Proclamación Profanada
Defiled Proclamation
Spectre | N |
---|---|
Area | El bosque del oeste |
Tags | bludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vida
450%
Armadura
+100%
Evasión
+40%
Ailment Threshold
450%
Resistencia




Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
48
Vida
7,583
Armadura
11,242
Evasión
3,135
Damage
197
Daño de hechizos
197
Precisión
258
Attack Time
1.5
Experiencia
7,629
Minion Life
1,980
Minion Damage
150
Ailment Threshold
7,583
Chill
24
Shock
24
Brittle
136
Scorch
24
Sap
66
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 158–237
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 158–237
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 158–237
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 158–237
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 158–237
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 158–237
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 158–237
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
Tiempo de lanzamiento: 3.5 seg
Tiempo de recarga: 5 seg
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" Transitionable { num_states = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" Transitionable { create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation();" on_transition_to_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" create_state_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" on_transition_to_3 = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemProclamationBoss"] = { name = "Defiled Proclamation", life = 4.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlamTriggered1", "RockGolemSlamTriggered2", "RockGolemSlamTriggered3", "RockGolemSlamTriggered4", "RockGolemSlamTriggered5", "RockGolemSlamTriggered6", "Melee", "EmptyActionSpellProclamationBossSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered1"] = { name = "RockGolemSlamTriggered1", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered2"] = { name = "RockGolemSlamTriggered2", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered3"] = { name = "RockGolemSlamTriggered3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered4"] = { name = "RockGolemSlamTriggered4", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered5"] = { name = "RockGolemSlamTriggered5", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered6"] = { name = "RockGolemSlamTriggered6", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellProclamationBossSlam"] = { name = "EmptyActionSpellProclamationBossSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Proclamación Profanada


Defiled Proclamation
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vida
450%
Armadura
+100%
Evasión
+40%
Ailment Threshold
450%
Resistencia




Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
28,950
Armadura
57,580
Evasión
6,635
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.5
Experiencia
15,383
Minion Life
6,280
Minion Damage
447
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
33% de probabilidad de provocar con cada golpe
Inflige un 75% más de daño de ataque
20% menos velocidad de ataque
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
Tiempo de lanzamiento: 3.5 seg
Tiempo de recarga: 5 seg
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" extends "Metadata/Monsters/StandaloneMonster" Life { on_spawned_alive = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemProclamationBossStandalone"] = { name = "Defiled Proclamation", life = 4.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlamTriggered1", "RockGolemSlamTriggered2", "RockGolemSlamTriggered3", "RockGolemSlamTriggered4", "RockGolemSlamTriggered5", "RockGolemSlamTriggered6", "Melee", "EmptyActionSpellProclamationBossSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered1"] = { name = "RockGolemSlamTriggered1", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered2"] = { name = "RockGolemSlamTriggered2", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered3"] = { name = "RockGolemSlamTriggered3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered4"] = { name = "RockGolemSlamTriggered4", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered5"] = { name = "RockGolemSlamTriggered5", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered6"] = { name = "RockGolemSlamTriggered6", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellProclamationBossSlam"] = { name = "EmptyActionSpellProclamationBossSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.