Chevalier expiateur baranite


map related item drop chance +% final from league [-70]
Baranite Purge Knight
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarriorSpectre |
Tags | cleaving_weapon, crusader_monster, fast_movement, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, melee, not_dex, plate_armour, red_blood |
Packs |
Vie
480%
Energy Shield From Life
80%
Armure
+100%
Ailment Threshold
480%
Résistance




Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
CrusaderFallenAngelWarrior
Metadata
CrusaderFallenAngelWarrior
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,176
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
23,528
Damage
560
Dégâts des sorts
560
Précision
580
Attack Time
1.17
Expérience
15,383
Minion Life
1,340
Minion Energy Shield
5,103
Minion Damage
447
Ailment Threshold
30,880
Chill
98
Shock
98
Brittle
552
Scorch
98
Sap
270
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasCrusaderFallenAngelCleave1
Triggerable, Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.17 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
10% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
AtlasCrusaderFallenAngelCleave2
Triggerable, Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.17 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
10% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
EmptyActionAttackCrusaderFallenAngel
Attack
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 10 sec.
+1 mètre d'Allonge en mêlée
AtlasCrusaderFallenAngelWhirlingCharge
Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 1.17 sec.
Temps de recharge: 8 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
40% de Perte de Dégâts d'Attaque
50% Davantage de Vitesse d'attaque
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarrior"] = { name = "Baranite Purge Knight", life = 4.8, energyShield = 0.8, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderFallenAngelWhirlingCharge", "AtlasCrusaderFallenAngelCleave1", "AtlasCrusaderFallenAngelCleave2", "EmptyActionAttackCrusaderFallenAngel", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelWhirlingCharge"] = { name = "AtlasCrusaderFallenAngelWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, 100, 50, -15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelCleave1"] = { name = "AtlasCrusaderFallenAngelCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelCleave2"] = { name = "AtlasCrusaderFallenAngelCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackCrusaderFallenAngel"] = { name = "EmptyActionAttackCrusaderFallenAngel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Chevalier expiateur baranite


map related item drop chance +% final from league [-70]
Baranite Purge Knight
Spectre | Y |
---|---|
Tags | cleaving_weapon, crusader_monster, fast_movement, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, melee, not_dex, plate_armour, red_blood |
Vie
360%
Energy Shield From Life
80%
Armure
+100%
Ailment Threshold
360%
Résistance




Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
CrusaderFallenAngelWarriorSpectre
Metadata
CrusaderFallenAngelWarriorSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
4,632
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
17,646
Damage
560
Dégâts des sorts
560
Précision
580
Attack Time
1.17
Expérience
15,383
Minion Life
1,005
Minion Energy Shield
3,828
Minion Damage
447
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasCrusaderFallenAngelCleave1
Triggerable, Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.17 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
10% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
AtlasCrusaderFallenAngelCleave2
Triggerable, Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.17 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
10% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
EmptyActionAttackCrusaderFallenAngel
Attack
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 10 sec.
+1 mètre d'Allonge en mêlée
AtlasCrusaderFallenAngelWhirlingCharge
Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 1.17 sec.
Temps de recharge: 8 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
40% de Perte de Dégâts d'Attaque
50% Davantage de Vitesse d'attaque
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarriorSpectre"] = { name = "Baranite Purge Knight", life = 3.6, energyShield = 0.8, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderFallenAngelWhirlingCharge", "AtlasCrusaderFallenAngelCleave1", "AtlasCrusaderFallenAngelCleave2", "EmptyActionAttackCrusaderFallenAngel", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelWhirlingCharge"] = { name = "AtlasCrusaderFallenAngelWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, 100, 50, -15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelCleave1"] = { name = "AtlasCrusaderFallenAngelCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelCleave2"] = { name = "AtlasCrusaderFallenAngelCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackCrusaderFallenAngel"] = { name = "EmptyActionAttackCrusaderFallenAngel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.