Esqueleto fundido
No muerto
El 50% del daño físico se convierte en daño de fuego
Incendia el suelo al morir
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Molten Skeleton
SpectreY
Tagsbone_armour, bones, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, medium_height, melee, physical_affinity, skeleton, slow_movement, undead
Vida
10%
Ailment Threshold
10%
Resistencia
40 0 0 0
Damage
75%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±30%
Experiencia
50%
Model Size
100%
Type
SkeletonMeleeFireSummoned
Metadata
SkeletonMeleeFireSummoned
Nivel
68
Vida
643
Armadura
28,790
Evasión
4,739
Damage
280
Daño de hechizos
280
Precisión
580
Attack Time
1.605
Experiencia
5,128
Minion Life
140
Minion Damage
224
Ailment Threshold
643
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 196–364
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/raise_skeleton_02/SkeletonVanish.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/SkeletonMeleeFireSummoned"] = {
    name = "Molten Skeleton",
    life = 0.1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
El 50% del daño físico se convierte en daño de fuego
IdMonsterElementalSkeletonFire
FamilyFireDamageAsPortionOfDamage
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Incendia el suelo al morir
    monster ground effect on death base duration ms [6000]
    monster ground fire on death base area of effect radius [16]
    IdMonsterGroundFireOnDeath1
    FamilyMonsterEffectOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 6000 Max: 6000 Global
  • monster ground fire on death base area of effect radius Min: 16 Max: 16 Global
  • monster ground fire on death % max damage to deal per minute Min: 3750 Max: 3750 Global
  • Craft Tagselemental_damage damage elemental fire
    Edit

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