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# Betrayal league ## Mercenaries Patch Notes Betrayal Rework * The Mastermind boss fight is now separate from the Betrayal Safehouse mechanic, and defeating the boss no longer resets the state of the Immortal Syndicate. We've added a new Syndicate Medallion Fragment which can be used to travel to The Mastermind's Lair. This fragment has a chance to drop from Safehouse Leaders at high levels. * The Mastermind Boss fight has been improved, now with significantly fewer immunity phases and new rewards. * The Mastermind's Lair cannot be accessed if you have not unlocked the endgame. * The Veiled Modifiers on the The Mastermind's Unique Items are now able to unveil some new modifiers that are exclusive to these Uniques. * Catarina, Master of Undeath can now drop Allflame Embers. These new Map Fragments can add packs of monsters in Maps with different types of special monsters. These special monster packs have unusual properties, compositions, or rewards. Allflame Embers can be placed in your Map Device like Scarabs, and used in conjunction with Scarabs to further customise your Maps. * Catarina, Master of Undeath, no longer drops Rare Veiled items with exclusive Modifiers, these are now exclusive to the Unique items she can drop. She instead now drops rare double Veiled items. * The amount of Safehouse Intelligence obtained from choices made after defeating Immortal Syndicate Members has been lowered. The time taken to reach a Safehouse is overall longer than before. * Once you get your hands on a Safehouse Leader, your only option now is to Execute them. Welp, no love lost there, let me tell ya. * Veiled Orbs have been renamed to Veiled Exalted Orbs, their functionality is unchanged. * Reintroduced Veiled Chaos Orbs, which reforges a Rare item with new random modifiers including a random Veiled modifier. * Safehouse leaders now have a chance to drop Veiled Chaos Orbs. * The Safehouse rewards have also been completely rebalanced. Happy interrogating! * The Betrayal Scarab of Intelligence has been renamed to Betrayal Scarab of the Allflame. It now provides 75% Increased number of Monster Packs Substituted by Allflame Embers in Area. * All of the Crafting Bench Recipes normally granted by unveiling items are instead now unlocked through Maps on the Atlas. Similar to normal Crafting Bench Modifiers, these Modifiers must now be unlocked by interacting with one of the Recipe Objects that can be found near Bosses in Map Areas. * There are 41 new Recipe Objects which unlock Veiled Modifier Crafting Recipes on your Crafting Bench. Some Veiled Modifier Crafting Recipes have been combined with pre-existing Recipe Objects that unlock normal Crafting Bench modifiers. * You are no longer required to speak with Jun to Unveil your items. You can now Right-click (or use Circle/B on Controller) on a Veiled item and simply select the Modifier you wish to Unveil. * Removing all rivalries in the Immortal Syndicate is no longer an option offered when deciding what to do with defeated Syndicate members, though there is a new option to remove all rivalries in the current division. * Bargaining with Immortal Syndicate members can now give multiple Scarabs and Veiled Items, but fewer Currency items. ## Archnemesis Patch Notes Betrayal Problem: * Leaders are only able to reinforce a job in specific situations where another job member is a higher or lower rank. This can result in a player unknowingly preventing a Leader from joining, and locking out any reinforcements from joining an encounter. Solution: * Betrayal job Leaders can now assist as reinforcements on a job if there are a total of 3 ranks worth of syndicate members in that job. This allows you to draw a leader out more easily by having multiple equally ranked members on a job, or a single rank 3 member on a job. ## Ultimatum Patch Notes Betrayal Changes * Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier. * You will still obtain progress towards unlocking the craftable versions of these veiled modifiers, however progress towards unlocking craftable versions of these modifiers is now slightly faster and many crafts have had their worst tier removed. * The weighting of Veiled modifiers has been rebalanced in a way that makes modifiers exclusive to one or two types of equipment more common, while modifiers that can appear on a wider range of equipment types are rarer. * We have improved the Betrayal reward system so that slaying the Mastermind is more worthwhile. Now, if the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. This change introduces a fourth tier of reward from each member, and gives more reason to use a larger variety of Syndicate targets and safehouse leaders. Some of the best existing rewards have been moved to the fourth tier. We've also improved some of the less-interesting or less-valuable rewards. * Safehouse leaders no longer lose ranks when they're interrogated for Mastermind Intelligence. * Betrayal targets are now more likely to drop veiled items with their signature modifiers. * Polished and Gilded Scarabs can now be obtained as a rare drop when Bargaining during a Betrayal encounter. * Scarabs can no longer be obtained from Bargaining in Areas under level 68. * Various craftable Veiled modifiers have been rebalanced. Please read the Crafted Veiled Modifier Balance section for more information. ## Harvest Patch Notes Betrayal Changes * Elreon's Unholy Relics and Sentinel minions now die when Elreon is defeated. * Unholy Relics summoned by Immortal Syndicate members who possess Bu's Bottle now disappear when that member is defeated. * Ground effects created by Immortal Syndicate members will likewise disappear when the associated member is defeated. * You can now quick-move items between your inventory and the various Betrayal Safehouse benches. ## Delirium Patch Notes Betrayal Changes * Aisling can now award Metamorph Scarabs if she has the Intervention Job. She will now award Double-Veiled