バラナイト・パージナイト


map related item drop chance +% final from league [-70]
Baranite Purge Knight
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarriorSpectre |
Tags | cleaving_weapon, crusader_monster, fast_movement, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, melee, not_dex, plate_armour, red_blood |
Packs |
ライフ
480%
Energy Shield From Life
80%
アーマー
+100%
Ailment Threshold
480%
耐性




Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
CrusaderFallenAngelWarrior
Metadata
CrusaderFallenAngelWarrior
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
57,580
回避力
4,739
エナジーシールド
23,528
Damage
560
スペルダメージ
560
命中
580
Attack Time
1.17
経験値
15,383
Minion Life
1,340
Minion Energy Shield
5,103
Minion Damage
447
Ailment Threshold
30,880
Chill
98
Shock
98
Brittle
552
Scorch
98
Sap
270
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
物理ダメージの75%を雷ダメージに変換する
アタックダメージが25%低下する
ダメージが150.3%上昇する
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasCrusaderFallenAngelCleave1
Triggerable, Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 110%
Attack Time: 1.17 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが10%上昇する
ダメージが150.3%上昇する
is area damage [1]
AtlasCrusaderFallenAngelCleave2
Triggerable, Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 110%
Attack Time: 1.17 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが10%上昇する
ダメージが150.3%上昇する
is area damage [1]
EmptyActionAttackCrusaderFallenAngel
Attack
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 1.17 秒
クールダウン時間: 10 秒
近接ストライク距離 +1m
AtlasCrusaderFallenAngelWhirlingCharge
Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 1.17 秒
クールダウン時間: 8 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが40%低下する
アタックスピードが50%上昇する
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarrior"] = { name = "Baranite Purge Knight", life = 4.8, energyShield = 0.8, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderFallenAngelWhirlingCharge", "AtlasCrusaderFallenAngelCleave1", "AtlasCrusaderFallenAngelCleave2", "EmptyActionAttackCrusaderFallenAngel", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelWhirlingCharge"] = { name = "AtlasCrusaderFallenAngelWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, 100, 50, -15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelCleave1"] = { name = "AtlasCrusaderFallenAngelCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelCleave2"] = { name = "AtlasCrusaderFallenAngelCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackCrusaderFallenAngel"] = { name = "EmptyActionAttackCrusaderFallenAngel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
バラナイト・パージナイト


map related item drop chance +% final from league [-70]
Baranite Purge Knight
Spectre | Y |
---|---|
Tags | cleaving_weapon, crusader_monster, fast_movement, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, melee, not_dex, plate_armour, red_blood |
ライフ
360%
Energy Shield From Life
80%
アーマー
+100%
Ailment Threshold
360%
耐性




Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
CrusaderFallenAngelWarriorSpectre
Metadata
CrusaderFallenAngelWarriorSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
4,632
アーマー
57,580
回避力
4,739
エナジーシールド
17,646
Damage
560
スペルダメージ
560
命中
580
Attack Time
1.17
経験値
15,383
Minion Life
1,005
Minion Energy Shield
3,828
Minion Damage
447
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtlasCrusaderMonsters
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
物理ダメージの75%を雷ダメージに変換する
アタックダメージが25%低下する
ダメージが150.3%上昇する
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
AtlasCrusaderFallenAngelCleave1
Triggerable, Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 110%
Attack Time: 1.17 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが10%上昇する
ダメージが150.3%上昇する
is area damage [1]
AtlasCrusaderFallenAngelCleave2
Triggerable, Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 110%
Attack Time: 1.17 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが10%上昇する
ダメージが150.3%上昇する
is area damage [1]
EmptyActionAttackCrusaderFallenAngel
Attack
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 1.17 秒
クールダウン時間: 10 秒
近接ストライク距離 +1m
AtlasCrusaderFallenAngelWhirlingCharge
Attack
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 1.17 秒
クールダウン時間: 8 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが40%低下する
アタックスピードが50%上昇する
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarriorSpectre"] = { name = "Baranite Purge Knight", life = 3.6, energyShield = 0.8, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtlasCrusaderMonsters", "AtlasCrusaderFallenAngelWhirlingCharge", "AtlasCrusaderFallenAngelCleave1", "AtlasCrusaderFallenAngelCleave2", "EmptyActionAttackCrusaderFallenAngel", "WalkEmergeAtlasInfluenceMonster", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtlasCrusaderMonsters"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelWhirlingCharge"] = { name = "AtlasCrusaderFallenAngelWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, 100, 50, -15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelCleave1"] = { name = "AtlasCrusaderFallenAngelCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCrusaderFallenAngelCleave2"] = { name = "AtlasCrusaderFallenAngelCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.1, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.1, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.1, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackCrusaderFallenAngel"] = { name = "EmptyActionAttackCrusaderFallenAngel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.