Espíritu ancestral
Ascendencia: Coloso
Personaje: Merodeador
Ancestral Spirit
Espíritu ancestral Attr /6
Nombre | Mostrar descripciones completas |
---|---|
ID | AscendancyCustomJuggernaut10 |
Icon | Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png |
AscendancyID | Coloso |
PassiveSkillsHash | 47491 |
Tags | isKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: true isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Reference | Community Wiki |
Espíritu Ancestral


El 50% del daño físico se convierte en daño de fuego
monster no drops or experience [1]
cannot have affliction mods [1]
monster no drops or experience [1]
cannot have affliction mods [1]
40% más de velocidad de ataque
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ancestral Spirit
Spectre | N |
---|---|
Tags | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, karui, melee, physical_affinity, skeleton, undead |
Vida
228%
Ailment Threshold
228%
Resistencia




Damage
130%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
SummonedSkullKaom
Metadata
SummonedSkullKaom
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,668
Armadura
28,790
Evasión
4,739
Damage
486
Daño de hechizos
486
Precisión
580
Attack Time
0.855
Experiencia
12,306
Minion Life
3,182
Minion Damage
388
Ailment Threshold
14,668
Chill
46
Shock
46
Brittle
262
Scorch
46
Sap
128
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Attack Time: 0.855 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/KaomSummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSkull/SummonedSkullKaom"] = { name = "Ancestral Spirit", life = 2.28, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
El 50% del daño físico se convierte en daño de fuego
Id | MonsterSummonedElementalFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
40% más de velocidad de ataque
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.