Mercenaries

Old: chuanhsing#2097 2025-06-08 09:49:09

New: chuanhsing#2097 2025-06-08 14:12:38

OldNewDifferences
1-# Secrets of the Atlas
1+# Mercenaries
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3-<a href='#' class="js-modal-btn" data-video-id="c6pgcz2pFMc"></a>
3+Veterans have journeyed to Wraeclast from the lawless cities of Trarthus. They're ready to offer their sinister services, but not for free. A Mercenary can be found in each area, each with their own personalities, as well as individual builds, skills, and items.
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5-* Tears into different realities within the Atlas have begun to appear. The Originator of these realities has entangled themselves within the very fabric of the Atlas, and they're now trapped! Track down the source of the tears and uncover the secrets within.
6-* You will meet Eagon, a man of mysterious heritage trying to discover his origins. In his quest, Eagon has been investigating these distortions of reality, occasionally catching glimpses of a young girl through the rifts — Zana.
5+Upon meeting a Mercenary, as per Trarthan tradition, they will challenge you to a duel to test your strength. Inspect these Mercenaries before the duel to make an informed choice. If you decide to duel them you may choose a reward for your victory: Hire them, take one of their items, or exile them.
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8-[[include:Memory_Thread]]
7+Only one Mercenary can accompany you at a time, but you can have up to three total in your service. Having varied options is useful, as there may be situations where you need specific backup, like a difficult boss fight!
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10-## Memory Petals
9+You can replace the items equipped to active Mercenaries, or those in reserve, with ones of your choosing. Mercenaries don't level up like Exile's do, so you should keep an eye out for more powerful Mercenaries as you progress through the Campaign and Endgame.
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12-The areas you are asked to investigate are not your typical Maps, they’re influenced by the Memories of Zana herself and have manifested dangerous threats. Influenced monsters are imbued with Memory Petals, defeat them and absorb their power to unleash it for yourself as a special ability during combat.
11+* Mercs count as half a player for the purposes of drops and mob difficulty. Jonathan mentions 9-player difficulty and loot, but says there are some differences to the way that that works now (!). If you have a bad build, merc could carry you; if you have a very good build, then at worst merc gives you more loot. There’s a floor on either side that’s gonna be beneficial to every player.
12+* If you defeat a merc a pick currency as reward from their “currency pouch”, you actually get all the currency they have, not just one item.
13+* There are about 30 different merc archetypes (striker, chaos mage, curses, auras, etc), also a lot of new different NPC skills. They don’t level up or have a passive tree, so you don’t have to micromanage anything other than equipment. No upkeep gold cost.
14+* Mercs don’t count as minions for the purposes of stuff affecting minions, but they do get the damage reduction from some aoe boss attacks the same way minions do.
15+* Mercs automatically heal to full life when out of combat.
16+* You can bring mercs anywhere in the game, including pinnacle bosses.
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14- * Memory of Disbelief: Consumes Petals to cause affected nearby monsters to not be able to drop items that can have rarity. The number of Petals consumed is proportinal to the Power of affected monsters. (Cost 30 Petals)
15- * Memory of Panic: make all affected monsters revive immediately after death, which means you can get twice as much experience and drops from them!
16- * Memory of Impatience: cause all surrounding enemies to give you their Souls temporarily increasing your power.
18+[[include:Infamous_Modifiers]]
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18-You can first use Memory of Impatience to become way more powerful, then use Memory of Panic to prepare them to revive when they are slain, then use Memory of Disbelief to cause them to drop better, more valuable items. Finally, obliterate them all, the memory of panic will kick in, causing them to revive, and then wipe them out again allowing you to get all the experience and enhanced drops twice.
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20-[[include:Memory_Altar]]
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22-## Pinnacle bosses
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24-The final Map in each Thread is a true challenge, affected by all of the previous modifiers selected at each Altar, and guarded by a powerful boss. Each of these bosses are familiar, but dreamlike, drawn from Zana's memories and warped by the Atlas into something very different, and terrifying. Defeat these warped memory bosses, and dive deeper into the memory rifts to encounter the most significant of Zana's memories, manifested into three new Pinnacle bosses.
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26-* [[Echo of Reverence]]: [[Incarnation of Dread]]
27-* [[Echo of Loneliness]]: [[Incarnation of Fear]]
28-* [[Echo of Trauma]]: [[Incarnation of Neglect]]
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30-Atlas Passive Tree
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32-* Traumatic Experience: 80% reduced chance for Memory Threads to lead towards the Incarnation of Dread.
33-* Remembered Kindness: 80% reduced chance for Memory Threads to lead towards the Incarnation of Neglect.
34-* Educated Upbringing: 80% reduced chance for Memory Threads to lead towards the Incarnation of Fear.
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36-[[include:Memory_Strands]]
20+[[include:Trarthus_Gems]]