戦の猟犬
悪魔
グループ: イヌ類
ファミリー: 原生林
War Hound
SpectreY
Area海岸, カランドラの湖
Tagsanimal_claw_weapon, beast, canine_beast, demon, fast_movement, has_dagger, has_one_handed_melee, large_model, light_armour, melee, no_shroud_walker, not_harbinger_minion, not_int, not_str, physical_affinity, red_blood, small_height
Packs
  • 海岸: 戦の猟犬
  • 戦の猟犬
  • ライフ
    198%
    回避力
    +10%
    Ailment Threshold
    198%
    耐性
    40 0 0 0
    Damage
    173%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    100%
    Type
    Hound2
    Metadata
    Hound2
    レベル
    45
    ライフ
    2,723
    アーマー
    4,350
    回避力
    2,177
    Damage
    193
    スペルダメージ
    193
    命中
    228
    Attack Time
    1.5
    経験値
    4,857
    Minion Life
    731
    Minion Damage
    146
    Ailment Threshold
    2,723
    Chill
    9
    Shock
    9
    Brittle
    49
    Scorch
    9
    Sap
    24
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 154–232
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    LavaHoundCharge
    Attack
    Base Damage: 154–232
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 5 秒
    毎秒85.5の基礎火ダメージを与える
    基礎持続時間は6
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    	 preload_buff_visual = "hound_lava_effect"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hound/Hound2"] = {
        name = "War Hound",
        life = 1.98,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "LavaHoundCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LavaHoundCharge"] = {
        name = "LavaHoundCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {2, 6000, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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