Рыцарь очищения Бэрана
Гуманоид
map related item drop chance +% final from league [-70]
Baranite Purge Knight
SpectreY
Spectre OverrideMetadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarriorSpectre
Tagscleaving_weapon, crusader_monster, fast_movement, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, melee, not_dex, plate_armour, red_blood
Packs
  • Рыцарь очищения Бэрана, Инквизитор Бэрана, Клерик Бэрана
  • Здоровье
    480%
    Energy Shield From Life
    80%
    Броня
    +100%
    Ailment Threshold
    480%
    Сопротивление
    0 0 75 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    CrusaderFallenAngelWarrior
    Metadata
    CrusaderFallenAngelWarrior
    Уровень
    68
    Здоровье
    6,176
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    23,528
    Damage
    560
    Урон от чар
    560
    Точность
    580
    Attack Time
    1.17
    Опыт
    15,383
    Minion Life
    1,340
    Minion Energy Shield
    5,103
    Minion Damage
    447
    Ailment Threshold
    30,880
    Chill
    98
    Shock
    98
    Brittle
    552
    Scorch
    98
    Sap
    270
    MeleeAtlasCrusaderMonsters
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 448–672
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    75% физического урона становится уроном от молнии
    Наносит на 25% меньше урона атаками
    Наносит на 150.3% больше урона
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    Triggerable, Attack
    Base Damage: 448–672
    Шанс критического удара: 5%
    Урон от атаки: 110%
    Attack Time: 1.17 сек.
    75% физического урона становится уроном от молнии
    Наносит на 10% больше урона атаками
    Наносит на 150.3% больше урона
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    Triggerable, Attack
    Base Damage: 448–672
    Шанс критического удара: 5%
    Урон от атаки: 110%
    Attack Time: 1.17 сек.
    75% физического урона становится уроном от молнии
    Наносит на 10% больше урона атаками
    Наносит на 150.3% больше урона
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    Attack
    Base Damage: 448–672
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 10 сек.
    +1 м к дальности ударов ближнего боя
    AtlasCrusaderFallenAngelWhirlingCharge
    Attack
    Base Damage: 448–672
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Attack Time: 1.17 сек.
    Перезарядка: 8 сек.
    50% физического урона становится уроном от молнии
    Наносит на 40% меньше урона атаками
    Скорость атаки на 50% больше
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarrior"] = {
        name = "Baranite Purge Knight",
        life = 4.8,
        energyShield = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtlasCrusaderMonsters",
            "AtlasCrusaderFallenAngelWhirlingCharge",
            "AtlasCrusaderFallenAngelCleave1",
            "AtlasCrusaderFallenAngelCleave2",
            "EmptyActionAttackCrusaderFallenAngel",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtlasCrusaderMonsters"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelWhirlingCharge"] = {
        name = "AtlasCrusaderFallenAngelWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, 50, -15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelCleave1"] = {
        name = "AtlasCrusaderFallenAngelCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelCleave2"] = {
        name = "AtlasCrusaderFallenAngelCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCrusaderFallenAngel"] = {
        name = "EmptyActionAttackCrusaderFallenAngel",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    map related item drop chance +% final from league [-70]
    IdLeagueDropPenaltyInfluenceMonster
    FamilyLeagueDropPenalty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • map related item drop chance +% final from league Min: -70 Max: -70 Global
  • Рыцарь очищения Бэрана
    Гуманоид
    map related item drop chance +% final from league [-70]
    Baranite Purge Knight
    SpectreY
    Tagscleaving_weapon, crusader_monster, fast_movement, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, melee, not_dex, plate_armour, red_blood
    Здоровье
    360%
    Energy Shield From Life
    80%
    Броня
    +100%
    Ailment Threshold
    360%
    Сопротивление
    0 0 75 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    CrusaderFallenAngelWarriorSpectre
    Metadata
    CrusaderFallenAngelWarriorSpectre
    Уровень
    68
    Здоровье
    4,632
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    17,646
    Damage
    560
    Урон от чар
    560
    Точность
    580
    Attack Time
    1.17
    Опыт
    15,383
    Minion Life
    1,005
    Minion Energy Shield
    3,828
    Minion Damage
    447
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtlasCrusaderMonsters
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 448–672
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    75% физического урона становится уроном от молнии
    Наносит на 25% меньше урона атаками
    Наносит на 150.3% больше урона
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    Triggerable, Attack
    Base Damage: 448–672
    Шанс критического удара: 5%
    Урон от атаки: 110%
    Attack Time: 1.17 сек.
    75% физического урона становится уроном от молнии
    Наносит на 10% больше урона атаками
    Наносит на 150.3% больше урона
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    Triggerable, Attack
    Base Damage: 448–672
    Шанс критического удара: 5%
    Урон от атаки: 110%
    Attack Time: 1.17 сек.
    75% физического урона становится уроном от молнии
    Наносит на 10% больше урона атаками
    Наносит на 150.3% больше урона
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    Attack
    Base Damage: 448–672
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 10 сек.
    +1 м к дальности ударов ближнего боя
    AtlasCrusaderFallenAngelWhirlingCharge
    Attack
    Base Damage: 448–672
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Attack Time: 1.17 сек.
    Перезарядка: 8 сек.
    50% физического урона становится уроном от молнии
    Наносит на 40% меньше урона атаками
    Скорость атаки на 50% больше
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarriorSpectre"] = {
        name = "Baranite Purge Knight",
        life = 3.6,
        energyShield = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtlasCrusaderMonsters",
            "AtlasCrusaderFallenAngelWhirlingCharge",
            "AtlasCrusaderFallenAngelCleave1",
            "AtlasCrusaderFallenAngelCleave2",
            "EmptyActionAttackCrusaderFallenAngel",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtlasCrusaderMonsters"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelWhirlingCharge"] = {
        name = "AtlasCrusaderFallenAngelWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, 50, -15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelCleave1"] = {
        name = "AtlasCrusaderFallenAngelCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelCleave2"] = {
        name = "AtlasCrusaderFallenAngelCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCrusaderFallenAngel"] = {
        name = "EmptyActionAttackCrusaderFallenAngel",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {225, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    map related item drop chance +% final from league [-70]
    IdLeagueDropPenaltyInfluenceMonster
    FamilyLeagueDropPenalty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • map related item drop chance +% final from league Min: -70 Max: -70 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.