.19秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
FrostfireMageFrostStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
296.8から742の冷気ダメージを与える
基礎持続時間は2秒
サブの基礎持続時間は1.5秒
0.19秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
AtlasSplitForm
Spell
キャストタイム: 1 秒
クールダウン時間: 3 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Animated { on_end_explode = "PlayAnimation(idle_underground_01);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | num_states = 4 on_untransition_to_3 = "PlayAnimationType(Emerge);" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | on_transition_to_4 = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" create_state_3 = "PlayAnimation(idle_underground_01);" create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" } Render { preload_animated_object = "DischargeFire" preload_animated_object = "DischargeCold" } Preload { preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/smoke_blind/smoke_blind.ao" preload_animated_object = "Metadata/Effects/Spells/arcticbreath/explosion.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBossStandalone"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossIcefire", "FrostfireMageFireStormCascade", "FrostfireMageFrostStormCascade", "AtlasSplitForm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossIcefire"] = { name = "Icefire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFireStormCascade"] = { name = "FrostfireMageFireStormCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFrostStormCascade"] = { name = "FrostfireMageFrostStormCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasSplitForm"] = { name = "AtlasSplitForm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
歪みし者、サムター





モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Tags | bandit, elder_map_boss, human, humanoid, is_unarmed, medium_height, non_attacking, not_dex, not_str, plate_armour, red_blood, slashing_weapon, slow_movement |
ライフ
400%
Energy Shield From Life
20%
Ailment Threshold
400%
耐性




Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
経験値
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBossElder"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.