アングラス
エリア: 囚人の門
ジーナス: ゴートマン
グループ: 霊長類
ファミリー: 原生林
トーテムのライフが500%増加する
召喚できるトーテムの最大数 +2
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Ungulath
SpectreN
Area囚人の門
Tagsbeast, キャスター, cleaving_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_dex, not_str, red_blood
Packs
  • 囚人の門: アングラス, ビアデッドシャーマン, ビアデッドデビル
  • ライフ
    350%
    Energy Shield From Life
    50%
    Ailment Threshold
    350%
    耐性
    85 0 0 0
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    GoatmanShamanBossPrisonersGate
    Metadata
    GoatmanShamanBossPrisonersGate
    レベル
    10
    ライフ
    137
    アーマー
    115
    回避力
    259
    エナジーシールド
    137
    Damage
    23
    スペルダメージ
    23
    命中
    46
    Attack Time
    1.5
    経験値
    346
    Minion Life
    61
    Minion Energy Shield
    61
    Minion Damage
    21
    Ailment Threshold
    273
    Chill
    1
    Shock
    1
    Brittle
    5
    Scorch
    1
    Sap
    2
    VaalFireballTotemGoatman
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 1.17 秒
    クールダウン時間: 5 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    トーテムは5秒持続する
    24.1から36.14の火ダメージを与える
    このスキルを使用するトーテムを1体召喚する
    螺旋状に投射物を16個放つ
    基礎半径は0.9m
    base active skill totem level [8]
    base is projectile [1]
    base totem range [80]
    projectile spiral nova time ms [2000]
    totem art variation [11]
    VaalFireballTotemGoatmanTwo
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 1.17 秒
    クールダウン時間: 5 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    トーテムは3.5秒持続する
    24.1から36.14の火ダメージを与える
    このスキルを使用するトーテムを1体召喚する
    螺旋状に投射物を16個放つ
    基礎半径は0.9m
    base active skill totem level [8]
    base is projectile [1]
    base totem range [80]
    projectile spiral nova time ms [2000]
    totem art variation [11]
    GoatmanMoltenShellBossPrisonersGate
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    モルテンシェル
    キャストタイム: 0.5 秒
    クールダウン時間: 7.5 秒
    短い持続時間中、追加のアーマーを付与する火の盾を召喚する。ブロックとアーマーにより防がれた累積物理ダメージが閾値に達すると、そのシールドは爆破し、周囲の敵に火ダメージを与える。
    基礎持続時間は5
    33.71から50.57の火ダメージを与える
    合計73のダメージを防ぐと盾は壊れる
    747のアーマーを追加する
    active skill area of effect radius +% final [50]
    is area damage [1]
    MeleeAtAnimationSpeedFireUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 19–28
    クリティカル率: 5%
    アタックダメージ: 75%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    アタックダメージが25%低下する
    物理ダメージの75%を火ダメージに変換する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    
    	slow_animations_go_to_idle = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.3
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanBossPrisonersGate"] = {
        name = "Ungulath",
        life = 3.5,
        energyShield = 0.5,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedFireUnique",
            "GoatmanMoltenShellBossPrisonersGate",
            "VaalFireballTotemGoatman",
            "VaalFireballTotemGoatmanTwo",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanMoltenShellBossPrisonersGate"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 73, 747, 5000, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 360, 1900, 5000, 50, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 900, 2500, 5000, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalFireballTotemGoatman"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_totem_duration",
            "base_active_skill_totem_level",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "base_totem_range",
            "totem_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 8, 16, 2000, 180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalFireballTotemGoatmanTwo"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_totem_duration",
            "base_active_skill_totem_level",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "base_totem_range",
            "totem_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3500, 8, 16, 2000, -180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    トーテムのライフが500%増加する
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    召喚できるトーテムの最大数 +2
    IdMonsterTwoAdditionalTotems
    FamilyAdditionalTotems
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [80]
    IdMonsterFarShotPenaltyOnly80
    FamilyFarShot
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 80 Max: 80 Global
  • Craft Tagsdamage
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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