Borboss el Matón
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
stance movement speed +% final [112]
Borboss the Bruiser
SpectreN
AreaCaleta Recóndita
Tagsbandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slow_movement
Vida
176%
Armadura
+75%
Evasión
+20%
Ailment Threshold
176%
Resistencia
42 42 42 0
Damage
189%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
130%
Model Size
115%
Type
BanditBoss
Metadata
Pirate1MasterBoss
Nivel
12
Vida
171
Armadura
266
Evasión
373
Damage
26
Daño de hechizos
26
Precisión
50
Attack Time
1.35
Experiencia
325
Minion Life
72
Minion Damage
22
Ailment Threshold
171
Chill
1
Shock
1
Brittle
3
Scorch
1
Sap
1
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 21–31
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Golpe pesado
Base Damage: 21–31
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
Empuja a los enemigos con cada golpe
Inflige un 50% más de daño
Umbral de aturdimiento de los enemigos reducido un 30%
EASBanditTaunt
Spell
Tiempo de lanzamiento: 1.1 seg
Tiempo de recarga: 6 seg
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/Bandit"

StateMachine
{
}

Transitionable
{
}

NPC
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/Bandit"

Life
{
	on_defeat = "masterth.ModifyState( key_boss_defeated, +1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandit/Pirate1MasterBoss"] = {
    name = "Borboss the Bruiser",
    life = 1.76,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterHeavyStrike",
        "EASBanditTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterHeavyStrike"] = {
    name = "Heavy Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_damage_+%_final",
        "global_knockback",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTaunt"] = {
    name = "EASBanditTaunt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
IdMonsterAttackBlock20Bypass20
FamilyMonsterBlockAndBypass
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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