Weapons and Jewellery if she's in Transportation, and Double-Veiled Armour and Jewellery if she's in Fortification. * The Mastermind can now drop Metamorph Scarabs. ## Metamorph Patch Notes Betrayal Changes * The Mastermind will now drop Scarabs when slain. * Safehouse outcomes that reward Scarabs now have a chance to reward additional Scarabs. ## Blight Patch Notes Betrayal Changes * The state of your Betrayal board is now shared across all characters on the same account and in the same league. * Upon completing the Mastermind encounter, you'll now have access to a reward room for every single Immortal Syndicate member currently with a job on your board (including prisoners). That's essentially up to 14 rooms worth of rewards, plus the Mastermind themselves. * Added a Stash to the Mastermind's Safehouse reward area because, well, you're going to need it. * Mastermind Intelligence no longer decays. * Upon defeating the Mastermind, the Betrayal board state is reset to a similar number of members and relationships as the starting state. However, Safehouse Intelligence is no longer reset upon defeating the Mastermind. * Safehouses now have 100% increased Experience from monsters, and the Mastermind's Safehouse now has 200% increased Experience from monsters. * You now always have the option to 'Release' Syndicate members. * Each encounter is now tracked on the Quest Tracker on the right side of the screen. * You'll now encounter far fewer 'empty' encounters based on your Betrayal board state. ## Legion Patch Notes Betrayal Changes * Betrayal Fortification encounters are now prioritised over Shrines during level creation, meaning you should more reliably get the Betrayal encounters you are expecting. * You'll now encounter a new monster type in some Fortification encounters. ## Synthesis Patch Notes Betrayal Changes * Areas which contain Jun will, in the great majority of cases, now contain three separate Immortal Syndicate encounters. * The Mastermind encounter has been simplified, clarified, and made easier: * The Mastermind's Pillar Surges now activate at a slower rate. * The Mastermind's Volatile Skeletons will no longer spawn in graveyard areas with an active green fire effect. * Increased the radius at which the Mastermind's Volatile Skeletons explode (making it easier to safely trigger them). * Improved the Mastermind's behaviour in and around the active green fire graveyard area thing places. She shouldn't get stuck in corners anymore! * Haku on Research duty now gives items that can exceed 20% Quality, up to 30% at Rank 3. * Haku's Chests while on Escort duty now give more and better items. * Aisling on Intervention duty now gives Jewellery with two Veiled Mods. * It that Fled on Fortification duty now gives more Rare Abyssal Jewels, and always gives a Stygian Vise at Rank 3. * It that Fled on Escort duty now gives significantly more Breach Splinters. * Janus on Escort duty now gives many more Quality Currency Items. * Janus on Research duty now gives many more Perandus Coins. * Janus on Fortification duty now gives more Currency Shards. * Vorici on Escort duty now gives more and better quality Gems, including a 21 to 23% Quality Gem at Rank 3. * Vorici on Fortification duty now gives many more Currency items that manipulate Sockets. * Vagan's Chests in all Jobs now give more and better items. * Veiled items drop more frequently from Immortal Syndicate encounters. * Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier. * It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels. * The +1 to maximum totems mod has been moved into the Shaper item mod pool, appearing on Shields. * The cost of crafting veiled items in your hideout has been adjusted. ## Introduction The Betrayal league and Hardcore Betrayal league are challenge leagues. They launched on December 7, 2018 alongside the release of the Betrayal expansion. In this league, the players assist Jun Ortoi on her mission to uncover and take down a mysterious group known as the Immortal Syndicate. Players can encounter a Syndicate member in a zone, along with their allies - or enemies. Once defeated, the member can be interrogated, killed, bribed, or coerced to betray other members. This process helps gather intelligence on the Syndicate, with the ultimate goal of sabotaging its divisions and defeating the Syndicate leader. Different rewards can be obtained based on who was placed in charge of a division, rank of members, and connections between other members. Syndicate members drop Veiled items which contain a mystery affix that can be converted into one of three different modifiers, which can be leveled up into stronger versions. All characters and stashes will be moved to Standard league and Hardcore league respectively when the leagues end. Characters that die in the Hardcore Betrayal league are immediately moved to the permanent Standard league. ## League mechanic The Betrayal league mechanic has the player assist Jun Ortoi in her vendetta against the Immortal Syndicate. On most maps, Syndicate events appear, which allow players to defeat and capture one or more Syndicate members. They can then be either interrogated or bargained with, which allows the player to gradually gather intelligence about the Syndicate's network and influence its composition. As soon as enough intelligence is gathered, the player and Jun can raid a Syndicate safehouse for valuable loot. Syndicate members can drop items that have Veiled mods, give them to Jun and she will unveil them. ## Minimap These new icons are introduced to the minimap: <span class="minimap_icon minimap_64" style="background-position-x:-256px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-320px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-384px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-768px"></span> ## Modifiers All areas have: - <span class="explicitMod">Area contains Immortal Syndicate activity</span>
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